Road Rage Mage by Pious

About:
Play Road Rage Mage! It's a turn-based race to the finish in a lit 2.5D scene!
Race your rival, The Inevitable, and stop him from winning! Delay him with your spells, or speed your way past to escape him. But there are rules to wizardry, such as not using the same kind of spell twice. Strategize and think wisely, or be left to bite the pixie dust.
Under the new night sky after the sun has set, the highway has become a battle between two sorcerers... and their sick rides..
How to Play:
Win either by: - Speeding beyond the right - Delaying the enemy beyond the left - Being ahead when the race ends
You have three kinds of abilities: - Red, - Blue, - Green.
Pick one color, and you restrict the kind of abilities you can pick next turn:

Move List
Red Abilities: - Combustion: Deals a large amount of damage and delays the enemy. - Hot Tar: Applies the "Tarred" status affect on the enemy. If the enemy boosts, then they get delayed.
Blue Abilities: - Spark: Deal a small amount of damage to delay the enemy. - Boost: Speed ahead by a small amount.
Green Abilities: - Nitro Boost: Speed ahead by a large amount. - Nitro Shield: Apply "Shielded" status effect to self. If the enemy attacks you, then you boost.
Controls:
Action Selection: MOUSE
Pause: P KEY
Our Message:
Hello!! It's good to be back! Our third Ludum Dare submission and one year anniversary has been fun! We received a lot of great feedback from LD49 on our 2.5d turn-based game Last Breath. We loved the direction in visuals and lighting, so our lovely Artist @Sofimei leaned into the strengths and put her more experienced pixel art skills to good use, now having a parallax background and vfx. But were lacking in how fun our last jam was. Our Lead Programmer @RezTheCoward has dedicated time and care to play testing this jam, evaluating how a battle would play out to make sure there needs to be some thought put into every move made. Addition of music has made a big difference last time and we loved its contribution to completing the environment. So here, our Musician @Agent-Peterson has put good work into designing the music and adding more sounds and even an ambience layer. Give it a listen!
Please don't hesitate to give us constructive criticism!
Credits:
Lead Game Design: Andres Solorzano @Pious
Lead Programmer: Giancarlo Perez @RezTheCoward
Lead Artist: Sofia Hayden @Sofimei
Lead Music and SFX: Peterson Normil @Agent-Peterson
Art:
The Player casting a spell, talk about a hot rod!
The sky and background. No speed limits here.
Screenshots:

Known Issues: - ~~Lighting is wonky~~ - ~~Hard to click rules tab~~ - ~~Volume sliders in pause are not set up~~
| Link | https://rezthecoward.itch.io/road-rage-mage |
| Original URL | https://ldjam.com/events/ludum-dare/50/road-rage-mage |
Ratings
| Overall | 651th | 3.554⭐ | 48🧑⚖️ |
| Fun | 931th | 3.163⭐ | 48🧑⚖️ |
| Innovation | 360th | 3.622⭐ | 47🧑⚖️ |
| Theme | 1237th | 3.011⭐ | 46🧑⚖️ |
| Graphics | 69th | 4.522⭐ | 48🧑⚖️ |
| Audio | 185th | 3.92⭐ | 46🧑⚖️ |
| Mood | 708th | 3.465⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 77🗨️ |
Maybe adding a rocks paper scissors element to it would add some complexity?
Also, I won in just 3 turns so that has to be a record or something right?

It did take me a moment to figure out which car was mine based on the title colors. It also wasn't super clear what I could or couldn't click on in the hud. I enjoyed this entry thoroughly!
Cute pixel art, clean lightning and effects, nice animations, plus sound that goes well with it? I'm definitely saving this for future inspiration.
The gameplay is nice, maybe a bit too complex at first sight but ok once you grasp the basics of damage > speed > shield > damage and strong red or green > basic blue.
Thanks for the game I had fun ❤️🔥
The artwork was the highlight (the parallax background especially), but you can't ignore the overall game design either. The power rules were a really smart idea to force some sort of strategy.
Hats off to the music as well. I can tell a lot of work and skill went into that, and it matched the environment excellently.
(Quick bug note: when I opened the options menu from the start menu, all the sliders started at zero :o)
Only complaint I have is that the UI is a bit small but not a huge issue and it being small really lets the art shine. Regardless, great job!
Only thing to note: once the enemy gets far behind, it starts to shield everytime he can: this leads to him falling a lot behind and in a guaranteed win ( once he does, he can't nitro boost and i can just combust him to death )
- The art style is amazing, looks great, keep it up.
- Music is really nice, but not necessary type of music I think about in a race game. Something more hype (some sick guitar, drums, etc.) in my opinion would be even better. Think Mad Max: Fury Rad - Brothers In Arms, for example.
- The GUI is looks awesome.
- Sound effect are cool too.
- I guess, adding more opponents at once that will interact with player and each other, or different types of opponent (some use boost more often, other focus on defense, etc.), will give player even more to think about and to figure out. But I understand it would be way harder to balance.
Anyway, great entry!
The gameplay is a bit hard to understand to be honest. Maybe you can think of giving more feedback based on the player actions in your next game.
Good job overall! Thank you.
The sound, the art and the game design!
My favorite thing was the game design and the "battle" style, so congrats for those that thought that!
Thank you for letting me play your game! :D
Mechanically I think a better intro might have helped. As is I thought "I'll play once so maybe the description will actually make some sense to me", but jokes on me cos I won by a mile by spamming boost and nitro boost.
I was able to win in like, 3 turns by using the shield, boost, shield. It's a bit of a short game, but holy cow that background. Rest assured, the effort spent on that background made this an easy 5 star in graphics. And ooh boy, I don't hand those out frequently. Marvelous work.