Rude Bear Restart by alexrose
RUDE BEAR RESTART
======================
Four crystal hourglasses. Each one stalls the flow of time. Try and collect each one, and if you find yourself stuck, try another direction. Take the crystals back to the clock to rewind time further.
The button next to the clock will rewind time instantly. If you run out of time, the end times will come. But your crystals will remain.
When you are done, press Alt+F4 to quit.
== Background ==
This is the 26th Ludum Dare extended universe Rude Bear game. It was made for the theme.. "Delay the inevitable"
A jam game by Alex Rose, João Dias and John Pennington.
Rude Bear was created by Alex Rose and Antony Dewar.
=== CREDITS ===
@AlexRoseGames - Code, Design, Animation, VA, SFX
@BitsAndCrafts - Art
@Atmospherium - Music, SFX
=== CHANGELOG ===
going to have to change this in the morning when I can free up my unity key because it's.. shudder.. a TRIAL VERSION right now....
Ratings
| Overall | 252th | 3.889⭐ | 29🧑⚖️ |
| Fun | 277th | 3.759⭐ | 29🧑⚖️ |
| Innovation | 636th | 3.37⭐ | 29🧑⚖️ |
| Theme | 386th | 3.907⭐ | 29🧑⚖️ |
| Graphics | 798th | 3.5⭐ | 29🧑⚖️ |
| Audio | 36th | 4.278⭐ | 29🧑⚖️ |
| Humor | 475th | 3.3⭐ | 27🧑⚖️ |
| Mood | 570th | 3.593⭐ | 29🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
BOOM
Good, as expected. Great great music as always, good challenges. Sometimes I got stuck in water but nothing major.

I would never not put an exit button in a real game, but in a game jam the tradeoff of compromising a game that purposely has zero UI as an artistic choice and doesn't have an ending as an artistic choice too, to spend valuable jam time to make a UI that actually fits and doesn't look trashy or out of place, is not worth it in my opinion on the off chance that someone who is able to ship a game in 3 days also coincidentally never learned one of the most widely used shortcuts in windows, which is in the readme too. the audio glitching for mirror world too is also not bugged, that is the actual track haha, the south just has that buggy vibe
(same with the remark on the clock. I know it's not traditional game design to have a timer and only hint at it with the track's urgency and the shift to nighttime and the clock, but I like the feeling that you don't know when the world is ending and you have a real fear and anticipation because it really isn't clear what time it is until you're at the clock. you know just as little as rude bear does, and it gives the game a bit more stress and urgency that you might expect with the apocalypse. same with making the end sound particularly obnoxious. I knew instantly we aren't going to win this jam so I just wanted to do something a little more memorable)
Loved the sound track :)
good job
(Also, I found a softlock with the ice area where if you go left immediately after entering, you slide into the middle and get stuck without the ability to move.)
So glad we were able to finish this one. :slight_smile: It seems like you guys spent a BUNCH of time making sure these puzzles weren't soft-lockable, mad respect!