Anya's Valley by nardandas

Welcome to Anya's Valley! The special little place Anya hangs out with her animal friends! A rumbling approaches, something threatening the valley! Take up a wand in defense! Keep bulldozers out with plants and build new homes for your friends! Start by talking to the Mouse.
Controls
- Move - Arrow Keys or WASD
- Place Thing - Left click while indicator is green
- Change placed thing - Scroll
- Talk - E
Hints
- The X removes a thing you've placed. This can be thought of as felling or harvesting the plant, if it's a plant.
- Watch your magic meter! Some plants give magic when they're happy
Bugfixes
- 4/5/2022
- Fixed dozers turning on and off
- Music plays in the main menu
- This line makes me feel silly, but in my defense I was sleep deprived
for(int i = dozers.transform.childCount; i >= 0; i--) {
- 4/6/2022 -Music correctly stops and restarts on exit to menu
| Link | https://nardandas.itch.io/anyas-valley |
| Original URL | https://ldjam.com/events/ludum-dare/50/anyas-valley |
Ratings
| Overall | 565th | 3.611⭐ | 65🧑⚖️ |
| Fun | 790th | 3.286⭐ | 65🧑⚖️ |
| Innovation | 373th | 3.609⭐ | 66🧑⚖️ |
| Theme | 371th | 3.922⭐ | 66🧑⚖️ |
| Graphics | 415th | 3.985⭐ | 67🧑⚖️ |
| Audio | 463th | 3.516⭐ | 65🧑⚖️ |
| Humor | 869th | 2.633⭐ | 62🧑⚖️ |
| Mood | 342th | 3.813⭐ | 66🧑⚖️ |
| Given | 79🗳️ | 128🗨️ |
I'm not sure if I won, but I saved all the animals (I needed about 5 tries). :smile:
A game i would like to see expanded on basicly =) i would love to play a bigger game like this.
Dont really know what to pick on with this, other than maybe some tweaks on bariers on the map when moving through the mountain, and some more accurate ingame descriptions on how to slow down the Bulldozers.
Great work and idea, this was fun =)
My only gripe was that the owl kept telling me to talk to the Mouse and the mouse was not giving me any intel whatsoever for the owl. I figured it out though by using the image at the top. Took some trial and error.
The amount of everything that went into this game is amazing give that it's a Ludum Dare game.
I also really appreciate the conservation theme and how you can't just relocate animals without knowing what they need to be safe.
Well done. :D
I Also love the bulldozers
Some constructive feedback:
- a pixel perfect camera will help the stuttering when moving
- the default unity blue camera is a little immersion breaking on the edges of the world
- the rules of why/where I could plant weren't always clear, or what would slow the dozers best
- when uploading games using webgl I generally go for a smaller resolution so people on laptops don't need to zoom out/fiddle with it, and then they can full screen if they choose (or zoom the browser in)
Keep on making games \o/
I think I only saved the frog..
It's okay, the owl was a stuckup anyways.
Charming little puzzle game, good entry :)
@underlig Totally agree - I only did one quick pass on collision and IT SHOWS. Definitely something I should've cleaned up. I also went very info-lite and that kinda shows as well...
@otterfaelure I may have been too vague... "Plants need water to grow" doesn't tell you that the plant in front of the owl is a tomato nor that water also helps budding... nor that the thing on your bar even is water, or that you could place it. Probably should've had another person test it for like, info loading.
@frozenfire92 Points well takes. The stuttering wasn't due to a non-pixel perfect camera, it was kind of a result of the speed not really being right for the pixels. Shoulda done it all in pixel coordinates. I didn't even realize you could see outside of the world, super big mistake! The rules were pretty unclear and that's because I kinda cobbled them in
Helping the animals was not easy and took several tries. It was nice to get a hint by telling a proper story.
Also interesting dialogs always add more layers to the game. Super impressive submissions for a jam imo, good work!
Very nice entry!
I agree on many other commenters here that the E key should only complete the dialog animation and not skip it completely. The speed of the dialog is too slow to my taste.
I understood right away that I ran out of mana that the small circles served to recover it, but I think a sound effect would be interesting (at least I didn't notice any).
The music was super delicate, and the map was really big (in a good way). I found some weird bugs like the character getting stuck in some parts of the land, and it took me a while to understand how to harvest the items.
The art turned out super cute, congratulations!
If this feedback has positively helped your game, don't forget to leave a "<3"
Minor issues like the text box getting cut off and character sticking to parts of the gameworld slowed me down, but didn't get in the way of the gameplay. The music fit well and added a sense of urgency
left feedbacks on stream, vod @ 1:30:20
https://www.twitch.tv/videos/1449593775