Dancing Trees by Ixio
The sea-comers are coming to your island to cut your trees, try to distract them with some campfire parties !

Game scope : we got to our target minimal viable game but not much more. If you're wondering what direction we were going well it was transforming the arrivals into never-ending ever-bigger waves. Also at least 3 different types of attractions/parties that could stop sea-comers for the duration of the wave, with a limited supply (possibly through a price).
Made with <3 on Godot.
| Link | https://gitlab.com/wohlraj/ldjam50 |
| Link | https://huguesgr.gitlab.io/ldjam50/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/dancing-trees |
Ratings
| Overall | 1373th | 2.575⭐ | 22🧑⚖️ |
| Fun | 1327th | 2.525⭐ | 22🧑⚖️ |
| Innovation | 1071th | 2.875⭐ | 22🧑⚖️ |
| Theme | 847th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 1247th | 2.475⭐ | 22🧑⚖️ |
| Audio | 789th | 2.95⭐ | 22🧑⚖️ |
| Humor | 909th | 2.579⭐ | 21🧑⚖️ |
| Mood | 1286th | 2.625⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 8🗨️ |
The music is fun and the graphics are pleasant and match the style that was proposed.
The idea is great, but I think there was a lack of strategy when applying it.
There is only the tree to be placed as an obstacle, so I think that clicking on the area could simply place it there, without having to click all the time on the upper hud.
The lag power of the trees doesn't stagnate, so there's no way to slow down the sea-eaters too much.
I understand that the theme is inevitable, but I think that more options for the delay would make the game more interesting, I played it 5 times with different strategies (try to defend the edges, then defend just one tree, and then put bonfires on the entire map) and my matches almost always lasted a minute, never longer.
If there's anything I haven't noticed (new objects or a different strategy) please let me know!
Congratulations!
For me it was a little confusing how the fire spawned - on the left side of the window the fire spawned exactly at my cursor, the more right you go, the more right does the fire spawned. It would also be nice to just spawn the fire instead of suppressing the fire-button. But thats makes the game more "inevitable", so it's fitting the theme.
Great Job!
The game itself was rather nice. It took me some time to figure out what was going on, but as soon as it clicked and I saw what you were going for, I had a decent time! Slowing people by fire is kind of unintuitive, but it works, providing a decent spin on a set theme.
Also the lore at the start was rather nice c:
There is something off with the placement coordinates along the X axis, placing campfires towards the right makes them increasingly offset to the right compared to the cursor position.
It would be nice to see a preview of the campfire before placing it.
I also wish those people had a chance to fall into a campfire and die. :P
I'm not sure how the placing works, but more often than not, campfires ended up pretty far away from where I was actually clicking, which made it harder to delay the seacomers effectively. I also wish there was replay button. Apart from that, it's quite a pleasant experience.
My best was 53. Keep it up, Godot friends!