just drive. by Str0nkyK0ng
The Game
just drive. is a narrative game about moving on and appreciating things for what they are. Drive around the forest and work through all the thoughts in your head.
Controls
AD - Move Left/Right
Mouse - Click
Screenshots

Check out my full portfolio here!
| Link | https://str0nkyk0ng.itch.io/just-drive |
| Original URL | https://ldjam.com/events/ludum-dare/50/just-drive |
Ratings
| Overall | 1359th | 2.675⭐ | 22🧑⚖️ |
| Fun | 1411th | 1.55⭐ | 22🧑⚖️ |
| Innovation | 1298th | 2.5⭐ | 22🧑⚖️ |
| Theme | 1256th | 2.975⭐ | 22🧑⚖️ |
| Audio | 620th | 3.289⭐ | 21🧑⚖️ |
| Mood | 250th | 3.925⭐ | 22🧑⚖️ |
| Given | 33🗳️ | 16🗨️ |
It's very pretty, but the music and the lack of obstacles make it boring. (Or maybe I'm just sleepy)
I would love if I could drive it faster too.
The audio and mood were ok but it would be more interesting if we could unlock the "lore" by driving ourselves :wink:
Good work!
I love a narrative game, and executing something passive that conveys a feeling is every bit as valuable as something more mechanics-driven. Not everyone will get this game, but I liked it. Good work.
One little thing -- are you properly despawning assets once you pass them? My computer heated WAY up with no reason to do so while playing.
Good job!
There are speed options in the main menu if you'd like to go faster :)
@sir-syko
Interesting idea! Originally I wanted the player to be able to turn at forks in the road as a mechanic for choosing responses, but that sadly was a bit out of scope for a one-person team :(
@chriiis88 , @oleg-bone , @midblue
Thank you, I'm happy you all enjoyed/understood it!
@mikado @kongo @coderaurus
I think in general the game is more akin to a visual novel than the traditional definition of a "game", but I'm happy you enjoyed the atmospheric elements!
Thanks for playing y'all!
Though I'm sure they mean well please ignore comments that say this is not a game -- as someone who also likes slow & idle games I get that all the time too (for this jam as well). There shouldn't be such stringent boundaries to what a medium can be, and this is one of the best games I played this week.
Some suggestions though: 1. I don't think you have to explicitly mention the "delay the inevitable" in one of the dialogues -- for me how it hits the theme is strong and obvious enough. 2. At the end, maybe making the car accelerate and drive off the screen while the camera pans away/zooms out would be really cool (that's personal preference though).
Other than that -- again, it is amazing, please keep making more.
Your comment made my day! I'm interested in creating games that push the medium in one way or another, so it's always exciting to read people's reactions.
Interestingly enough, both of your suggestions were decisions I was on the fence about:
Initially, I didn't have the "delay the inevitable" line in the story. I added it last minute for emphasis. I was afraid the story was too subtle or undertoned. That if someone couldn't relate to the content, then they wouldn't understand its theme. I guess I was wrong about that, so I'll stick with my gut next time.
Regarding the ending, I really wanted to respect the space the game created for the player. I thought that by having the car idle I could give players the power to decide when they've processed the experience and were ready to move on. The slow-down ending does this, but at the expense of a less "cinematic" resolution.
Thank you for taking the time to play and your kind comment, I'm happy you enjoyed it!
And I promise there's a lot more to come.
Your submission is something else, and it's great this way.
Well done, that is some work.