Block Wizard Arena by Games_by_Tom
Tom's Block Wizard Arena is an increasingly difficult and never-ending battle of wizards, that can both choose one of three randomly chosen actions within a time-limit.
(very blocky wizards)
With each new round, your opponent will become more difficult to defeat, and inevitably you will be no match to them anymore. How many rounds can you survive?
I am calling this game "preliminary-finished". It is very much playable and I think already quite a bit of fun, but the graphics are ... well... have not been my priority 😉😅
So yes, created from scratch, as you may also find when (trying to) review the spaghetti-code.
* Controls are very simple:*
When it is your turn, click with the mouse on one of the three boxes with possible actions. If you do not choose one in time, the middle is picked automatically. Music and audio controls are on top of the screen. You can check your health and mana points at the bottom of the screen, as well as the current enemy's health points.





* Please put the game into fullscreen mode, otherwise the left edge seems to cut off text: *

* The game was developed by myself from scratch under 48 hours (35 actually, due to the starting time's zone) *
Ratings
| Overall | 541th | 2.94⭐ | 27🧑⚖️ |
| Fun | 559th | 2.62⭐ | 27🧑⚖️ |
| Innovation | 505th | 2.82⭐ | 27🧑⚖️ |
| Theme | 581th | 2.64⭐ | 27🧑⚖️ |
| Graphics | 598th | 2.12⭐ | 27🧑⚖️ |
| Audio | 358th | 3⭐ | 26🧑⚖️ |
| Humor | 432th | 2.229⭐ | 26🧑⚖️ |
| Mood | 528th | 2.667⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
I liked the blocky wizards getting bigger and bigger compared to me =).
It seems that when the game is not set to fullscreen with that 
blue botton, the text of the left cube is always cut off. Maybe it works for you if you enable that?
I added the screenshot above as well, maybe it helps someone.
@jimbly the Cleric comment had me actually laughing :laughing:
** And also so far ** @studio-vykanic @mat4dor @alexhoratio @ukulelefury @mgear :
** Thanks for your feedback everyone! **
I think I spent too much time getting those pesky "virtual cameras" from Unity to do at least a bit of what I wanted them to, and too much on the debugging of the action blocks.
Which kind of left me with the characters I made "as a prototype" in the end, and still some bugs I did not see for myself. Well, next time I will improve :smile:
Gameplay was a little slow for me; it seemed that you had a few options (sacrifice life for mana, use mana to heal, do lots of damage at once, block, evade) that were worth a TON more than the others. Overall I consider it a cool concept and if you built the blocks into a deck-like mechanic it could become a really cool game.
In terms of visuals, I like the blocky wizards and the aesthetic of the environment. The action options could be a little clearer though. Upping the contrast between the box and text, as well as having icons or different colors for damage, life, mana, block etc. could help make them readable faster. The camera movement is nice, if not a little jarring.
The game drags on a little, and I feel like giving the player less starting health to make every action more impactful, or simply scaling the enemies up faster could help. Cutting down on time waited between turns and rounds could also make the gameplay more engaging, but these are all quite easily fixed nitpicks on an already great foundation.
Although graphics weren't a huge priority, I think you made it work though. It was fine to me! Nicely done!
Great effort for Compo!
@dob with the sounds being really "soft" - do you mean not loud enough?
(sorry, not a native English speaker)
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Thank you both for your feedback and for taking the time to play my game!
@claytonrumley For that I could also use your great idea with the pickups, like assimilating some bosses main ability
@imaginary for the imbalance of the options I wanted to have some element of luck, I guess I could have put them in three tiers and made sure to pick the choices from at least two of them.
My initial idea actually was to build the game as a deck-based game, maybe I should have gone with that 😅
And for the last point: I did not know yet that I can actually put 3d objects in the UI layer, so I just found out how to do that. Thanks for the tip!
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Thanks for your feedback and for playing!
to you and also to @jzucc12 @sacredbacon : Thank you all for playing and giving feedback, I really appreciate it!
I did set the default (overall) volume pretty low, did you increase it with the buttons on the top?
What I would voice negative feedback about is definitely the ability to click boxes while they are invisible, That made me lose one game.
On a positive note, I really enjoy your music, and the simple graphics works actually quite well together ;).
Regardless, the audio and the cinematics were super nice for a ludumdare game. well done and nice idea!