Beebs Bump by Beebster Games
I'm going to add a unique approach to the competition. Using a 24 year old compiler (Visual Studio 6), 'C' in a C++ environment, and the MFC Dialog Box interface to make a game.
I have a YouTube Channel and will be streaming under BeebsterGames.
Should be a great challenge and a lot of fun.
Thanks for the event!
Ratings
| Overall | 538th | 2.952⭐ | 33🧑⚖️ |
| Fun | 538th | 2.71⭐ | 33🧑⚖️ |
| Innovation | 438th | 3⭐ | 32🧑⚖️ |
| Theme | 571th | 2.726⭐ | 33🧑⚖️ |
| Graphics | 492th | 2.968⭐ | 33🧑⚖️ |
| Humor | 307th | 2.759⭐ | 31🧑⚖️ |
| Mood | 454th | 2.9⭐ | 32🧑⚖️ |
| Given | 34🗳️ | 38🗨️ |
https://i.imgur.com/DCU1VCe.png
Thanks for playing the game, and well done on level 121!!!
The idea is to raise your score above the goal using the least amount of icons. The reason you do that is because all of the icons have a point value and the ones that remian when you exceed the goal are carried over to the next level which makes it easier to get through the next level.
As an example:
Goal: 5000
Score: 0
When you reach 5000 you go to the next level. Whatever is left on the board will caryy over, in this case lets say 3000 points were left to carry over so the next level looks like
Goal: 5000
Score: 3000
So, you can see how much easier it will be to get to 5000. This allows you to accumulate tokens.
The later levels are harder and the goals are higher and the question marks hurt more than help. The goal is to plan a strategy to get your tokens really high so when you run out of scoring icons you can spend those.
I hope that helps explain a little better, I am not very good at explaining stuff.
Good job on making the Compo! Oh, and before I forget, here is my score:

Its always great fun to hear the comments of those who have played a game I have made.
If you have some suggestions on how to improve the game of make it more intriguing I would love to hear them.
For the game itself it was a bit hard to get the rules so I ended up just clicking around. From the video it seems like the best strategy (? first, then cheaper first) is too easy, so maybe there could be some additional mechanic to make the game more strategic. Maybe points based on neighbors or some level specific color.