Space Laser by Bzik

[raw]
made by Bzik for Ludum Dare 50 (JAM)

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WASD works on English keyboard layout

Destroy enemies to move the laser away!

In deep space, our main character ran into trouble and now he is being pursued by a dangerous mechanism capable of destroying the ship in an instant. In an attempt to delay the inevitable, our ship is doing everything possible to break away from the ill-wisher.

Ratings

Given 6🗳️ 6🗨️

Feedback

mrsiker
05. Apr 2022 · 00:40 UTC
SELECT ENG INPUTS.
My record is 283.
Henrik Ganard
05. Apr 2022 · 08:02 UTC
Nice game. It might have been somthing on my end but I wasent able to move the ship with WASD, still had a blast playing the game. Get it, blast =) Well anyway. Great game, nice music and the laser felt good.
Dan Allison
05. Apr 2022 · 08:07 UTC
I love how chaotic it is, towards the end especially I was hammering my house trying to destroy as much as possible, very satisfying! Love the atmosphere too, nice, coherent style and really like the music and sounds effects.
Aspect Studio
05. Apr 2022 · 08:08 UTC
The accessible area shrinking as a punishment from taking damage is a great idea
It builds tension without being to unforgiving
I think the game could be shorter

Good concept overall
Dje Ricane
05. Apr 2022 · 08:29 UTC
Controls were only for qwerty so controls were really hard on azerty, adding arrow key as additional controls would have been great
Also, an auto fire would have been a great option to prevent constant mouse mashing

But it was fun even with complicated controls, and the shield mecanic really adds some flavor to the gameplay :)
RadeTech
05. Apr 2022 · 08:42 UTC
Pretty neat little game. My wrist hurts a bit from all the clicking, but otherwise, no bugs on my run, everything looked and sounded good. I did manage to be bad enough that I just straight up ran into the big death laser while trying to dodge a meteor. Whoops.
Cosmic Horror
05. Apr 2022 · 11:00 UTC
Interesting project, but I disagree with some desicions developers made. Firstly meteors (looking like space potatoes) should fly ON you, rather than just float in space, despite the fact that our spaceship and screen move accordingly to them. Secondly all that laser in bottom of the screen insta kill bullshit is a very bad gameplay desicion. Its not intuitive , first two deaths I didnt even realized why I was sent to main menu and also its not obvious what are the actual threat is turrets because significant reduction of accessiable area becomes REALLY noticeable after 10-20 shots. Also it would be nice if you could hold the laser button to shoot rather then playing some clicker game.

Shield mechanic was quite neat.
CaramelCode
06. Apr 2022 · 02:28 UTC
I love the spinning sensation, it made me feel dizzy but in a good way! Nice graphics, and music. The only thing I couldn't figure out was space didn't seem to work. Nice job!
TheGoodHunter
06. Apr 2022 · 02:39 UTC
Damn that was some intense music. The laser idea was really nice.
sourcehorse
06. Apr 2022 · 02:41 UTC
I really liked the shrinking play area! I kept surprising myself by running into the death beam though :<
Lots of interesting ideas here, solid base for further development!