Darkness behind the light by Seskon
Music from Idan Kupferberg https://pixabay.com/de/music/uberschrift-idan-kupferberg-space-war-108526/
Sfx created with https://sfxr.me/
Your crew is flying through space while suddenly your engine has a failure and you get stranded next to a Dying Sun. As if thats not enough, your ship gets hit by a solar flare wich damages it even further... Your scanner shows a nearby asteroid ring, which you can reach with your drone to gather recources. Try to leave this system before the star turns into a black hole and its super nova destorys your ship.
Controles: + Space to fly to asteroid ring + Mouse move to move the Drone + Mouse left click to shoot
(Game is over after super nova)
Downloads are on the itch.io page: https://seskon.itch.io/darkness-behind-the-light



| Link | https://seskon.itch.io/darkness-behind-the-light |
| Original URL | https://ldjam.com/events/ludum-dare/50/darkness-behind-the-light |
Ratings
| Given | 0🗳️ | 0🗨️ |
Some feedback:
- Progress bars of fuel and repair status hardly read. It will be better with numbers on the progress bars
- Iam not sure, that you need force close "drone phase", because it is really frustraiting
Here some bugs:
- You can't restart game after star explosion
- Sometimes mouse movement felt hard, because mouse can go ouside game window (gif attached)

Two issues I encountered - from the image I could not read the top line if it was important. Also, the mouse would not stay inside the Unity WebGL window even if I tried to move it minimally to keep it in there (possibly a unity problem). Keyboard controls would also work (sorry if I missed them).
As for the game you did a good job putting it together. The graphics were good enough for the timeframe but the 2D drone did not really fit the rest of the game. I think I escaped but the game just seemed to end after showing me what I believe was a warp. A final message or screen making clear the outcome would be nice.
Good job making a game in 48 hours!
I initially planned the drone scene only as a transition so that's why it's closing every time. I sadly ran out of time so I couldn't implement the missing scene :(
@blockerz thanks for giving feedback!
yeah that clipped text is odd... I actually set a fixed resolution so something like that does not happen...
I created the hole game with only basic primitives that are already in Unity so that's why it looks a bit wonky
I actually only had 10 hours but it was 10 hours of fun :)