RIG WRECKENING by WhyNot

A vampire helicopter has arrived out of nowhere to ruin your day. And your rig. Collect leftover coins spread around its platforms and kick your security turrets back into working order while the very structure crumbles and sinks all around you!
Controls:
• WSAD to move
• Spacebar to jump
• LMB to punch air
use 1 and 3 keys to change camera sensitivity during gameplay
Turrets are repaired automatically when you come close!
Credits:
lampysprites
Maxim Bonk
Berg
WhyNot
Dmitrii Dive
Todo Asano
YoukaiDrawing
PepperyIcecream
Hjerte
alxgrade
| Link | https://1-whynot.itch.io/rigwreckening |
| Original URL | https://ldjam.com/events/ludum-dare/50/rig-wreckening |
Ratings
| Overall | 380th | 3.764⭐ | 57🧑⚖️ |
| Fun | 221th | 3.813⭐ | 58🧑⚖️ |
| Innovation | 488th | 3.509⭐ | 56🧑⚖️ |
| Theme | 832th | 3.537⭐ | 56🧑⚖️ |
| Graphics | 210th | 4.25⭐ | 58🧑⚖️ |
| Humor | 368th | 3.548⭐ | 54🧑⚖️ |
| Mood | 591th | 3.569⭐ | 53🧑⚖️ |
| Given | 157🗳️ | 52🗨️ |
I liked the helicopter view of the player! The controls took a bit of getting used to, but after you master it it feels good to anime jump from rubble to rubble trying to stay afloat lol
Overall I had a lot of fun despite some minor stuff that took getting used to. Good game!
I definitely think this could be some sort of fun multiplayer game bouncing around trying to grab the coins before the others.
I really liked the way that the platform you are on is slowly destroyed and falls into the ocean. The sound effects were a little loud and repetitive and the controls were difficult. I would have liked to feel like my character had a little more weight because I was sliding around like I was on ice. I also clipped through a wall and fell through the floor to my death once. It nearly happened a second time but I managed to clip myself back in bounds.
Destructions are cool and the graphics is nice too.
- tweaking the camera movement/player control (started to get mild motion sickness after a few play throughs aha!)
- adding some kind of cue to guide/indicate to players where the next coins would be
Overall, I really liked your game, and would have tried to get the dev high score if I wasn't so sensitive to motion sickness :sweat_smile:
There's nothing inherently wrong with the game itself, it's just unfortunate that some platforming jank is present, but that's to be expected for jam games and I won't fault you guys for it.
Great job!
I would say I wish there was another movement option in addition to a double jump like a dive forward. Something that just allow additional options especially when the platforms are falling apart from under you I think an option like that would be nice to have.
In regards to coin collecting, I just ran around and hoped that I saw coins is it a timer based thing when they spawn? A big arrow or something would be nice but I wouldn't know how to do that as that might not be the best option when considering the coin might not have a platform under it anymore.

I loved the mix of low poly, pixel textures and bright colors along with fun 8 bit like sound effects.
The controls feel great even if mouse look sensitivity is crazy (at setting 1). I love the fact that you can walljump or even stall jump on the helicopter haha.
I had a good time, thanks for the game 🚁