SUPER 2 Late by ilikescifi
by ILIKESCIFI Games
Will you...
Collect all the PARTS to repair the EXPERIMENTAL ASTEROID SUPER LASER?
Or will you run away like everyone else...?
DOWNLOAD MY GAME AT ITCHIO: https://ilikescifi.itch.io/super-2-late

|| HOW TO PLAY ||
Click where you want to go. Walk over TECH PARTS to pick them up.
Deliver these PARTS to the EXPERIMENTAL ASTEROID LASER.
You can only carry one object at a time!

|| CREDITS ||
Game design, coding, sound: ILIKESCIFI Games (Jürgen Brunner) https://twitter.com/ilikescifigames
Graphics: 80% by Ansimuz https://twitter.com/ansimuz
Music: An unnamed library ^^
The songs and 80% of the art has not been designed for Ludum Dare. I used a tileset to create my little town and all the other parts of my game. You can decide on your own if you rate art and music, but i got so many positive messages about it so I want to include it!
The controls (pathfinding) are a bit bumpy. Unfortunately, that's all we could manage in the short time available. Hope thats ok for you guys! :)

SPOILER ALERT -- SPOILER ALERT -- SPOILER ALERT -- SPOILER ALERT -- SPOILER ALERT
https://youtu.be/bzsMw7zFU44
| Link | https://ilikescifi.itch.io/super-2-late |
| Link | https://ilikescifi.itch.io/super-2-late |
| Original URL | https://ldjam.com/events/ludum-dare/50/super-2-late |
Ratings
| Overall | 725th | 3.5⭐ | 34🧑⚖️ |
| Fun | 854th | 3.234⭐ | 34🧑⚖️ |
| Innovation | 1012th | 2.952⭐ | 33🧑⚖️ |
| Theme | 177th | 4.125⭐ | 34🧑⚖️ |
| Graphics | 285th | 4.147⭐ | 19🧑⚖️ |
| Audio | 351th | 3.676⭐ | 19🧑⚖️ |
| Humor | 313th | 3.65⭐ | 32🧑⚖️ |
| Mood | 504th | 3.661⭐ | 33🧑⚖️ |
| Given | 23🗳️ | 36🗨️ |
Overall the game was nice to look at and the mood was absolutely 10/10. I was not a fan of the movement, it felt very janky and I even got stuck at the bottom of the screen at one point and had to restart. I also do not like the sliding with the mouse to left and right, it does not feel great to play.
I loved the sound design for collecting and placing the packages into the ship. I also think the ship could have a bit of a more clear indicator of where it is. It took me a second to find where I had to put the parts in, I think art wise you could do something to help indicate that right off the bat.
I also wish there was an ending sequence for not winning instead of just cutting to the menu. Great little addition with the cars honking when you get in front of them, that made me laugh, +1 for humor.
Overall great work you should be very proud :D Looking forward to seeing more games from you.
Loved the little twist at the end.
I didn't understand that I was controlling a little character right away because I was mainly focused on the mouse, but I figured that after a minute.
Good job :)
It's probably too short, but that's not a bad thing for a Ludum Dare entry.
PS: That ending got me like "COMON!" Haha. Well done.
Same for music: The sound effects were all by myself (I am a sound designer in "reality") but the music was from a music library, so I would not feel comfortable to let people vote for it (for me).
Thx so much. Hahah i dig that you like the ending!
This is a great looking game with a clear idea behind it. The art assets look great and the tilt-shift perspective is really cool. The only issue I had was with pathfinding. The little dude just loves to run into fences and got stuck in a house at one point. Overall, though, great job!
I think it needs more gameplay though because just running around to pick up tech parts doesn't have much replay value.
I think it'd be cool if after you collect the parts, you have to get into the laser turret and manually shoot the asteroid. The asteroid would then rain crafting material over the city and you have to run around and pick it up again to craft a better and stronger laser for the next asteroid. The asteroids could have like ore deposits that if you shoot them you increase the amount of material they drop.
You could also incorporate some other mechanics like as the asteroid is breaking up, you have the option to break the pieces into smaller chunks. The bigger the chunks, the more they damage the city (but the easier they are to collect). That way as you're destroying meteors, the city is still being destroyed so all you're really doing is....
*Delaying the Inevitable*
The last idea was actually my plan in the beginning - but timing was a bit "against me" :)
Movement was interesting.
Well done!
If you'll read the [official rules document](https://ldjam.com/events/ludum-dare/rules), I'd like to point out the following paragraph about 3rd party assets:
> You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but **we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).** You can opt-out of a voting category when you submit your game.
This is pretty clear -- please opt-out of both of those categories out of fairness and respect to the other entries!