Future me problem by noskro
It is time to take out the trash. Or is it? Maybe you can delay that task and just stack the new trash on the pile. Congratulations you won life. Now you don't have to take the trash out ever again. That is now a Future me problem!

Stack hundreds (ok, there are 15) of different items on your trash pile. Push your skills to the limit until the pile falls over. Or just accept your fate and take the trash outside to receive your final score. And then brag about how much trash you managed to stack on a single pile.
Enough of frantic trash stacking in challenge mode? Relive a glorious week of trash duty prevention in story mode.
Play here
Old highscore
by @arthurds

How To Play

Credits
Music composed by AIVA - Artificial Intelligence Virtual Artist (https://www.aiva.ai)
Sounds downloaded from https://freesound.org/
Voice acting: Noskro :)
| Play in Browser | https://noskro.itch.io/ld50-futuremeproblem |
| Original URL | https://ldjam.com/events/ludum-dare/50/future-me-problem |
Ratings
| Overall | 196th | 3.945⭐ | 57🧑⚖️ |
| Fun | 62th | 4.125⭐ | 58🧑⚖️ |
| Innovation | 421th | 3.571⭐ | 58🧑⚖️ |
| Theme | 74th | 4.286⭐ | 58🧑⚖️ |
| Graphics | 797th | 3.509⭐ | 58🧑⚖️ |
| Audio | 497th | 3.473⭐ | 57🧑⚖️ |
| Humor | 31th | 4.357⭐ | 58🧑⚖️ |
| Mood | 432th | 3.722⭐ | 56🧑⚖️ |
| Given | 71🗳️ | 38🗨️ |
[future me problem.png](///raw/28f/44/z/4b104.png)
The challenge mode -> a total success
(@BearDing8: not weird. The fishing rod is actually broken at the end, and the bowling ball is unlucky in that it won't make any strikes. That's why they have to go :D )
(@DanC2236: We had a similar problem. On itch you can only make HTTP**S** calls. In Unity you can get away with just HTTP calls. Maybe that helps you for the next time)
I enjoyed the story mode, but the items I hadn't picked up were getting in my way.
The Challenge mode was even better, and the pizza box was the best trash can extender ever.
You bastards got me with that end of game timer though. Well done.
The descriptions and dialogues are hilarious. I like that you get to take your time stacking and restacking the items before moving on to the next day. Different items having different sounds is also a nice touch.
The only issue I had was that sometimes items seemed to get a little stuck when dragging them down from the table, but it's no big deal at all :)
Here is my glorious stack!

Ps. Managed to snatch the high score ;)
When I was in full screen mode, the button barely fit in the screen though, not sure if that was an issue or my end or a common thing!
Pro-tip: playing this with a stylus is much more fun!
You keep on reading these comments, I'm gonna stack some more trash.
the game has a simple mechanism but after some playtime it turns into a puzzle on how to keep it stable.
the physics is so simple yet amazingly fun. good game :v:
Super addictive. I love the sound that the green bottles collides with each other!
Will definitely go back to this and try to beat my record (which is 5 rn, because I'm greey).
10/10 would get divorced again.
Hah fun! took me a little bit to realise that when I grabbed was important

If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=1h10m52s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I'm guessing the layout is set for mobile? If that's the case it's an interesting decision because I don't see much mobile attempts on a game jam, great job overall.
We started on those fixes for a mobile version the next day and got it running pretty fast, only to run into performance issues once you had more than 20 pieces or trash on the screen. So now we are working on redoing all our physics and trying to find a way to make it stable on mobile as well without taking anything away from the game... but with real life catching up after the jam it all takes so much time :D
But there are still 8 days left to get to the top again!