Chess? by dreamscale

[raw]
made by dreamscale for Ludum Dare 50 (COMPO)

Oh, hey. Want to play some chess? That whole checkmate thing is complicated, so I made it so you can't win. But it's fun to just play, right?

gameplay.gif

Rules

  • You start with 10 material and gain 3 at the start of each turn.

  • Use material to buy pieces and place them on the board. When combat starts, they will move in order from strongest to weakest.

  • If a piece moves onto the same square as any other piece, they enter combat - whoever has the higher power wins and loses power equal to the losing piece's power(both die if it's a draw).

  • When one of your pieces dies, they leave behind a token which can be given to another piece at the start of your turn. The receiving piece will gain 2 power(1 if it's a weak token) and all of the abilities of the dying piece.

  • Red pieces will spawn at the start of your turn. At the end of your turn, you take 1 damage for each red piece left on the board.

  • When you go below 0 material, the game ends.

(Fullscreen recommended)

Ratings

Overall 283th 3.481⭐ 29🧑‍⚖️
Fun 300th 3.37⭐ 29🧑‍⚖️
Innovation 46th 4.074⭐ 29🧑‍⚖️
Theme 557th 2.852⭐ 29🧑‍⚖️
Graphics 137th 3.907⭐ 29🧑‍⚖️
Audio 366th 2.981⭐ 29🧑‍⚖️
Humor 408th 2.368⭐ 21🧑‍⚖️
Mood 348th 3.16⭐ 27🧑‍⚖️
Given 35🗳️ 48🗨️

Feedback

Pierce Brooks
04. Apr 2022 · 03:31 UTC
The models are very well made!
CharlesSchar
04. Apr 2022 · 03:34 UTC
Nice game. I feel that there is a lot of depth to choosing pieces based around the paths of not only the enemies but your pieces as well. I think it would be nice if the pieces themselves were a bit more distinguished, as some look a bit samey.
kory
04. Apr 2022 · 03:35 UTC
Ha what a nice take on chess, seeing a Squire was pretty funny. I think this has some good potential, it was pretty fun to buy the pieces and watch them go around fighting, I just wish there were more enemies on the board to fight :)
LDJam user 127637
04. Apr 2022 · 06:33 UTC
Nice entry, had good time playing it! Congrats :smile:

![chrome_X712UxuulF.png](///raw/592/f1/z/4a42d.png)
Delightfullymad
04. Apr 2022 · 06:43 UTC
Game looks and feels great to play. and a really cool concept. great work!
Billnotic
04. Apr 2022 · 06:54 UTC
Odd way of playing chess, but a cool way to twist it to fit the theme. The board gets crowded quickly, but it seems like that isn't really a problem given how if you kill your own piece you have so much material you can just play another one. Maybe limiting the player's options more and making specially designed levels would have lended more depth to the gameplay, as I feel this could easily be adapted into an interesting puzzle game.

Good entry!
OadT
04. Apr 2022 · 08:05 UTC
The graphics create a good mood! One think I would suggest is trying to enforce some mechanics by the UI. Like for example the token mechanic. I've read it in your description, but still didn't understand it at first in your game. Maybe highlighting the pieces while holding the token or something similar would be helpful.
sinus
04. Apr 2022 · 08:39 UTC
I really like the idea! It is nice to play.

I would love a way to predict how the Jack (knight-movement) changes its direction. I believe this would enable more planning.

I tried a couple of times and lasted until turn 17 in my best run (:
N.O. Games
04. Apr 2022 · 08:50 UTC
A great game that reminds me of one thing... I still don't know how to play chess.
silkmeloni
05. Apr 2022 · 05:47 UTC
I like strategy games very much, but unfortunately there are too few strategy games in jam. It's cool.
darandin
05. Apr 2022 · 06:21 UTC
Got to round 21. The game is very interesting and quite fun. I would have loved to be able to change the directions of pieces already on the board, but maybe that would have broken the guarantee to lose? Overall really great piece! Thanks for uploading
LDJam user 280036
05. Apr 2022 · 06:25 UTC
I wasn't expecting a game this deep! You definitely have to think a few moves ahead to stop your pieces from slaughtering each other. Piece drafting reminded me of AutoChess. Fun strategic decisions.

I have nothing bad to say. I'd play more of this. Bravo :)
shmador
05. Apr 2022 · 08:33 UTC
Very polished, Good job!
ollie_d
05. Apr 2022 · 22:05 UTC
Interesting remix of chess with some cool mechanics. I think some of the UI was a bit confusing, but I liked the idea of having to plan ahead to make sure my pieces weren't self-captured.
A Chill Lemur
05. Apr 2022 · 22:40 UTC
Interesting twist on chess! Had fun with it. Great models and solid mechanics, I liked having to think a bit ahead to try to make sure my pieces wouldn't just take eachother out.
Zettabit
06. Apr 2022 · 04:07 UTC
This game has some very interesting mechanics. It would probably have been nice to have some better indicators for where pieces will end up, as it's not immediately obvious that queens, for example, won't move more than one space forward. But there is definitely a good amount of strategy with all of the different pieces, as well as a great presentation. Nicely done.
jk5000
06. Apr 2022 · 07:12 UTC
Looking great and the idea is fun. For me the rules was too complex. But overall it's a pretty well made game.
Seng
06. Apr 2022 · 07:21 UTC
Interesting mechanics. Models look really nice as well. Keep it up!
Harmadillo
06. Apr 2022 · 15:26 UTC
Enjoyable game. It all looks great and the gameplay is interesting.
stasm
06. Apr 2022 · 18:11 UTC
What an interesting and original idea, well done. I reached level 17. I enjoyed predicting the interactions between my own pieces a few moves into the future; it felt as if I was designing a choreography for them. The models and sfx work very well here, and the gameplay is smooth and the understandable. It was interesting to see a few novel chess pieces like the Witch and the Wizard; I wouldn't mind a "classic" mode with the standard pieces, however — it could make it a bit easier to remember how the pieces move.
LDP
06. Apr 2022 · 18:14 UTC
I always loved chess variants in video games. It's quite complicated to understand every mechanics well but I feel like there's a lot of depth in it. Gameplay and visuals are really nice. Good job.
kremlebot
06. Apr 2022 · 18:47 UTC
Combine classic strategy mechanics and chess - good idea. Art - super. But sounds... Very heavy and unpleasant effect when figures moving.
RollCreators
06. Apr 2022 · 20:36 UTC
Nice simple game! Great job!
I played 30 minutes, it's very long))
Glayson
06. Apr 2022 · 20:59 UTC
I am impressed with the graphics for compo! great job!

i guess i am very bad at chess... my max turno was 6
theslate
06. Apr 2022 · 21:11 UTC
Great chess variant! It would be awesome if the piece wore tokens applied to them as hats.
MikroPiru
07. Apr 2022 · 08:25 UTC
Very clever and polished game! It was a bit confusing at first but reading the instructions helped. :-D

It became very clear there are several factors to consider in one's strategy, e.g. balancing between losing one's pieces vs. the material losses when letting enemy pieces survive, optimizing the moving patterns to avoid friendly collisions, trying to gain additional power to pieces vs. making quick sacrifices to weaken enemy pieces etc.

All in all, solid implementation and very interesting and challenging strategy angle.
Itzemii
07. Apr 2022 · 16:37 UTC
After playing 7 times.
Solid classic graphics, would be great if you did them from scratch during jam (did you?).
Sound is minimal, but ok.
First I did not understand the game at all, just by trying out a few times. And even now it does not feel intuitive (e.g. when shopping sometimes I can take a piece and sometimes not, why do I get material reduced after turn, other times increased, ...).
But it feels deep. I think there is a lot of potential.
My problem is that I don't explicitly, and not even implicitly see the dependencies/ rules.
Probably some clearer feedback on some actions, e.g. warning about the scarce material (it feels very abrupt when game ends) .
Playing feels zen.
Small thing: own pieces beating own pieces feels strange ... not good.
Another thing: I would not use Jack, as it feels random after second turn.
Info on left about pieces is not complete: e.g. it says horizontal, but means "horizontal left/ right" not "up/down".
Overall impressive for a game jam.
chingle
08. Apr 2022 · 14:30 UTC
Very relaxing puzzle game with hidden depths, it is the type of game I would play after work. Would really like to see this continue and become a full-blown game.
shadowbrain
10. Apr 2022 · 13:27 UTC
Fun little game, thanks for posting the source!

I made it into a VR game real quick, here's a short playthrough:
https://youtu.be/ADyKpSr6Tu8

Quite enjoyable to play, might also fit well on a standalone VR device, with some love given to the environment, like maybe have it be set in a nice little cottage with a fireplace or something going. :stuck_out_tongue:
🎤 dreamscale
10. Apr 2022 · 16:04 UTC
@shadowbrain Woah, that is really cool! Did not have VR in mind while making this, but seems like it's a pretty good fit for it. Thanks for sharing!
Diego Escalante
11. Apr 2022 · 04:20 UTC
I liked the concept! I feel like tweaking a little bit of it for balance and adding an enemy AI that made moves like you did would make this idea incredible.

It took me a few turns to truly understand what I was doing. I cannibalized a lot of my own pieces! Oops. Great work!
arya-s
11. Apr 2022 · 12:47 UTC
That was a really cool game idea. I was a bit surprised that my pieces killed themselves, but I guess it makes sense!

At times it was a bit hard to understand whose unit's turn it was.

Overall, really cool game!
lesinvisible
18. Apr 2022 · 17:45 UTC
Very interesting interpretation of the chess game. I liked the mechanics and the level of polish of everything. Impressive how you managed to do all this in 3d.