Chess? by dreamscale
Oh, hey. Want to play some chess? That whole checkmate thing is complicated, so I made it so you can't win. But it's fun to just play, right?

Rules
You start with 10 material and gain 3 at the start of each turn.
Use material to buy pieces and place them on the board. When combat starts, they will move in order from strongest to weakest.
If a piece moves onto the same square as any other piece, they enter combat - whoever has the higher power wins and loses power equal to the losing piece's power(both die if it's a draw).
When one of your pieces dies, they leave behind a token which can be given to another piece at the start of your turn. The receiving piece will gain 2 power(1 if it's a weak token) and all of the abilities of the dying piece.
Red pieces will spawn at the start of your turn. At the end of your turn, you take 1 damage for each red piece left on the board.
When you go below 0 material, the game ends.
(Fullscreen recommended)
Ratings
| Overall | 283th | 3.481⭐ | 29🧑⚖️ |
| Fun | 300th | 3.37⭐ | 29🧑⚖️ |
| Innovation | 46th | 4.074⭐ | 29🧑⚖️ |
| Theme | 557th | 2.852⭐ | 29🧑⚖️ |
| Graphics | 137th | 3.907⭐ | 29🧑⚖️ |
| Audio | 366th | 2.981⭐ | 29🧑⚖️ |
| Humor | 408th | 2.368⭐ | 21🧑⚖️ |
| Mood | 348th | 3.16⭐ | 27🧑⚖️ |
| Given | 35🗳️ | 48🗨️ |

Good entry!
I would love a way to predict how the Jack (knight-movement) changes its direction. I believe this would enable more planning.
I tried a couple of times and lasted until turn 17 in my best run (:
I have nothing bad to say. I'd play more of this. Bravo :)
I played 30 minutes, it's very long))
i guess i am very bad at chess... my max turno was 6
It became very clear there are several factors to consider in one's strategy, e.g. balancing between losing one's pieces vs. the material losses when letting enemy pieces survive, optimizing the moving patterns to avoid friendly collisions, trying to gain additional power to pieces vs. making quick sacrifices to weaken enemy pieces etc.
All in all, solid implementation and very interesting and challenging strategy angle.
Solid classic graphics, would be great if you did them from scratch during jam (did you?).
Sound is minimal, but ok.
First I did not understand the game at all, just by trying out a few times. And even now it does not feel intuitive (e.g. when shopping sometimes I can take a piece and sometimes not, why do I get material reduced after turn, other times increased, ...).
But it feels deep. I think there is a lot of potential.
My problem is that I don't explicitly, and not even implicitly see the dependencies/ rules.
Probably some clearer feedback on some actions, e.g. warning about the scarce material (it feels very abrupt when game ends) .
Playing feels zen.
Small thing: own pieces beating own pieces feels strange ... not good.
Another thing: I would not use Jack, as it feels random after second turn.
Info on left about pieces is not complete: e.g. it says horizontal, but means "horizontal left/ right" not "up/down".
Overall impressive for a game jam.
I made it into a VR game real quick, here's a short playthrough:
https://youtu.be/ADyKpSr6Tu8
Quite enjoyable to play, might also fit well on a standalone VR device, with some love given to the environment, like maybe have it be set in a nice little cottage with a fireplace or something going. :stuck_out_tongue:
It took me a few turns to truly understand what I was doing. I cannibalized a lot of my own pieces! Oops. Great work!
At times it was a bit hard to understand whose unit's turn it was.
Overall, really cool game!