Project Timeswall by Lisichka
A very strange thing where you collect and bring them to the altar so as not to lose (in unrealized lore, this meant that you were eaten by Timeswall)

| Link | https://lisichkafarengeit.itch.io/timeswall |
| Original URL | https://ldjam.com/events/ludum-dare/50/project-timeswall |
Ratings
| Overall | 1364th | 2.659⭐ | 24🧑⚖️ |
| Fun | 1365th | 2.341⭐ | 24🧑⚖️ |
| Innovation | 1291th | 2.523⭐ | 24🧑⚖️ |
| Theme | 1365th | 2.523⭐ | 24🧑⚖️ |
| Graphics | 843th | 3.457⭐ | 25🧑⚖️ |
| Humor | 1106th | 2.028⭐ | 20🧑⚖️ |
| Mood | 1161th | 2.976⭐ | 23🧑⚖️ |
| Given | 14🗳️ | 20🗨️ |

@zack-hd
I think that one of the exits of the room rests against the wall of another room, this is normal, usually it means that there is another entrance to the room.
@stalemeat
yes, there was not enough time, mostly because of studying. I plan to post a blog where I will talk about what was not included in the prototype and will be done in the future, but I can say that initially the game should have had a city and bosses
The pixel graphics looked very good! Just try to keep alle the pixels to the same resolution. Then it will look even better.
You had some problems with the y-sorting of the objects (player in front of the large stones). Also the collision was off sometimes, where I could walk inside a wall.
Very promising game. Good job and keep it up! :)
Visuals are nice (though some more variety would be welcome, e.g. different types of areas, enemies etc.). No audio to speak of, as far as I can tell. u_u'
Thank you all for your feedback :p