Kalopsia by tailow
Kalopsia is a fast paced action game where you need to protect the Core at all costs, however the task at hand is quite a challenging one.
You must use a unique tool to delay enemies for as long as possible.

| Link | https://github.com/tailow/kalopsia |
| Link | https://karhu-games.itch.io/kalopsia |
| Original URL | https://ldjam.com/events/ludum-dare/50/kalopsia |
Ratings
| Overall | 460th | 3.703⭐ | 39🧑⚖️ |
| Fun | 441th | 3.608⭐ | 39🧑⚖️ |
| Innovation | 15th | 4.324⭐ | 39🧑⚖️ |
| Theme | 462th | 3.851⭐ | 39🧑⚖️ |
| Graphics | 614th | 3.75⭐ | 40🧑⚖️ |
| Audio | 498th | 3.472⭐ | 38🧑⚖️ |
| Humor | 610th | 3.063⭐ | 34🧑⚖️ |
| Mood | 495th | 3.667⭐ | 38🧑⚖️ |
| Given | 35🗳️ | 55🗨️ |
Great job!
This game has a very nice concept, the downsides I see are:
The controls could be a bit more snappy
Some people seems to spawn horizontally
There are some z-fights between the triangle you draw and the floor
Nice job !

I also love games with high speed movement like titanfall 2 or get to the orange door so I quite enjoyed this one also the menus felt very responsive and high quality. I am honestly quite surprised that making a game of this complexity (especially in 3D) is even possible in 72 hours lol.
The movement mechanics were fun, more so than killing the enemies, which got pretty boring when you realised you could just draw a massive triangle. Nice game though, the graphics were cool too, and the voicelines lol

Interesting weapon choice, it takes a bit to master but I stared to feel quite confident after a while (at the beginning it was a paint when I was being chased as I was drawing the triangles behind the guy jeje)
Good job and solid entry, thanks for making it!
But I just couldn't get the triangle attack down pat - does it deal damage to anything caught in the polygon in 3D space? Does it send out rays from the camera and attack anything that the triangle covers on screen? Why does it only seem to kill enemies some of the time - do you have to attack a certain part of them? And while the triangle attack and the wallrunning were both well done on their own, I don't think they compliment each other well - wallrunning requires fast movement while the triangle attack, in my experience, favours more accurate standstill movements.
For clarification, I enjoyed my time with Kalopsia and would like to see more of it in the future. I just think it needs a bit more polish and focus.
(also, yeah, mouse sensitivity was suuuuper high for me too.)