Ghost Chase! by Gnome4
You run around the house collecting tiny clocks to add to your time. Ghosts chase you and keep spawning every so often. You can freeze them with the flashlight.

| Link | https://gnome4.itch.io/ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/ghost-chase |
Ratings
| Overall | 950th | 3.326⭐ | 71🧑⚖️ |
| Fun | 946th | 3.152⭐ | 71🧑⚖️ |
| Innovation | 889th | 3.103⭐ | 70🧑⚖️ |
| Theme | 796th | 3.567⭐ | 69🧑⚖️ |
| Graphics | 911th | 3.368⭐ | 70🧑⚖️ |
| Humor | 944th | 2.517⭐ | 62🧑⚖️ |
| Mood | 618th | 3.544⭐ | 70🧑⚖️ |
| Given | 107🗳️ | 156🗨️ |
The experience it is very, very clean for a 48 hour game, congratulations that is a very solid entry :)
Thanks for creating this game I enjoyed playing it :)
* Doors feel really nice to go through :)
* I took me a while to find a clock and then I never found one again. Maybe make it more visible?
* You could try to make the ghosts less visible if they are far away, or only show them when you have the flashlight
* Very nice atmosphere and music
It reminded me of the nights spent on Nintendo Land with my friends on the Wii U :D
But some collisions are a bit messy, and the circular layout make it too easy to just run in circle, pointing at any ghost that comes near.
Also after a while, my character would go through every obstacles and pointing at ghosts would make them stop, even if I didn't have any battery left.
Overall I had a good time, thanks for the nice little game :)
I lasted 90,8 sec!
Sometimes I think new ghosts spawned very close to me. Because I didn't see them coming.
@kemsou There is a bug where if you run into a door for too long, you can kind of push yourself above the map (I think, I haven't looked at it in the editor) and you'll glitch out hence why the light disappears and the ghosts start floating sideways. That's probably what happened to you, but I'm glad you enjoyed it nonetheless.
Edit: also the clocks can respawn inside objects.
I think the theme would work even better if you were looking for batteries for your flashlight (instead of time) and the less charge you have the more dark the level becomes so the less you see and by the end your battery dies and the ghosts catch you in the dark.
Also please add a creepy chord when bumping into the piano! :)
It's quite difficult to understand what you're looking for. I failed about 5 tries until I first saw the pickup. The flower pot looks more like a clock than actual clocks =)
I think some ghosts should despawn and spawn in new locations, because now they're just piling up making in easier to freeze all of them at once.
I found that the time items that I needed to collect would often spawn inside objects, and were unreachable, completely dooming me.
I also found that I would get stuck on invisible walls a bunch of times.
Asides from this, really cool game and concept you got on your hands :)
A fun little prototype.
Like if Luigis Mansion was a bit more creepy and inevitable :D
Playing felt nice, controls were easy to understand!
Visually is was really well to read (Would have liked a prettier font in the Menu ;D)
But really a solid entry! You can be proud of yourselfes :)
Btw: I think I found a little bug, after a couple of minutes the game crashed on me. I think it was when I reached over 6 0 seconds or so? It happened several times
didn't diminish the fun of the game though as it was towards the end and inevitable anyway :b
That is my only criticism, other than that, well done.
By the way, there is a Unity tutorial on how to code Warcraft like movement:
https://youtu.be/526OvMqEk_M