Probee by Harmadillo
Probee has been set to the plant Volcania to survey the planet. Unfortunately for Probee it is a one way mission. Pilot Probee around the planet until it runs out of fuel. The longer you survive the more science is done.
Probee can collect extra fuel from Fuel Bubbles that appear in the atmosphere.
On the ground Fuel Geysers can be siphoned for fuel, just hover above them when they are active.
Meteors from above and rocks thrown up from below with force Probee to activate it's shields to protect itself. This will drain fuel.
| Link | https://github.com/harmadillotw/LD50 |
| Link | https://harmadillo.itch.io/probee |
| Link | https://harmadillo.itch.io/probee |
| Original URL | https://ldjam.com/events/ludum-dare/50/probee |
Ratings
| Overall | 602th | 2.586⭐ | 31🧑⚖️ |
| Fun | 583th | 2.517⭐ | 31🧑⚖️ |
| Innovation | 599th | 2.259⭐ | 31🧑⚖️ |
| Theme | 520th | 3.069⭐ | 31🧑⚖️ |
| Graphics | 581th | 2.466⭐ | 31🧑⚖️ |
| Audio | 409th | 2.81⭐ | 31🧑⚖️ |
| Humor | 400th | 2.391⭐ | 25🧑⚖️ |
| Mood | 551th | 2.5⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 33🗨️ |
Is there a way to catch fuel without relying on chance? Or is that just part of the mission ending being inevitable?
I almost gave up early on because there was nothing much to do, but then the monster certainly added to the game because you had to move around and not just stay in one geysir.
The graphics could be better, I think it might help to make things more abstract, e.g. the floor could be a line instead of a detailed texture.
I agree with the above commenter that going for abstraction may be a good idea if the art is a bit lacking. Another point about the graphics would be that all the objects are really tiny on-screen. Would like it all to be bigger, chunkier.
I like the minimalism of the background, but it feels like the floor is an antithesis to all of that? It's a bit more "visually dense" relative to the rest of the environment.
Maybe it's just me, but maybe try to increase the window/resolution size (or whatever it's called) of the web player on itch. It cuts a bit of the screen and there is information that's not well displayed.
If i can offer some suggestions: set a bottom limit for the camera and look how to apply some paralax on your background. Those are two little tricks with very satisfying results!
Pros:
- Easy controls
- Clear objective
- Any music / sounds in Compo is always a +
- Options for settings on +
- A bit of enemies variation
Cons:
- The 'science' scoring system is a miss here. No particular objective or incentive towards leaning to the ground or staying in the atmosphere
- The controls are ok, but unfortunately not designed for keyboard. I also believe that using horizontal controls burns much more fuel for some reason
- The geysers on the surface are not efficient enough to power your rover and the actual trigger system for them is kinda confusing (not sure when I'm actually in the geyser factor)
A cool concept for a probe to collect as much data as possible before crashing, but should have been done in a more slow-paced fashion. Good effort nontheless :)
I also like how science is measured with a single number. That is simply fun. On that note, my best Science was 159 Science.
The way I scored my highest scores was by using one particular strategy: flying left (although I imagine right would work as well), and then essentially just hovering. My high score came because I was lucky enough to hit a random fuel bubble and so I was able to hover for much longer.
I may have been able to score even higher had I held left less... it seems like the directional movement uses a lot of fuel, and I imagine I didn't really need to move left as much as I did, I probably could have kept going with a lower momentum.
Either way, it's a fun game to play around in and look for different strategies, especially because there are a couple different things to try. The geysers seem to provide an opportunity, and staying in air seems to provide an opportunity (especially because you can fly up to space...) so I think the core gameplay loop provides a nice sort of sandbox puzzle, which is honestly kind of novel.
So overall, I really like how creative this game is and how it is open-ended yet still has strategies that can be developed and refined.
Edit: Okay, so I went back and played another round after writing this comment. And I found out my strategy is totally broken.
So, this time, I didn't accelerate left as much as I did before. As such, I didn't waste fuel accelerating left... but more importantly, I just kept colliding with bubbles, over, and over, and over again. I was sure I was going to lose at some point, but I just kept hitting bubbles. I eventually resigned myself to just giving up once I hit 1000 science, as my fingers were getting tired from mashing to hover.
And yup. I reached 1000 science. And then I spent the rest of my fuel accelerating up and left. I still had enough fuel that I hit the ceiling at the top of the space area :laughing: and then I of course fell down and lost. I ended up with 1022 science total. The lowest my fuel ever got to was like 8... but near the end there I was hovering between 25 and 30 fuel most of the time.
So that's crazy. This game really has a lot of depth as far as the strategy goes... my initial attempts I thought I would never get above ~40, then users here got 100... and now I've found a strategy that blows that out of the water.
Although... it is too much button mashing for me at this point. :sweat_smile:

I got to above 100 science. The sound effects work well, the music is decent, the graphics look good, and it's fun to play. Ticks all the boxes :)