Out of Controls? by Bumble

Premise
In this adventure, you have to navigate a spaceship through dangerous territory. Every hit you take from hostile spacecrafts disturbs your control-panel which you have to painstakingly fix to - delay the inevitable - prevent loss of controls.
Controls
The button mapping is not only variable, but has to be remapped by you during gameplay.
Remapping is done by mouse input. Just drag from one side of the control-panel to the other to create a cable. Mapping one key to multiple actions is possible (trust us - you will probably need that at some point).
Remove a cable by dragging the same way you would to create it.
Available keys are W, A, S, D, Space, and Right Mouse Button.
Available actions are Up, Down, Left, Right, Shoot and Dash (you are invincible while dashing).
The initial button mappings are W for Up, S for Down, and Space for Dash. Not ideal - so get on remapping immediately! Oh and by the way - your right mouse button-panel does not look so good...
Gameplay
SPOILERS AHEAD if you like to figure stuff out on your own
You lose by - well - losing all your possible button mappings. So try to survive as long as possible to get the highest score!
Key-panels have three states. So they are either totally fine, probably ok or definitely broken. Every time a panel gets damaged a little bit more it loses all its mappings, but as long as it is not completely broken you can remap it without problems.
The hostile ship types are: - A red ship shooting bullets which damage a random key-panel - A blue ship shooting a freeze ray which makes removal of button mappings impossible for a few seconds (so keep your mappings clean even under pressure) - A spiral bomb exploding into an emp wave removing all your button mappings without damaging your key-panels (try to destroy it before it destroys your precious mappings!)
Sometimes destroyed hostile ships drop items: - A small heal which repairs a random damaged key-panel partially - A full heal which repairs all key-panels fully - A bomb that destroys everything on screen (except your ship - if we can trust our spaghetti code)
Credits
The crude graphics are made by us (thanks to the power of Inkscape).
We used pixi.js to drive our code and graphics-capabilities.
All sounds are from pixabay: - Shot-Sound: shoot02.wav by V-ktor - Explosion-Sound: Musket Explosion by Willlewis - Freezeray-Sound: Old camera flash by MichelleGrobler - EMP-Sound: Synth Bass Drop Impact by AlexLane
| Link | https://crygos.itch.io/out-of-controls |
| Original URL | https://ldjam.com/events/ludum-dare/50/out-of-controls |
Ratings
| Overall | 995th | 3.288⭐ | 35🧑⚖️ |
| Fun | 895th | 3.197⭐ | 35🧑⚖️ |
| Innovation | 55th | 4.103⭐ | 36🧑⚖️ |
| Theme | 689th | 3.652⭐ | 35🧑⚖️ |
| Graphics | 1225th | 2.621⭐ | 35🧑⚖️ |
| Given | 43🗳️ | 52🗨️ |
Some of the enemies drop spare parts to help you repair your controls.
Some constructive criticism would be that I feel like except for the first 30 ish seconds, you very easily spiral out of control once you get hit and lose one control, since the screen is basically filled with bullets at that point. Losing one button thus easily makes you lose a lot of buttons, maybe there could be some sort of invincibility frames to not lose all your buttons instantly?
Overall great job!
It was pretty difficult to pay attention to both panels and I feel like this could have been balanced a little better. Shooting enemies was very difficult, and I liked the addition of invincible dashing.
Great work for your first Ludum Dare! Welcome to the fold and I hope to see more games from your team :)
Yeah that said i would prefer a wave system as it gives some sense of progress and relax time in between.
Overall the gameplay is held back by the concept - but i think in a jam innovation is key and the idea is really cool.
Good job though, it was fun to play!
Learning curve whas al little to high for my unskilled mulitask abilitys .
Did not get far but like the mechanics very original.
Thanks for the game I had fun 🚀