Time Lab by Srynetix

[raw]
made by Srynetix for Ludum Dare 50 (COMPO)

Welcome on my 4th Ludum Dare Compo entry!

The concept is once again simple: you are trapped in a laboratory, filled with puzzles, where time is your enemy.
Instructions are included in the game, and once again, it is quite challenging.

There is a secret end, think fast :wink:!

Software used: - Godot Engine 3.4.4 (mono edition) with a few addons of mine (fx, nodeext, mathext), - sfxia, - aseprite 1.3-beta14, - FL Studio

Assets used: - Jost font (https://github.com/indestructible-type/Jost)

Good luck, and have fun!

screenshot.png

EDIT: I removed the web version because it was too laggy (not sure why), the game being quite challenging you will have a better experience with the desktop versions.

Ratings

Overall 62th 3.944⭐ 20🧑‍⚖️
Fun 80th 3.889⭐ 20🧑‍⚖️
Innovation 69th 3.944⭐ 20🧑‍⚖️
Theme 51th 4.167⭐ 20🧑‍⚖️
Graphics 261th 3.556⭐ 20🧑‍⚖️
Audio 133th 3.639⭐ 20🧑‍⚖️
Mood 113th 3.694⭐ 20🧑‍⚖️
Given 21🗳️ 3🗨️

Feedback

Kosmosael
04. Apr 2022 · 07:54 UTC
Cleverly made game!


# The story
From beginning to end, the player are well informed of their situation: they are used by a greater intelligence to test out a system. A sadistic system it may seem, as they may discover.


# The game
The mechanics are, as the author said, very well known and basic, but you can make so much out of basic, and this is what they made.

The learning curve is very well made and constant. Read your instructions, remember them, and keep going!


# Music
Again, simple yet totally adapted to the game and theme. You may even be able to complete the music with your shootings' sounds. It follows the game rhythm and gets more intense as you get harder puzzles.
Simply love it.


# Downside
Very slugish in the browser, you might want to try it using the executable.


# Side note
The Portal vibes are all over it (until the end ;)) and I personally love it.
EmberUshi
05. Apr 2022 · 20:51 UTC
It worked mildly better under chrome than firefox, but still laggy. Optimizing web performance is pretty important these days.

I like the shooting/ bouncing bullets, and freezing the time with the gun was unexpected and neat.

Despite this the felt bad, and movement went from 0 to 100 in the blink of an eye. The real difficultly felt like just bad controls.

It needs work, but there's good bones there.
PhoenixofForce
05. Apr 2022 · 21:15 UTC
The tutorial was very good. No wall of text, one thing a time in a safe environment (ignoring the time bomb here ;)). Well done
shieldgenerator7
06. Apr 2022 · 06:21 UTC
really good game, well polished, and really hard to beat

but i honestly couldnt trust the player character because she felt hard to control. when i let go of the buttons, she kept moving, which made it difficult to align her with the tight gaps she had to jump through. Her jump height is really low, meaning she has to double jump to get anywhere, which adds unnecessary complexity to the controls. I'd recommend making her stop quicker and increasing her jump height, then this game would be solid.

overall great game, especially for a jam
🎤 Srynetix
06. Apr 2022 · 18:50 UTC
@kosmosael Thanks for the detailed review, glad you liked it! :wink:

@emberushi Thanks, the web version lag a little, I don't really understand why, I had the same problem in my last submission, the Windows version should work without problem though (I will remove the web version from the listing I think).
And yeah the character move quite fast, it was ok for me, but I understand. :smile:

@phoenixofforce thanks :wink:

@shieldgenerator7 Thanks, yeah there is momentum in the character movement, friction is maybe too low.
For the jump I tried something where if you release the space bar it will not go that high, but my keeping space bar pressed it goes higher (I should have mentioned that in the tutorial though :sweat:)
shieldgenerator7
06. Apr 2022 · 23:50 UTC
@srynetix oh yeah, the variable jump height is good and intuitive, its just that she doesnt jump high enough with a single jump IMO. im making a video on it, will post here when i have uploaded it
Amanda Gallant
09. Apr 2022 · 02:10 UTC
I have become very familiar with the "you died" screen haha but it was very fun! I agree with other comments that the controls felt uncontrollable at times. I got stuck on level 3 because I couldn't understand how to get to the button, but that might have been my own stupidity. Great game!
guoboism
10. Apr 2022 · 03:06 UTC
Good idea to put TIME directly in game and allows direct interaction with it!
Likirus
11. Apr 2022 · 09:16 UTC
Unfortunately, I got stuck on level 3 and couldn't figure out how to press the button there. Even double-jump wasn't high enough. The movement of the character was a bit fast in general, but still on the edge of controllable when thinking about the inputs beforehand. Other than that, it's a very well made game, the art-style and audio are fitting for a pixel art platformer and your take on the theme is interesting.
🎤 Srynetix
12. Apr 2022 · 17:34 UTC
@amanda-gallant @guoboism @likirus Thanks for your input ! :smile:
I will fix the player controls post-jam to be fair.

For the level 3, well, I wanted the player to discover it by himself but you can actually **shoot the time bomb** to freeze it for 3 seconds, that's how you easily pass the level, and that's kind of my take on the theme :grin:
Shooting the time bomb freeze the time limit, turrets and turret bullets.
Voidsay
17. Apr 2022 · 14:14 UTC
Good camerawork and presentation. Time pressure didn't help my slow reading skills, especially in the 4 second level.
rvenson
17. Apr 2022 · 16:15 UTC
The character movement is a bit faster, but I really enjoy the difficulty. I probably would be entered in the humour category, because I really laught hard when the dialogue tells to 'not to shoot on the timer' xD
zimny11
21. Apr 2022 · 10:39 UTC
Cool mix of platformer and puzzles. The controls feel a bit too "floaty" for my taste. Besides that, nice job!
jd557
21. Apr 2022 · 10:41 UTC
Very fun game, I hope that you get to the 20 ratings.

I played most of the game with the trackpad except for the last level. It would be cool to have more challenging levels like that one, but I understand that it´s hard to do that in 48h. The game still packed quite some content :)

Also, the music was quite nice.
svemir
21. Apr 2022 · 11:15 UTC
Pretty tricky, but some nice puzzles to work out and the freezing time is pretty unique. Definitely puts you under a lot of pressure. My biggest frustration was the double jump or jumping in general, it seemed to only work sometimes and even when I knew how to solve a level, that held me back and I just gave up. Overall a good unique idea, fun and challenging to play and if you tweak the controls a bit it will be a really great game!