Time Lab by Srynetix
Welcome on my 4th Ludum Dare Compo entry!
The concept is once again simple: you are trapped in a laboratory, filled with puzzles, where time is your enemy.
Instructions are included in the game, and once again, it is quite challenging.
There is a secret end, think fast :wink:!
Software used: - Godot Engine 3.4.4 (mono edition) with a few addons of mine (fx, nodeext, mathext), - sfxia, - aseprite 1.3-beta14, - FL Studio
Assets used: - Jost font (https://github.com/indestructible-type/Jost)
Good luck, and have fun!

EDIT: I removed the web version because it was too laggy (not sure why), the game being quite challenging you will have a better experience with the desktop versions.
Ratings
| Overall | 62th | 3.944⭐ | 20🧑⚖️ |
| Fun | 80th | 3.889⭐ | 20🧑⚖️ |
| Innovation | 69th | 3.944⭐ | 20🧑⚖️ |
| Theme | 51th | 4.167⭐ | 20🧑⚖️ |
| Graphics | 261th | 3.556⭐ | 20🧑⚖️ |
| Audio | 133th | 3.639⭐ | 20🧑⚖️ |
| Mood | 113th | 3.694⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
# The story
From beginning to end, the player are well informed of their situation: they are used by a greater intelligence to test out a system. A sadistic system it may seem, as they may discover.
# The game
The mechanics are, as the author said, very well known and basic, but you can make so much out of basic, and this is what they made.
The learning curve is very well made and constant. Read your instructions, remember them, and keep going!
# Music
Again, simple yet totally adapted to the game and theme. You may even be able to complete the music with your shootings' sounds. It follows the game rhythm and gets more intense as you get harder puzzles.
Simply love it.
# Downside
Very slugish in the browser, you might want to try it using the executable.
# Side note
The Portal vibes are all over it (until the end ;)) and I personally love it.
I like the shooting/ bouncing bullets, and freezing the time with the gun was unexpected and neat.
Despite this the felt bad, and movement went from 0 to 100 in the blink of an eye. The real difficultly felt like just bad controls.
It needs work, but there's good bones there.
but i honestly couldnt trust the player character because she felt hard to control. when i let go of the buttons, she kept moving, which made it difficult to align her with the tight gaps she had to jump through. Her jump height is really low, meaning she has to double jump to get anywhere, which adds unnecessary complexity to the controls. I'd recommend making her stop quicker and increasing her jump height, then this game would be solid.
overall great game, especially for a jam
@emberushi Thanks, the web version lag a little, I don't really understand why, I had the same problem in my last submission, the Windows version should work without problem though (I will remove the web version from the listing I think).
And yeah the character move quite fast, it was ok for me, but I understand. :smile:
@phoenixofforce thanks :wink:
@shieldgenerator7 Thanks, yeah there is momentum in the character movement, friction is maybe too low.
For the jump I tried something where if you release the space bar it will not go that high, but my keeping space bar pressed it goes higher (I should have mentioned that in the tutorial though :sweat:)
I will fix the player controls post-jam to be fair.
For the level 3, well, I wanted the player to discover it by himself but you can actually **shoot the time bomb** to freeze it for 3 seconds, that's how you easily pass the level, and that's kind of my take on the theme :grin:
Shooting the time bomb freeze the time limit, turrets and turret bullets.
I played most of the game with the trackpad except for the last level. It would be cool to have more challenging levels like that one, but I understand that it´s hard to do that in 48h. The game still packed quite some content :)
Also, the music was quite nice.