Strangling by josep93
The cycle perpetuates and now it's your turn. Do what you must. Do your part.


| Link | https://chusmimax.itch.io/strangling |
| Link | https://chusmimax.itch.io/strangling |
| Link | https://chusmimax.itch.io/strangling |
| Original URL | https://ldjam.com/events/ludum-dare/50/strangling |
Ratings
| Overall | 63th | 4.148⭐ | 29🧑⚖️ |
| Fun | 338th | 3.704⭐ | 29🧑⚖️ |
| Innovation | 85th | 4⭐ | 29🧑⚖️ |
| Theme | 592th | 3.741⭐ | 29🧑⚖️ |
| Graphics | 41th | 4.611⭐ | 29🧑⚖️ |
| Mood | 11th | 4.574⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 39🗨️ |
Only wish that there was a little more interaction or narrative with the npcs in the starting area. I would love to learn more about this strange, interesting world.
The graphical and thematic style is great. You've achieved very effective world-building in such a short game with no dialogue.
I kind of wish I could talk to the NPC's on the beach. But then again, them being silent makes the whole place feel even more eerie and enigmatic.
The visuals are otherwise excellent, but some environmental animation would be a nice improvement.
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The "vessel"-mechanic is quite clever, but would need some adjusting.

I actually got softlocked in the final puzzle **at least five times.** On the long-term it would be best to make a complete overhaul of the mechanics to prevent this. But adding a simple *"reset room"*-function would be one temporary solution.
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But yeah. On the technical side a bit rough around the edges, but stylistically it's impressive work and the world you've created really pulls you in.
I hope to see more stuff from you guys in the future!
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*PS. I appreciate the fact that you provided a Linux-build and the chance to adjust resolution.*
Anyway, I have an idea on where the bug resides and how to tackle it. But due to time constrains I haven't been able to get into it yet.