Doomed Spacequest by FulminDerek
Doomed Spacequest is a game where you face incredible — no, impossible odds. Face endless hordes of enemy ships with nothing but your trusty Clone Drive, duplicating yourself and endlessly crashing your clones into enemy ships just to buy yourself some breathing room. Just don't think about the moral aspects of it too hard.
| Link | https://fulmin-derek.itch.io/doomed-spacequest-ludum-dare-50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/doomed-spacequest |
Ratings
| Overall | 725th | 3.5⭐ | 24🧑⚖️ |
| Fun | 428th | 3.614⭐ | 24🧑⚖️ |
| Innovation | 666th | 3.341⭐ | 24🧑⚖️ |
| Theme | 475th | 3.841⭐ | 24🧑⚖️ |
| Graphics | 882th | 3.409⭐ | 24🧑⚖️ |
| Audio | 895th | 2.595⭐ | 23🧑⚖️ |
| Humor | 948th | 2.5⭐ | 23🧑⚖️ |
| Mood | 1011th | 3.167⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |
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Loved it!
I had a bit of a hard time to understand which of my clones is about to explode and which one is going to survive the next iteration. Perhaps, the real ship could be highlighted somehow from the very start?
Once I understood what I'm supposed to do, the game was kinda fun to try and figure out, though I didn't feel like I had a lot of influence on the outcome - enemy ships came from random directions, and it was pretty much impossible to predict whether me turning right will run away from the bunch, or fly directly into fresh reinforcements.
Had a lot of fun playing this!
Thank you for playing as well, I most likely won't do anything more with this game, but if I did, I would probably make it so that ships wouldn't spawn directly in front of where your ships were heading