Doomed Spacequest by FulminDerek

[raw]
made by FulminDerek for Ludum Dare 50 (JAM)

​Doomed Spacequest is a game where you face incredible — no, ​impossible ​odds. Face endless hordes of enemy ships with nothing but your trusty Clone Drive, duplicating yourself and endlessly crashing your clones into enemy ships j​​ust to buy yourself some breathing room. Just don't think about the moral aspects of it too hard.

Ratings

Overall 725th 3.5⭐ 24🧑‍⚖️
Fun 428th 3.614⭐ 24🧑‍⚖️
Innovation 666th 3.341⭐ 24🧑‍⚖️
Theme 475th 3.841⭐ 24🧑‍⚖️
Graphics 882th 3.409⭐ 24🧑‍⚖️
Audio 895th 2.595⭐ 23🧑‍⚖️
Humor 948th 2.5⭐ 23🧑‍⚖️
Mood 1011th 3.167⭐ 23🧑‍⚖️
Given 20🗳️ 19🗨️

Feedback

Motti
05. Apr 2022 · 00:53 UTC
The game is simple and respect the theme, I like it!
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raven42
05. Apr 2022 · 05:13 UTC
I enjoyed playing this game. The game concept is cool.
Oliver Richmeier
05. Apr 2022 · 08:01 UTC
Simple concept, good execution, engaging gameplay.
wasted name
05. Apr 2022 · 16:17 UTC
The game is really well executed, the concept is simple and easy to under stand from first try. I wish there was a little less zoom when you are only a solo ship since it's quite hard to see when a flock of enemies are coming from sides or front. Overall it's a fun game, maybe just less repetitive music and little less zoom on solo ship, other than that it was very enjoyable play
LDJam user 202408
05. Apr 2022 · 16:23 UTC
The gameplay loop on this game is so much fun, I replayed it multiple time and it still felt fun to play. the rewarding feeling you get when you dodge multiple enemies with multiple ships at the same time is awesome, the only thing that needed a bit of work is the music, but the game itself is pretty solid and you should be proud!
Lukein
05. Apr 2022 · 16:31 UTC
It becomes real hard, real quick. Got to survive long enough to reach the border of the background it seems, with douzen of green thingy following me and shooting at me.

Loved it!
Chartle
05. Apr 2022 · 21:42 UTC
Very interesting! A small addition I would make is to just have the clone happen on the timer, without having to press space. I also would have liked to be able to see more of the surroundings so I could plan for the monsters, since the ship turns quite slowly. Other than that I had good fun, replayed multiple times!
Archimagus
09. Apr 2022 · 01:11 UTC
The webgl version doesn't seem to ever finish loading.
🎤 FulminDerek
09. Apr 2022 · 02:20 UTC
@archimagus Sorry about that, try it now!
Blue Pin Studio
09. Apr 2022 · 02:54 UTC
Great game! It is brutally difficult though, my best record is surviving for a minute :P
Archimagus
10. Apr 2022 · 01:28 UTC
Great game with a super unique mechanic. Took a couple rounds to get the hang of it and it's brutally hard, but fun. The sound is quite loud by default, and there is no menu before the action the first time, so maybe I'd change that. Another tip, since you have the full screen button in the unity project, you can disable it on the itch page, as it is, there are two full screen buttons.
firellon
11. Apr 2022 · 18:13 UTC
Hm... that's a tricky concept to pull off, to be sure. But interesting!

I had a bit of a hard time to understand which of my clones is about to explode and which one is going to survive the next iteration. Perhaps, the real ship could be highlighted somehow from the very start?
🎤 FulminDerek
11. Apr 2022 · 19:04 UTC
@firellon Thanks for your feedback! And actually each ship gets about 20 seconds before it explodes once it spawns, and once a ship has about 5 seconds left, it'll start beeping and flashing.
LDJam user 156819
13. Apr 2022 · 14:29 UTC
I managed to run it on Steam Deck via Proton, though for some reason I couldn't navigate the menus with mouse, so I couldn't use the settings to turn down the music, which was really loud :(

Once I understood what I'm supposed to do, the game was kinda fun to try and figure out, though I didn't feel like I had a lot of influence on the outcome - enemy ships came from random directions, and it was pretty much impossible to predict whether me turning right will run away from the bunch, or fly directly into fresh reinforcements.
JHax
13. Apr 2022 · 17:54 UTC
The central mechanic here is fantastic, there's a real sense of playfulness to it.

Had a lot of fun playing this!
🎤 FulminDerek
13. Apr 2022 · 19:59 UTC
@outfrost Sorry you had issues with the menus! You also weren't the only one to think the music was too loud, so I definitely learned my lesson there lol.

Thank you for playing as well, I most likely won't do anything more with this game, but if I did, I would probably make it so that ships wouldn't spawn directly in front of where your ships were heading
Prismapunch
19. Apr 2022 · 23:51 UTC
I like the camera work, although the music was a bit too loud for my taste. It gets pretty hard too, and trying to control 2+ ships at once adds some needed complexity, very nice.