The Itsy Bitsy Jumper by sakura_magika

Jam version (v1.02): https://sakura-magika.itch.io/itsy-bitsy-jumper
The Itsy Bitsy Jumper climbed up the water spout!
Goal:
Try to get to the top as many times as you can!
Controls:
- Aim your Jump left or right by holding A / D or Left / Right Arrow.
- Look for the Highlighted Leaf
- Jump with Space, W, or Up Arrow
- Try timing your jumps to the Beat of the Music
- Each loop gets Faster than the last
- Avoid Falling Raindrops from the Gloomy Cloud
- When the Glorious Sun comes out, escape to Spider Heaven!!!
``` Changelog:
v1.00 - Initial Release! * Rhythm Based Jumping And Dodging Gameplay * Dynamically Speeding Up Music * Hand Drawn Art * A Nursery Rhyme * Spider Heaven * The Sun * Some Leaves * And A Bug
v1.01 - Cloud Version * Added Cloud support * Removed Bug (kept spider)
v1.02 - Spider Shank * New Look, Same Great Taste * Add High Score tracking * Add Score Ranking at the end of each round * Raindrops now spawn higher up and fall faster as the game progresses ```
| Jam version (v1.02) | https://sakura-magika.itch.io/itsy-bitsy-jumper |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-itsy-bitsy-jumper |
Ratings
| Overall | 422th | 3.732⭐ | 43🧑⚖️ |
| Fun | 199th | 3.841⭐ | 43🧑⚖️ |
| Innovation | 330th | 3.659⭐ | 43🧑⚖️ |
| Theme | 832th | 3.537⭐ | 43🧑⚖️ |
| Graphics | 888th | 3.402⭐ | 43🧑⚖️ |
| Audio | 339th | 3.695⭐ | 43🧑⚖️ |
| Humor | 429th | 3.413⭐ | 42🧑⚖️ |
| Mood | 806th | 3.388⭐ | 42🧑⚖️ |
| Given | 40🗳️ | 63🗨️ |
@nafos-games <3 thanks for playing!
@nafos-games nice score! I actually just broke my record and got 20! feels so good.
@reulan thanks for playing! a high score is a great suggestion, I'll try and get that done soon.
@nicolekg I'm so glad you liked it! the controls are definitely tricky and non very traditional. I considered just using the arrows to jump instantly, but because the spider has a certain horizontal and vertical range she can jump to, (and sometimes there is no valid target at all), I thought it would be good to have a way to aim and see where you'll jump before committing to it. I'll play around with a version where you instantly jump in the direction of the arrow key you press and see if I can make it feel good. what I want to avoid is players needing to hammer on the arrow key to keep attempting to jump until a leaf comes into range and they actually can jump.
I got more feedback from a friend that the rain drops should spawn above the "Heavenly Landing Leaves" so you can see and avoid them for the final jump, otherwise you could get rain spawning right on top of you as you land on the final leaf. I'm also going to look into synchronizing the rain spawn location with the cloud, perhaps randomizing between the three columns the cloud is currently hovering over, to make it a bit more predictable and avoidable.

18 is my best score
This is so refreshing, nice, cute, well playable, cool!
I do normally not play beat/ rythm games, but this one is great and I enjoyed playing.
Got 666bpm ... I like electronic music, even drum and bass, but that has a limit of about 180bpm. Your music is absolute hardcore 😜
Very well implemented, controls are tight and fair. Music is fitting.
Graphics are lovely. I like the style and feels consistent. Maybe another font would fit better.
Overall: congratulations to this pearl in the game jam!
Same with the rising bpm, added a lot of cool tension
Besides that, the raining cloud is a really cool mechanic, I wish the sun would've done something like that as well, for example a laser beam that you have to dodge, because without it it's kind of a free pathway
Also it feels right that the arrows would advance you to specific platforms instead of pointing to platforms and then forcing you to press space to go to them
Got 12 escapes so far, really great job on the game!
@mistagiggles woah, 18 is a great score, well done!
@itzemii who knew folk / nursery rhyme music could be so hardcore?? ;) thanks for all the positive feedback! i agree the font isn't the most fitting, bodoni is kind of my default, but yeah, something more whimsical would be better.
@cube-logic thanks for all the feedback! as for the sun, i wanted it to be a source of safety and comfort, matching the lyric "out came the sun, and dried up all the rain", and to provide a flow of tension and release to the game. however, i agree that doing something more with it than just appearing when the rain stops spawning would be good. i'll have to think on this more.
as for the controls, i definitely considered instantly jumping when an arrow button is pressed, and am still considering it. the problem is that the spider has a limited horizontal and vertical range for her jumps, and i didn't want the player to feel like they had to blindly mash the button until they could jump, otherwise the game might not feel responsive. also, the auto targeting algorithm will change what leaf you're going to jump to as they fall, since they all have different relative speeds, so by aiming your jump, you can know exactly where you will jump to before you commit to it.
one solution i'm considering is to constantly run the algorithm that detects all possible leaf targets, and keep them all highlighted. then, you can just press the arrow you'd like to jump towards without needing to aim first.

I liked the controls a lot more than I thought I would. You roll your fingers like right->up, creating a galloping effect and sound which is very pleasing. So maybe that might run counter to what you're thinking about regarding QOL. I think being able to blindly mashing would be a mistake in a game that's already fairly simple.
I didn't realize I was going to be timed so I didn't try SUPER hard. But even with that in mind, I thought the raindrops were implemented well and kept the player motivated. They sucked when you got hit with them and I would decide to try a little harder each time.
I really enjoyed the game. It has a lot of character and bold execution. Awesome job!
It was hard to predict where drops would spawn since they didn't spawn from right under the cloud, making it a bit frustrating when a drop spawns right on top of you when you are almost at the top, but other than that, very solid little game.
Great work!

@ffffchai im glad you liked the SFX, it was fun to come up with them, going for “heavenly and slightly unsettling”
@6smith :0 ganbatte kudasai
@okamit thanks for the feedback, I definitely want to do something about the raindrops spawns, make them higher up and try to make them mostly under the cloud, but a bit random too. It was a fun challenge to make a nursery rhyme into a fun and challenging rhythm game. Nice score!
The audio was simple but fit really well.

This was a super fun jam game! I can't think of anything I didn't like about it so great job! :smile:
@chingle glad you enjoyed, that's what i was going for!
@skyward4d thanks for playing, i hope the absolute chaos was a fun ending for the game
@daniel-username a jump takes exactly one beat to complete, so if you time your jumps to the beat, you will jump (and ideally ascend) as fast as possible. if you jump slower than the beat, you're just not getting as many jumps in as you could.
if you jump faster than the beat, it's not strictly bad, as long as you're still getting a jump hit in on each beat, but pressing the jump button more often than necessary makes it more difficult to also press it as soon as the next jump is possible, especially because as the song speeds up, so do your jumps, so you need to press jump more frequently to get as many jumps as possible in.
@cakts yay, thanks for playing!!!
i just watched my friend play the most incredible round, i honestly couldn't believe it as i saw it happening, but now, 27 escapes is the highest score i'm aware of:

@fueelin thanks for playing, glad you liked it!
@allax that's interesting feedback; the game is a "score as much as you can in the timelimit" type of game, so of course, it's easy to get one or two escapes to heaven, but i felt like it was pretty challenging to get "a lot" of escapes. based on the comments and watching some of my friends play, here's how i would grade scores:
* 0-5 escapes: F
* 6-10 escapes: D
* 11-15 escapes: C
* 16-20 escapes: B
* 21-25 escapes: A
* 25+ escapes: S
what was your top score?
@bearding8 \m/ 666 \m/
@itskdog jumping to the beat is the fastest the spider can possibly jump. it's true that it's not always a good idea to jump on every beat though, if there are raindrops all around you.
I had fun! :)
Maybe the water drops taking you down all the way to the start is a bit too punishing.
GJ <3
I guess I got a C?
Neat, I like the BPM it ends on. I do wish I could have a preview of what I'd jump to without pressing the A/D keys.
@papaver you can jump left or right by holding down the corresponding arrow, or up by not holding any arrow. the spider has a horizontal and vertical range she can jump, and the game will highlight the leaf you will jump to in the direction you are currently aiming (left/right/up). raindrops and leaves both spawn in set columns, so for the most part, you will only get dropped when you're on a leaf, but sometimes you can get dropped mid-jump if you're jumping across a column. 16 is a respectable score!
@mark-a-pressler heheh, yeah the drops are pretty punishing, especially as the game speeds up. i think it would be too easy if it only took you down one leaf (and wouldn't be faithful with the original lyrics haha), but i'm considering having the leaves speed up more along with the music, so it doesn't take as much time away from you as you fall. as for the sound, i was going for something kind of retro-arcadey, but yeah, it doesn't exactly fit with classical strings.
@ivana-gigova i'm glad you like my art style! it's my refined, signature solid circle brush technique.
@matthewrobo C for Cool! i hope to put the score ranking into the game soon. as for the previewing, it's definitely a good idea, and one i've been pondering. essentially it would be removing aiming, and constantly targeting in all three directions (highlighting up to three leaves at a time), then just instantly jump when you press an arrow button.

Highlighting where the spider will jump to is a *really* nice touch since the falling leaves aren't exactly predictable! The cycles of rain and sunshine are really nice too, without the rain to wash the spider back down to the bottom the game would be a bit too easy. The game's difficulty curve is perfect, I love how chaotic it gets at the end.
Nice choice of song, too. I wonder why you chose that.... 😜