Good Boy eats the treat. by RobbzenOne

Good Boy is a side-scoller jump and run browser game.

Delay the inevitable fact, that you will be eaten. But... not yet! Try to escape as long as possible!
How to play
Run! Collect stink bubbles, avoid bees and jump on grass spots, to gain jump boosts from earthworms.
See the dogs' motivation in the fun-bar. As soon as it's empty, you will be snacked! Stink bubbles slow it and approaching the dog speeds it up.
You can also see and beat your session highscore!

Our highscores
@tankou
@robbzenone 
Controls
Left/Right: A/D Jump: Space Pause: P
| Link | https://ld50.rob-dev.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/50/good-boy-eats-the-treat |
Ratings
| Overall | 379th | 3.765⭐ | 51🧑⚖️ |
| Fun | 351th | 3.694⭐ | 51🧑⚖️ |
| Innovation | 715th | 3.296⭐ | 51🧑⚖️ |
| Theme | 142th | 4.184⭐ | 51🧑⚖️ |
| Graphics | 94th | 4.469⭐ | 51🧑⚖️ |
| Humor | 193th | 3.875⭐ | 50🧑⚖️ |
| Mood | 493th | 3.67⭐ | 49🧑⚖️ |
| Given | 86🗳️ | 58🗨️ |
I managed to survive for 57 seconds, in my best attempt- Was that any good? :-)
The map had me once, where I ended up stuck between a platform and a rock- At least that means that doggy won't go hungry.
Anyways, a fun take on an infinite runner, definitely something different, in a good way :-)
Thanks for sharing your game.
@saraza23 thanks :)
@mekuri 57 seconds is nice :) my record was about 90 seconds but tested this game nearly 100 times :dog:
@maki-maki thanks :)
Here's my highscore:

it was a cute and mildly disturbing experience to be a sentient meatball being chased by the dog. i made it 45 seconds.
i'm guessing the doggy fun meter is intended to inevitably run out, no matter what? and if you slow down, it just drains it quicker? as i played, i found myself experimenting, trying to see if there was anything i could do to get the meter to go back up, and wondering if there was any benefit to going forward and backwards, instead of only forwards (especially since the controls menu states that going backwards is an option), but it seemed like the answer was no to both, you really only want to go forwards, and have the meter drain as slowly as possible.
My one complaint is that the flowers felt impossible to get past without dying, but maybe I'm just not skilled enough :)
Great entry
Thank you very much for your comments and feedback!
Very fun and challenging to play, delay mechanics are clever. And I thought treat is a popo, because my dog eat her popos :poop: haha
So, here's my highgscore, I couldn't beat @zubspace :pouting_cat:

@niklas-zhaga Hahaha! Thank you very much! Anyway you beat my highscore of 59 seconds. Still pretty good! :D
(Love the details of the dog saliva on the corner of his mouth)
I am not sure about the best strategy to get the best score though. It is not juste about avoid obstacles as well as possible right? You need to be as far as possible from the dog so that the meter doesn't go down? I found the system not so straightforward and it is a bit confusing to be eaten when you are really far (and the opposite too)
Overall it was a really fun game with really lovely graphics and music. Well done!
(got a pretty good score though...)

@nicmagnier Thank you very much for your impressions and detailed feedback!
The meter keeps going down constantly, because the dog loses fun when chasing the same treat by time. You can only slow the meter down with collecting the green stink balls. Avoiding the obstacles prevents you from coming too close to the dog, what would speed the meter up. Finally you cannot avoid to be eaten, but you can make the meter go medium or slow to raise escape time. :) Congratz to the nice score!
What an extremely well designed game. I don't even know if it was intentional but everything works so extremely well together.
The further ahead you are, the more difficult it is to react to oncoming obstacles, which puts you further back. However, the further back you fall behind, the more space you have to react and get ahead again! Straight up GENIUS game design. Self-regulating difficulty that happens completely naturally.
If it really was intentional and you set out to create the game with that in mind, I applaud you :clap: I have played games in a similar vein to this but they never felt that fair and often, once you are behind, you stay behind because that's just how it is. The fixed view of your game created the auto-balanced difficulty which I find to be super awesome.
Anyway, I'm gonna stop gushing about it. I just find it neat. It's rare that LD games get me so excited about design, because it tends to be the last thing people think about when trying to rush a game.
High marks all around!
The concept was fun and the amount of actions and objects to interact was good and well balanced - not too much to remember but also not boring, stink bubble was fun lol - I really like that you don't get eaten right away, I can see that you put effort in balancing that!
- what I would improve on the gameplay is the following:
The way the level is set up - how fast the doggo/game moves, the distance and frequency of obstacles etc. - makes this something where you have to react fast, especially because there's some sections where it's jump or die, but for this game the player jumps too long and slow to meet the level demand imo.
I think if his gravity was higher (he falls down faster) and if you could control the intensity of the jumps - for example press long: higher jump with longer "jumping arc", quick press and a fast jump or something like that (maybe even control the gravity when falling down somehow? So reward pro playing :)) - I think this would at least double the fun :)
Maybe something to consider for the post jam version :) This was in any case brilliant, you can be proud of what you accomplished in such a short amount of time! Good job, guys!
@angiemon Thank you very much for your feedback and suggestions for improvement. We will keep this in mind to learn and keep improving coming up games! 😊
Anyway, very cool take on the theme, I love the creativity. Graphisms are cute and work very well, I didn't understand than the grass patches were jump pads at first but it's a detail.
Controls felt great, intuitive and the obstacles really fit the theme. Feels polished and cosy. Really well done, I would like to see you do more on this!
The art is fantastic and feels really well polished! I love the detail in the dog's eyes (the extra bit of reflection is super cute)! The worm popping out of the ground to give you the jump boost is also a really nice touch. The controls felt good, but I think it would have been nice to have a bit more control of your jump height, so you don't feel forced to move backwards towards the dog to compensate for a poorly timed jump. Either way, this was excellent! Great work guys!!
If constructive criticism is of your taste I'd say I wish you could jump higher, or could be forced to jump higher. Maybe more platforms and needing more focus on the y-axis.
Also I loved the petting hand in the end. Super cute :)