Reapers & Retirees by Carraka

After decades (or centuries) of dungeon crawling and monster slaying, four elderly adventurers have finally retired to spend their twilight years in relaxation and peace:
- Raol Eon, a shifter ranger: He's losing his sense of smell and his hearing is going as well, but he continues to hunt...for time alone to gaze at the moon. The hunt is never-ending, for his nurses are determined to teach him how to use a tablet.
- Balthasar Wildstone, a half-elven wizard: He's amassed a vast array of eccentric oddities and an even vaster array of ridiculous stories as to how he obtained and lost them. Given his tendency to misplace (or explode) his keepsakes, no one believes even half of his tales.
- Þôb Þùnartilat, a dwarven bard: He may have given up adventuring, but he has yet to give up drinking, strumming the lute, or stealing from the other party members and apologizing profusely when they notice.
- Jolie Cooper, a human fighter: After her career in the army, she's ready for anything, as long as she takes a nap first. Maybe a nap in the middle too, and definitely one when it's all over.
The four squabbling heroes must put their differences aside when faced with their most challenging adventure yet...accepting their inevitable fate. Some of them are ready to die, but they won't go without putting up one last fight via the tried-and-true tower defense strategy: building stuff that fights for you and then running (or wheeling) away.
All art, music, and writing was created for this jam in 72 hours by a team of six people as tired as Jolie. We could not get the web version to work, but please enjoy the download.
INSTRUCTIONS
The tutorial was introducing bugs, so half of it was removed before submission. Here's what you need to know.
This game combines tower defense with real-time strategy. Select a hero to move them around and build, repair, or upgrade towers that will help you defeat enemies. Building towers requires bones, a currency that heroes can pick up from dead enemies. Before bones can be used, a hero must take them back to the retirement home for "processing."
Enjoy, and check out the bug-fix and post-jam versions, especially for an improved audio experience.


| Link | https://daring-owl-studios.itch.io/reapers-retirees |
| Original URL | https://ldjam.com/events/ludum-dare/50/reapers-retirees |
Ratings
| Overall | 496th | 3.667⭐ | 29🧑⚖️ |
| Fun | 843th | 3.241⭐ | 29🧑⚖️ |
| Innovation | 547th | 3.462⭐ | 28🧑⚖️ |
| Theme | 321th | 3.963⭐ | 29🧑⚖️ |
| Graphics | 125th | 4.411⭐ | 30🧑⚖️ |
| Audio | 368th | 3.648⭐ | 29🧑⚖️ |
| Humor | 158th | 3.944⭐ | 29🧑⚖️ |
| Mood | 526th | 3.648⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 29🗨️ |
Btw, Neutral Tired alignment - is mine :laughing:
Eu acho uma pena, eu queria jogar de novo...
Some key quality of life improvement I can think of are:
- adding an option to skip the intro sequence would be (as mentioned in previous comments)
- tweaking the hitbox/collision logic to be less sticky (it was a bit frustrating move the heroes around as the kept sticking to the towers)
Also, looks like there is a bug where you can't move your heroes after the first playthrough, so I had to close and re-open the game to see all 4 endings.
I did have some visual issues with text outside the dialogue box and largely blocking the "Build" button. It was also unclear when the tutorial ended and I was expected to keep going (although this appears to have been addressed in the game post). Also encountered bugs where I was not allowed to build towers, saying the area was obstructed, even though it wasn't. Without a way to return to the menu in-game, this meant Ctrl+Alt+Delete to deal with the bug.
Great concept and atmosphere; will be keeping an eye out for the post-jam version!
I know you mentioned adding better tutorialization which is great - a slower-paced start would be lovely so that I can get more of a chance to get used to picking up and returning bones, building multiple towers, and putting characters on repair duty.
The writing here is wonderful - the game has a lot of charm because of it!
Thanks for making this game!
The only thing I didn't like is that the dialogue took forever... a way to skip it would be nice for next playthroughs.
Overall, congratulations on a great submission.