FTLOL by team_ftlol

[raw]
made by team_ftlol for LD33 (JAM)
DEAR PLAYER
=========
Thanks so much for coming by! Please, make yourself at home. If you like, leave us a rating. Definitely leave some feedback; every bit of it is helpful, praise or criticism. <3

CONTROLS
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M to mute, ESC or Self Destruct to quit. Mouse for all else. Drag inside list boxes to scroll them.

Best played in fullscreen mode. On web, click the blue box at bottom right.

HOW TO PLAY
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When a problem arises, select items from your cargo monitor (top left) and add them to the repair staging monitor using the '>>>' button. Check the projected outcome display at bottom right. If your selection fills any one of the meters, "OK" will appear, and you can safely press "ACCEPT".

You may press "ACCEPT" with a partial solution, but it will decrease the life of your ship. You may not make it.

ABOUT THE GAME
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FTLOL is a journey through space. You are the artificially-intelligent steward of a colony ship set for the Ryan system, whose primary cargo is some 20,000 meatbags in cryo-sleep. This is going to take a couple hundred years.

As problems arise, you need to improvise solutions using the ship's limited stores. ALL CARGO IS FAIR GAME.

NOTES
====
We had a lot more in mind for this game, but hit a number of serious issues on the coding side that slowed things down. The content producers were top-notch, building a library of art and sound at breakneck pace. Mildmojo deeply regrets getting so wedged on things that should've been much easier. Number of serious Unity bugs encountered: 2.

Thanks to Kentucky gamedev group RunJumpDev.org and developer SuperSoul.co for hosting the jam and connecting us.

...

Made in 72 hours by the FTLOL team:

GAME DESIGN:
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... Bill Adams
... Drew Van Camp
... Jason Mize
... Lucien Mize
... @mildmojo
... MOONBASETOM

CODE:
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... @mildmojo

VISUAL ART:
========
... Bill Adams
... Lucien Mize

MUSIC & SOUND:
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... Drew Van Camp

TEAM MALCONTENT:
==============
... MOONBASETOM

Ratings

Coolness 51% 3
Overall(Jam) 2.87 830
Audio(Jam) 3.28 310
Fun(Jam) 2.93 622
Graphics(Jam) 2.84 770
Humor(Jam) 3.45 211
Innovation(Jam) 3.39 245
Mood(Jam) 2.97 634
Theme(Jam) 2.27 1055

Feedback

9.ar7k
25. Aug 2015 · 18:21 UTC
hmm. not sure what this had to do with the them. good start on an interesting concept tho.
BoxedMeatRevolution
25. Aug 2015 · 18:56 UTC
Put enough people and everything's solved ;)
Congrats on the entry! It's too bad you guys ran out of time to fine-tune the gameplay.
mantis
25. Aug 2015 · 19:00 UTC
I threw kittens at asteroid to stop it from hitting me :D
ZzCalvinzZ
25. Aug 2015 · 19:02 UTC
interesting idea...also not sure what it has to do with the theme...also I think furniture should be able to plug up a hole in the ship ;)
blurryroots
25. Aug 2015 · 19:05 UTC
Interesting spin on the theme. I can see why I would be considered a monster, after having stuffed a hole in the ships hull with 21 humans ;)
bombjack
25. Aug 2015 · 19:07 UTC
for some time, I thought I had to solve everything with cookies, fuel and furniture... then I realized that there was a scroll bar O_o felt stupid. Game is fun anyway :)
🎤 team_ftlol
25. Aug 2015 · 19:49 UTC
Thanks for giving it a try, folks!

@ZzCalvinzZ, @9.ar7k: The theme might be a little subtle. The encounters are designed so that you're *really likely* to sacrifice people and kittens in terrible ways to achieve your goal of making it to the destination. You probably don't see yourself as a monster, but surviving colonists probably would (if there are any).
Unept
25. Aug 2015 · 19:58 UTC
Note to self: don't fix the frayed wiring with the ship's fuel. Nicely done! I'm not very good at it though.
Aaranos
26. Aug 2015 · 18:30 UTC
Fun game, I like that it's replayable and allows options.
Crosstales
26. Aug 2015 · 18:36 UTC
Funny entry! But where's the monster? Anyway, keep it up!
glimaleite
26. Aug 2015 · 18:52 UTC
I kinda see the theme in the game, I mean, you can throw kittens at asteroids, thats something. I think the concept is pretty interesting. Good job guys!
HThomson
26. Aug 2015 · 19:16 UTC
I like the audio and retro monitor displays and liked how you could use slightly off the wall solutions to problems. It would have been nice to have been given some sort of feedback about each solution, such as: "The 20 kittens conduct electricity surprisingly well" or something along those lines.

Another nice touch would have been to have received a play style at the end such as "Hero", "Techie", "Tyrant", etc, that reflects how you handled the problems.
Two Scoop Games
27. Aug 2015 · 02:33 UTC
I really liked the sounds and writing. The game was pretty hard to read and manipulate at first, but was WAY better once I full-screened it. It took me a while to figure that out. Also, I was pretty confused by "PROBLEM SOLVED: F!". Did I fail or not?
🎤 team_ftlol
27. Aug 2015 · 17:36 UTC
Thanks for playing & posting, @Unept, @Aaranos, @Crosstales, @Glimaleite!

@HThomson: Great advice. We had plans to describe player solutions like that, but it didn't make it in. Player classification based on play style sounds awesome. <3

@TwoScoop: Thanks! Yeah, it was designed to be played fullscreen, the UI didn't account for small windows/devices. =/ "SOLUTION GRADE" would be clearer language than "PROBLEM SOLVED".

-mildmojo
SamH
29. Aug 2015 · 10:28 UTC
Nice entry despite the initial boring looks. I found myself replaying more than I should, until I understood all puzzles :)

To anyone wondering where is the monster: you are the monster.
emmelineprufrock
01. Sep 2015 · 18:15 UTC
I did not make it :(

Interesting mechanic, though somewhat of a departure from the theme (Unless you throw kittens at the asteroid). Punishingly difficult in that mind scratchingly satisfying way.
Biruts
01. Sep 2015 · 19:48 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
Mase
03. Sep 2015 · 22:00 UTC
whoa whoa whoa, I make it to the destination with 47 years to spare and suddenly I'm "the monster" ? I should've jettisoned more of these ingrates!

Um, anyway. Very amusing concept for a game. I wish it was more dynamic or challenging though...; it's not very interesting to just keep a meter filled.
OnlySlightly
08. Sep 2015 · 02:02 UTC
Loved the humor that arises when you realize that using humans is necessary to plug holes in the hull etc. The audio was oddly satisfying. I loved hearing the 'Problem Solved!' noise. Great overall look and feel as well. Great job!
Jupiter_Hadley
12. Sep 2015 · 13:51 UTC
Really interesting game, I enjoyed it. I included it in part 26 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/3UFkqjoD81E
Wertle
12. Sep 2015 · 22:22 UTC
I really enjoyed this because I'm terrible at management games so only having to make one decision at a time with no time pressure was great for me ;) I enjoyed the potential for silly options (like stuffing towels in a hull breach). The fun in this game came from seeing the results of attempting silly things, however i never shot people at the aliens or anything like that because I'm too much of a goody two shoes. I guess if you want using people up to be inevitable, you could extend it to use all resources but that might get too long so the joke doesn't hit. I still liked that you had lots of options, though, because it made me feel like I had the ability to experiment with stuff. Nice work!
Gaius Baltar
13. Sep 2015 · 15:15 UTC
Fun game. It seemed that every problem was solved by throwing humans at it though.. oh well