Siphon by Kulu

[raw]
made by Kulu for Ludum Dare 50 (JAM)

cover.png

Hell is draining you of your last bit of life. Delay your inevitable death by stealing souls to keep you alive.

Controls:

Movement - WASD || Primary Attack - LeftMouse || Secondary Attack - RightMouse || Jump / Double Jump - Space || Dash - E || Ground Pound - Q || Sprint - LeftShift ||

Changelog: - Fixed the audio issue in the web build

Ratings

Overall 908th 3.368⭐ 21🧑‍⚖️
Fun 764th 3.316⭐ 21🧑‍⚖️
Innovation 1320th 2.444⭐ 20🧑‍⚖️
Theme 977th 3.395⭐ 21🧑‍⚖️
Graphics 709th 3.632⭐ 21🧑‍⚖️
Audio 841th 2.806⭐ 20🧑‍⚖️
Humor 1141th 1.75⭐ 18🧑‍⚖️
Mood 696th 3.472⭐ 20🧑‍⚖️
Given 10🗳️ 15🗨️

Feedback

infecsean
04. Apr 2022 · 19:50 UTC
the audio glitches out sometimes but i can play this all day! very fun
Agrimes
05. Apr 2022 · 01:13 UTC
The music would suddenly stop, and it seems like enemies were invisible sometimes, but it's a solid concept!
tudydev
05. Apr 2022 · 09:47 UTC
Sound is a bit glitchy, but overall fun game.
pepnou
05. Apr 2022 · 11:01 UTC
Nice Game, music seems nice but cuts when clicking play. The controls are a bit slippery. I really like the low res aesthetic. I'm amazed that you had time to do all model/animation/music. The game start to a be a little repetitive after a while.

Great game overall. Good job :)
Heho
05. Apr 2022 · 11:09 UTC
the graphics are really nice and the gameplay is quite fun, but the difficulty increases somewhat sudden. Still a great entry
jgundersen
05. Apr 2022 · 12:40 UTC
Very hard game, guess death IS inevitable! Good graphics, fun gameplay. Good job 😃
ChicoMCastro
06. Apr 2022 · 00:39 UTC
First, music is ok for me (saw some comments above).

Second, I didn't realize the game have started I was already been attacked. I've died with zero score at the first time, haha. But then I could play forever, I think I got the point, but it becames repetitive very soon
Mika314
06. Apr 2022 · 03:45 UTC
It's a bit confusing in the beginning, I do not think I fully understand how to play the game. I think I figured the bottom red line, but cannot figure out what the top number is for.

The game gives some Doom like vibe.
Rionisse
06. Apr 2022 · 15:42 UTC
Combat could be fun, but I don't feel impact of shots and can't say am I missing or not.
Character moveset is good though
unmagical
07. Apr 2022 · 02:55 UTC
Decent game. Reminds me a lot Devil Daggers. The gun needs some more feedback though. Its difficult to tell what it does or how it works.
LDJam user 168929
08. Apr 2022 · 16:03 UTC
I think some of the feedback the game provides is a little confusing and feel a bit slide-y, but you've got a bunch of moves and an solid aesthetic nailed down!
IldenH
08. Apr 2022 · 18:01 UTC
Very interesting to use a meele weapon instead of the usual gun. Most games like this use projectile based weapons so this is a very refreshing take on it. Like others have said the secondary fire thing should be WAY more impactfull, go crazy!
hatmajaster
09. Apr 2022 · 14:18 UTC
Devil daggers heavily inspired I see;) Technically all was fine on HTML despite very old hardware (Intel HD 3000). The only issue with game I had was already mentioned - slippery controls. Total mayhem like this should be as tight as possible imo, no low friction necessary - if I release a button I should stop. Other than that everything was very good, with wide variety of enemies. Really nice.
Aniki_ta
09. Apr 2022 · 15:25 UTC
Good game. Takes too many hits to slay enemies though.
LDJam user 280755
09. Apr 2022 · 20:40 UTC
I really like the old school graphics! Getting a bit more feedback about what is happening (enemy health bars, whether the ground pound is working) would go a long way in making this even more fun.