Savior by Gameplicit

[raw]
made by Gameplicit for Ludum Dare 50 (COMPO)

This free minigame was made for Ludum Dare 50 compo in 48 hours.

Disclaimer: all international conflicts in this minigame are fictitious and are used to depict an utopistic concept of escalating disagreements. No identification with actual countries or organizations are intended or should be inferred.

The world is in an ever-escalating conflict. There is only one hope to keep the continents away from their inevitable fate.

An ambassador of peace who can dissuade the parties involved from devastating attacks, and who can neutralize motivations to retaliate. If we are lucky, more than half of the continents will understand their aim.

The ambassador's toolkit: Arrow keys - rotate the Earth Point and Click with mouse - disarm rockets Point and Click with mouse - heal area

Ratings

Given 7🗳️ 3🗨️

Feedback

SixGamesLD
04. Apr 2022 · 13:16 UTC
I liked the concept of trying to stop cities from obliatrating each other.
The graphics were nice, like the music though the sound fx were so so.
The Camera was very disorienting maybe fix it.
AsmadiGames
04. Apr 2022 · 17:14 UTC
Very thematic concept, although the game is a bit too easy/slow, I had to just let it run for a couple minutes to see what losing was like! The graphics are great, and the UI is responsive. The camera's a bit disorienting. Fun to play for a bit!
Garazbolg2
04. Apr 2022 · 18:59 UTC
This is great, the best graphics I have seen so far.

The planet rotation is a bit disorienting, but I'm not sure how you could have done it better.

No, the real problem is the rocket physics, like very often I would be clicking on a rocket but it would not register. At first I thought it was because the raycast was hitting the rocket's trail but it happened even when the rocket was facing the camera.

Without that bug it would be very fun to try and get a highscore on this game.
antonsem
04. Apr 2022 · 19:00 UTC
Unfortunately a very relevant game thesedays... Polished gameplay, nice visuals and sounds. The only thing I may suggest as an improvement is making missiles' colliders a bit bigger. It's somewhat hard to click on them. Although perhaps it's working in favour of the message. Also a score board and perhaps some meaningful quote about the war at the end would be great!

PS: I'm tweeting about the games I play, here is this one: https://twitter.com/TheAntonSem/status/1511055313272721408
PurpledArtFrog
05. Apr 2022 · 09:31 UTC
Very nice idea :smile: ... I would have liked that the hitbox for the rockets was a little bigger. I'm old apparently :rofl: Nice simple concept and plays well into the theme :thumbsup_tone1:
Emaigualmc2_art
06. Apr 2022 · 03:09 UTC
The theme and how it was implemented seemed very good and creative. Artistically it is very good and I think it can still be polished and improved, great job!
sapantaha
08. Apr 2022 · 04:51 UTC
Cool game. I really like the music. At first I thought the concept of clicking the rockets to gain heals were a bit unreasonable but it wasn't that bad in the end. Like everyone before me wrote, it seems like there are times when clicks don't register, and the difficulty curve of the game was slow. Aside from that, I had fun playing!