Spin Impact by Rewzu

[raw]
made by Rewzu for Ludum Dare 50 (COMPO)

Images:

Spin<em>Impact</em>1.jpg Spin<em>Impact</em>2.jpg Spin<em>Impact</em>3.jpg Spin<em>Impact</em>4.jpg

​About:

Spin Impact is a Compo game made for Ludum Dare 50.

Spin the hammer!

How to play:

  • Destroy the boosters to spin the hammer.
  • Destroy the enemies with the hammer.
  • Do not let the enemies touch the drone.
  • Movement is relative to the camera.
  • Have fun!

Default controls:

  • W/Up Arrow - Move forward
  • S/Down Arrow - Move backward
  • A/Left Arrow - Move left
  • D/Right Arrow - Move right
  • Gamepad Left Stick - Move

Have fun! :star::star::star::star::star:

Ratings

Overall 18th 4.16⭐ 27🧑‍⚖️
Fun 17th 4.16⭐ 27🧑‍⚖️
Innovation 94th 3.84⭐ 27🧑‍⚖️
Theme 291th 3.667⭐ 26🧑‍⚖️
Graphics 55th 4.192⭐ 28🧑‍⚖️
Audio 242th 3.354⭐ 26🧑‍⚖️
Humor 188th 3.239⭐ 25🧑‍⚖️
Mood 207th 3.46⭐ 27🧑‍⚖️
Given 61🗳️ 10🗨️

Feedback

badoomtch
04. Apr 2022 · 09:49 UTC
I had a lot of fun playing this one. The graphics are simple and look great, the gameplay was fun. I liked how the controls were just only what was needed. I would play a full game of this! Great submission.
1studio
05. Apr 2022 · 18:25 UTC
Nice art and fun gameplay loop. Personaly - to much screenshake.
Agyrzstar
06. Apr 2022 · 02:02 UTC
I loved the graphics and presentation! The gameplay was simple yet fun.
n-studios
06. Apr 2022 · 02:03 UTC
I think our enemies are related

![Game Cover](///raw/087/34/z/4cf60.png)
*Red Cube With Gun Enemy*

Also, your game is super fun!
TOminerTV
08. Apr 2022 · 12:15 UTC
I love the simple graphics with the light :thumbsup:
LDJam user 279546
08. Apr 2022 · 12:58 UTC
There was something very satisfying about hitting the baddies with the hammer. I also enjoyed the touch of the baddies climbing up the side of the platform. Made me think of them as ninjas or something. Good job!
Common
08. Apr 2022 · 15:37 UTC
Simple and enjoyable designs followed with unique and interesting gameplay. Good job.
Krzyhau
08. Apr 2022 · 16:51 UTC
Graphically the game looks cute, and the controls are surprisingly intuitive. Gameplay is fun, but it'd definitely benefit from some additional complexity - additional powerups or more varying enemies with special abilities are the things that comes in mind. Difficulty balance is good as it is but it could use some improvement. Overall, I enjoyed it, nice work!
alight
08. Apr 2022 · 17:09 UTC
Simple design and good concept:thumbsup:
SequoiaDolce
08. Apr 2022 · 17:17 UTC
Very very cool! I love the feeling of the physics. When the hammer starts to turn it really gives the impression of weight around the character and when it collides with the enemies it is very very satisfying to see them fly! The graphics were really impressive as well! Really great game!
BearDing8
08. Apr 2022 · 19:43 UTC
A very nice compo game! Nice graphics with nice colors, simple sounds, great gameplay. Thanks for the game! :)
Ben Sanby
08. Apr 2022 · 21:50 UTC
really great game, nice and simple but could easily get addicted to it, really well done
LeviDSmith
09. Apr 2022 · 03:46 UTC
Nice visual effects and I liked all of the sparkles. Smashing the red cubes was very satisfying. My best score was 405 then I accidentally fell down a hole.
Guillem Serra
09. Apr 2022 · 06:46 UTC
Fantastic game! I loved how you can see the enemies going up the cube. The minimalistic art was a very smart approach, as is equally easy to make as pleasant to the eyes. Great work!
LDJam user 280755
09. Apr 2022 · 15:30 UTC
Within the first few seconds of playing, as soon as I realized what was happening, I said to myself DUDDDEEEEEE! What an innovative mechanic. You seriously made this in 48 hours? You should be super proud. Without a doubt one of the best I've played all jam, and I've seriously played a ton. I'm happy I could be one of the votes that pushes you to 20!

One tweak that's really minor: the camera movement made me a bit nauseous at times. But honestly it's not a big deal. Other things I'm sure you've considered if you were to make this a more developed game are increasing the types of powerups or enemies. But I know that's hard in 48 hours.

Seriously great job here. I like that you can see the way the enemies move up the sides of the box toward you. I love the graphics. I love the particles. I love the camera shakes and satisfying audio when you hit things. I don't want to just go on endlessly, but this is really great work here.
NikaZ
09. Apr 2022 · 16:07 UTC
Very fun game. I like graphics and effects. Great job!
Melik Cagan Oduncuoglu
11. Apr 2022 · 23:51 UTC
Smooth gameplay and very cool looking art style. Enjoyable game. Great job
const_arch
15. Apr 2022 · 00:57 UTC
Fun core mechanic! I like the art and effects, as well. I did die accidentally due to the camera motion; I think you could get away with just using a fixed angle camera and it would be a bit easier to control.
Christian Zommerfelds
21. Apr 2022 · 06:28 UTC
Felt really satisfying to smash enemies, especially with the physics! Also I love how the enemies entered the level from the side walls, really cool!

I was playing with the keyboard and it was very easy to fall into the holes, maybe the controls could be less sensitive, or maybe tweak the camera or relative movement.

Great visual effects too, and I like the enemies' faces :)

Nice job!
Pascal Fitzner
05. Oct 2022 · 14:16 UTC
Quite unique gameplay feel to smash enemies into the abyss. Only thing missing for me was an energizing soundtrack.