Is That Me? by Gil4
"One day Mr. Skull woke up, looked at his mirror ceiling... And got terrified! He turned into the most cruel beast of all the worlds he's ever heard of -- a human! Scared to death, he starts running, even though he's fully aware: there is no escaping yourself."
This's a runner type of game with Right and Left arrows being the only buttons you need. The only objective is to avoid some coffins that are scattered all over Mr. Skull's castle, yet there's a small twist: some of those are only seen in the mirror, some, on the opposite, have no reflection, but you have to dodge them all.
Mr. Skull is also a bit hard to stop from moving (he's seeing a human in the mirror, duh), so you shouldn't run in one direction for too long - that's an intentional mechanic to make the game harder than your usual runner.
Try going for as long as you can to rack up some nice highscores, proving that Mr. Skull is also Mr. Skill.
Game was built with Corona SDK during some short sessions I could use.
Paint was used for art (yep, with that simplicity I didn't even want to start GraphicsGale).
BFXR was used for the hit sfx, while abundant-music generator was used to create the bgm.
Have fun.
This's a runner type of game with Right and Left arrows being the only buttons you need. The only objective is to avoid some coffins that are scattered all over Mr. Skull's castle, yet there's a small twist: some of those are only seen in the mirror, some, on the opposite, have no reflection, but you have to dodge them all.
Mr. Skull is also a bit hard to stop from moving (he's seeing a human in the mirror, duh), so you shouldn't run in one direction for too long - that's an intentional mechanic to make the game harder than your usual runner.
Try going for as long as you can to rack up some nice highscores, proving that Mr. Skull is also Mr. Skill.
Game was built with Corona SDK during some short sessions I could use.
Paint was used for art (yep, with that simplicity I didn't even want to start GraphicsGale).
BFXR was used for the hit sfx, while abundant-music generator was used to create the bgm.
Have fun.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.73 | 782 |
| Audio | 2.74 | 455 |
| Fun | 2.77 | 636 |
| Graphics | 2.51 | 748 |
| Humor | 2.44 | 579 |
| Innovation | 2.86 | 554 |
| Mood | 2.82 | 576 |
| Theme | 2.88 | 744 |
And, well, I did want it to be hardcore, but I may have made it a bit too difficult for someone unacquainted with the genre - I had to work on some runners before, so for me they're all kinda easy now. Anyone feeling it's too difficult - don't feel bad, the problem is most likely my current vision of runners, not your skill.
Maybe it would be cool if the difficulty like the frequency of coffins or running speed increased over time.
That way it would be less frustrating to loose.
However I had a good run with score 43 :D.
Graphics were good, as was the music, damn well better than I could make in 24 hours.
It was really difficult because of the looseness of the controls, but that just made it more fun (it felt a bit like controlling a car on an icy road). I played for a good 15 or so minutes, got a high score of about 15.
Overall, pretty good game.
To be honest, I just didn't like the theme to begin with. You know, making a game with a monster as the protagonist is possible within any theme (aside from those specifying the protagonist as something completely different), so this one felt like a waste. That's why I decided to show my own view on who the real monsters are - humans. Not saying your opinion is wrong, just clarifying why I decided to get a bit different perspective than others.
And the controls are intended that way to make gameplay a bit different from the usual runners stuff.
Thanks for the reviews, everyone! It's my first LD, so feedback is much appreciated. :)
I noticed that once I reached over 100 points the counter started over at 1. Is this a bug?
> I noticed that once I reached over 100 points the counter started over at 1. Is this a bug?
Hmm, looks like it is, and quite a peculiar one, as I can't reproduce it. After getting that score myself I even tried setting starting values at 99 for more extensive testing. And, to be honest, looking at the simple code beyond the score counter I find this bug even more strange than I thought.
As for the playing area - it was my first time using Corona SDK for the desktop game (as this's quite a new feature), and I wasn't sure I should mess with different resolutions in the short timeframe I had to make the game. So I just went with the smallest resolution that should be supported on all the PCs nowadays. Should've went for 960x720, I guess, but with the pixel art usage plans I had I wanted something more retro.
Additionally, Gil, for my own game: make sure you extract the files. I believe your error stems from that.
Good entry!
Ah I just realized what happened. No bug at all. I was misreading numbers (like a fool) thought I had a much higher score than I did.
Sorry to make you run tests and dig through code at my expense!
@Andrew Deem
Is ok, that "1" can be rather tricky. :D
I think you could have made the acceleration be optional, like an extra difficult, I really would like to test my skills at linear horizontal velocity.