Boss Rush: Tibbs Under Fire! by Wilson Taylor

Tibbs should have NEVER declared that he's ready for adventure! The Mountain King has discovered this fledgling adventurer's plan and is coming here NOW to kill him before he gets too powerful!
Slay monsters, gain XP and avoid the Big Bad because he's on his way to YOU RIGHT NOW! AAAH! HE'S COMING THIS WAY!
Programmed and Designed by Wilson Taylor(@DetSpooky on Twitter) and Illustrated by Maia Gross(@GrossGiirl on Twitter) Backgrounds by Szadi Art and some assets by Shaun Spalding

Ratings
| Overall | 540th | 3.632⭐ | 36🧑⚖️ |
| Fun | 422th | 3.618⭐ | 36🧑⚖️ |
| Innovation | 1097th | 2.824⭐ | 36🧑⚖️ |
| Theme | 1060th | 3.309⭐ | 36🧑⚖️ |
| Graphics | 350th | 4.059⭐ | 36🧑⚖️ |
| Humor | 207th | 3.853⭐ | 36🧑⚖️ |
| Mood | 438th | 3.719⭐ | 34🧑⚖️ |
| Given | 32🗳️ | 51🗨️ |
Also, not sure why but when you get the sword (level 6?) your attacks upward have no cooldown, lets you stunlock enemies. It helped with the farming, but I don't think it was intentional.
@t-c Glad you liked it!
- Clever use of the theme
- Occasional issues moving from one screen to another.
I found the game really tough, but not so hard that it makes you want to stop playing. The SNES-style graphics are definitely a win. The ethereal music perfectly sets the mood, as does the rock riff for the boss. It'd be cool to see a bit of variety in the combat mechanics, or maybe some items hidden in the grass. But, all around, it's solidly built game, even disregarding the limitations of the jam. Nicely done!
@warchief Now THAT'S a hell of a compliment, thank you!
It's a shame because I do really enjoy that the boss chases you and I think the gameplay of kiting the boss through multiple screens while trying to kill enemies is very engaging! But I got too tired/bored of button spamming on hitlocked slimes to really experience the extent of what I think this game has to offer.
Bugs/observations:
- The text occasionally doesn't draw in the correct place when moving between screens - such as from death to the main menu.
- The boss gets stuck on cliffs - spent a while searching for him since I heard the music and he was trying so hard to reach me.
- Walking into grass causes the "hurt" animation to play sometimes
I ran into some issues with the boss spawning on me when changing scenes, and also rolling into scene transitions knocks you back which can be frustrating in an escape situation :P Also I have to say for a jam game the boss's health is tuned really high especially since you have no real way to hit him that isn't grinding an extreme amount. But since this is "delay the inevitable" maybe that's the point?
@cornfab Thanks for the feedback! I'm glad you liked it, also yeah, the rolling into transitions thing popped up RIGHT at the very end and we couldn't do anything about it but you're right, it's weird. But I'm glad you liked it and thanks for the feedback!
great entry ;)
@mtrx Hey, stoked you liked it! And hey that's the danger of makin' a jam game, glad you enjoyed it regardless!
@hadesfury Glad you dug it, thank you! I'm of the mindset that XP grinding can be a great time and I kinda wanted to play on my own enjoyment of it!

All around, this was a great game! Nice work.
As the others noted, it's pretty easy to get the boss stuck and beat the crap out of it even at level one, so you might want to take a look at that o:
Nice job!
some notes: One nice quality of life feature would be the ability to hold the attack button down to continuously swing the sword. That way the player wouldn't have to mash as much.
Other than that, I really liked this one!