Halt the Annihilation by WillTurner
My entry for the 50th Ludum Dare game jam. The theme was "delay the inevitable". I decided to create a game where you have to purchase upgrades to stop the world from dying.
All music can be found here: https://spaceranger114.bandcamp.com/album/halt-the-annihilation-ost

I would strongly recommend doing the tutorial (click the question mark) before starting your first game.
Ratings
| Overall | 595th | 2.607⭐ | 16🧑⚖️ |
| Fun | 602th | 2.321⭐ | 16🧑⚖️ |
| Innovation | 537th | 2.679⭐ | 16🧑⚖️ |
| Theme | 353th | 3.571⭐ | 16🧑⚖️ |
| Graphics | 554th | 2.679⭐ | 16🧑⚖️ |
| Audio | 403th | 2.821⭐ | 16🧑⚖️ |
| Humor | 357th | 2.571⭐ | 16🧑⚖️ |
| Mood | 411th | 3⭐ | 16🧑⚖️ |
| Given | 8🗳️ | 7🗨️ |
Loved the idle vibes, nice music, specially tutorial one. Thanks a lot!
Oh and at first I thought the money and population ticks were synced to the beat of the music and got excited, but then they got out of sync eventually :frowning2:
The basic idea of the game confused me at first, but once I was able to win eventually.
The music was good too, but I found it a little bit too loud. I got similar comments for one of my games so I looked into some solutions and found [one that seems to work pretty well](https://godotengine.org/qa/24377/change-global-volume-in-3-0?show=24463#a24463). You can wire this up to a button or a simple `Input` listener and tweak all the game volume in one place!
Nice tutorial, gameplay simple once you figure the strategy, music loud but pretty nice. Wish there was more depth but overall a nice entry good work!