Beer for the King by SirMichel

[raw]
made by SirMichel for Ludum Dare 50 (JAM)

Our aggressive king is about to start another war. It is inevitable to avoid that war, however you can delay it if you deliver beer to the king.

Build a beer production and decide how much beer you deliver to the king and how much beer you sell to the locals. Also storing beer in warehouses for later might be a good idea.

If the king starts his war the economy will suffer a serious crisis. Overcome the crisis and try to prevent the king's next war. Can you save 1.000.000 gold coins despite the hard times?

By the way: Penalities you suffer at the beginning are quite harmless (5% gold loss). So it is okay, when you cannot delay the war the first or second time.

https://www.youtube.com/watch?v=Fe-0VQ0w3mw

The game might load some time (10-40 seconds). If your browser asks you if you want to wait, please press wait.

The Map is randomly generated, so you can enjoy different adventures whenever you start. Take some time to understand how the economy works in order to create a powerful empire.

We developed the game with unity and blender. We are two developers and a sound developer and speaker. We made all assets ourselves (Graphics, Sound, Speech, Tutorial, etc.), which was a bunch of work.

We recommend the windows build; however the browser build should work as well!

image1.png

Screen1.png

Ratings

Overall 580th 3.6⭐ 22🧑‍⚖️
Fun 919th 3.167⭐ 23🧑‍⚖️
Innovation 626th 3.381⭐ 23🧑‍⚖️
Theme 669th 3.667⭐ 23🧑‍⚖️
Graphics 497th 3.881⭐ 23🧑‍⚖️
Audio 394th 3.605⭐ 21🧑‍⚖️
Humor 349th 3.579⭐ 21🧑‍⚖️
Mood 796th 3.395⭐ 21🧑‍⚖️
Given 6🗳️ 13🗨️

Feedback

terylangosh
05. Apr 2022 · 10:42 UTC
I really tried to play the game, but there were so many features and it was hard to find what I was supposed to do. I read the hints and in the meantime the king began a war :D... I was too slow to do anything. Overall, I like the concept and the audio, but I would prefer more time to just read the hints and slowly progress in the beginning.
sg-goennung
05. Apr 2022 · 14:55 UTC
@terylangosh

Hi, it is not too bad if the king starts his war. he will do this again and again and the penalities you suffer at the beginning are quite harmless (5% gold loss). So it is okay, when you cannot delay the war the first or second time.

At the beginning of the game you can do the tutorial and just make barrels (build a barrel maker and connect the barrel maker with a lumberjack and a market)
To understand how to configure the carts might be a bit complex at the beginning.
Singular
06. Apr 2022 · 16:48 UTC
You made this game in 3 Day??? thats Great. Ich realy liked it
greenphox
06. Apr 2022 · 17:12 UTC
The graphics are beautiful! Unfortunately, I couldn't understand the tutorial very much, and it was quite complicated for me. Still, the game I played (surely not what I was supposed to play) was quite amazing! awesome graphics as I said before and the whole environment was quite relaxing.
ciderpunk
06. Apr 2022 · 17:44 UTC
Medieval transport tycoon deluxe! it looks incredible! the ui needs to be streamlined and it could use a time speed up, but this is so ambitious my hats off to you!
apaull0
06. Apr 2022 · 22:27 UTC
Wow! There is a lot to do in this game! Impressive. The music was relaxing and the art is pretty cool to look at. It would be nice to have a tutorial that guides you along instead of having to read and process all of the information as the king prepares for war. But, I will admit that is realistic as time is constant, so he couldn't be bothered by a squire trying to read the instructions manual lol. I read your comment on the penalties, which made me feel better, so I will try again and figure this out! I love resource collecting games.
SilverlyBee
07. Apr 2022 · 02:08 UTC
It looks fantastic but I think it's a bit unbalanced and also the tutorial text should be smaller. Overall an incredible game! (I wasn't able to sell the beer barrel though, only the beer was accepted in the taverns). For a game jam it's honestly one of the best I've played, hope you continue the project (or something similar) after this.
sg-goennung
07. Apr 2022 · 11:52 UTC
@silverlybee

Thank you for your feedback :-) Balancing the game optimally was not possible in the short time frame, however the tutorial text can be hidden by a button and also the images of the tutorial can be hidden separately.
JakubBala
08. Apr 2022 · 17:36 UTC
This was a really impressive game! I loved the graphics and I thought that the control system for the carts was very impressive!

Overall a very great game, however it takes some time getting used to :)
PhyscoKillerMonkey
08. Apr 2022 · 22:22 UTC
Great game! Took me a little while to understand what I needed to do but after that was very fun, could easily see myself spending a lot of time making supply routes.

Could do with some polish in areas like UI but great start for 3 days.
saintchristopher777
11. Apr 2022 · 16:59 UTC
Ha ha, a lot more capitalism and supply-chain logistics than I expected from the title! Maybe I missed it, but was there a pause button? Would be nice to be able to sit back and really examine the resources, placement, and get a plan together. Or maybe that's by design, to build up a frenetic atmosphere? Either way, great work! Love the voice acting, btw!
Dannyk1994
11. Apr 2022 · 19:17 UTC
Very solid entry! Took a while to figure out how the game worked but once I did it was satisfying to play. Could do with a couple of tweaks but overall a solid entry that I spent more time that I expected playing ! Well done
Bea
11. Apr 2022 · 19:49 UTC
I played this for maybe 20 minutes, just got cracking into actually getting the king any beer! Very intricate, I enjoyed the goofy voiceover, and I definitely spend a lot of time with this style of game in my freetime. That said, it was a little bit lengthy and involved for what I like in a jam game. I think ramping up the speed on the horses might help, and perhaps making the cart setup a little more streamlines. Even just making it so that its set up to select a new waypoint when one is added could make a world of difference.