Torchero by Slowline
Intro
Survive the Hord in the Darkness by using torches to illuminate the surroundings.
Use the Axe to harvest Trees and to gain torches. Destroy the Skulls that are spawning the hord of enemies. Collect Expierience to develop your character. Find or unlock Items to make it easier!
Meele attacks dont have cooldowns, so dont try to destroy your keyboard or gamepad!
Sound Effects are mainly from Itch.IO Some of them are from https://www.zapsplat.com/ Music is all done by ourselfs by the mighty LampdaL
We'll try to fix some bugs we encountered after the Compo ends, we had to upload early. Have Fun and Thanks for Rating!
Keybinds
W = North
S = South
A = West
D = East
Space / X (Left) Button = Attack / Use
1 - 9 / Scroll Wheel / Dpad = Items in Inventory
Left Controller Stick = Movement
Updates
Original (05.04.2022)
- initial release for Compo
Version 0.2 (05.04.2022)
- Game Restart is now working
- Game Balancing (More XP, Better and Stronger Weapons, More Damage)
- Smaller Attack Range for Enemies
- Small Performance Fixes (Many enemies still tank fps, trying to fix that in later updates)
- Made Upgrade Text a bit more clearer
- A "little bit less" screen shake
Version 0.3 (12.04.2022)
- Performance Improvements by using Object Pooling for some GameObjects
- Two new Items! (Bomb and Prisma)
- Damage Indicator
- Menu now works with Gamepad
- Upgrades can now be selected with Gamepad and Keyboard (use Enter to Confirm)
Video
https://youtu.be/HZZofP9becE
Main Menu

Crystal Item

Skull Enemy

Player Start

| Original | https://coderline.de/downloads/Torchero.zip |
| Version 0.2 | https://coderline.de/downloads/Torchero0.2.zip |
| Link | https://slowline.itch.io/torchero |
| Version 0.3 | https://coderline.de/downloads/Torchero0.3.zip |
| Original URL | https://ldjam.com/events/ludum-dare/50/torchero |
Ratings
| Overall | 757th | 3.486⭐ | 38🧑⚖️ |
| Fun | 527th | 3.528⭐ | 38🧑⚖️ |
| Innovation | 1252th | 2.597⭐ | 38🧑⚖️ |
| Theme | 1065th | 3.292⭐ | 38🧑⚖️ |
| Graphics | 431th | 3.972⭐ | 38🧑⚖️ |
| Audio | 481th | 3.486⭐ | 38🧑⚖️ |
| Humor | 1028th | 2.313⭐ | 34🧑⚖️ |
| Mood | 762th | 3.417⭐ | 38🧑⚖️ |
| Given | 41🗳️ | 52🗨️ |
Anyway, that's everything I noticed. Again, the graphics, animations, and lighting are awesome, so good job. It just needs a balance pass.
I really ship the game, I was a bit sceptic at first but ended having lots of fun making my gamepad losing functionality of the X button.
A few things I think could be improved:
- Gamepad controls: Go completely into it. Main menu can't be navigated with pad, and I couldn't find a way to change weapons with pad either. Which is a shame, as I enjoyed the game way more as i started spamming on controller.
- Find what makes gems slow down the game, I sometimes have to risk it all in a risky maneuver as if I just leave to gain some time, gems will make me drop to 1fps, dire times.
- It might be my own wrongdoing, but I couldn't find a use for torches and similar. I mean, I already had a club, it seemed like smacking my enemies into the ground was more time efficient, a true Strength based build.
I hope these don't come as too harsh of critics, as I said before, I actually enjoyed the game.
I love how it looks and sounds. The pixelart graphics are really beautyful.
I feel like it could need some balancing (I played the web version maybe you added some balancing tweaks after that). Once i got the club I felt pretty much invincible and didn't see a reason to use anything else. Also I didn't really understand what the torches did.
Other than that really good job!
Mood was actually very nice, and with some time and expanded mechanics, you'd have something I think alot of people out there would enjoy. Action RPGs for the win!
I liked the music and the sound effects. The hit audio was very powerful.
The graphismes are amazing and the game funny.
The touch are dificult to fine but it is cool.
I was so sure there would be an ending besides the carnage, that I kept trying for quite a while, but I couldn't find anything. (Besides the heavy FPS drops mentioned in the other comments, after a while I stopped getting any new gems, which might be a bug?)
I thought you would either have to kill all the skulls (they just seem to respawn anyway), or do something with the L-shaped tunnel to the west - I tried bombing it, shooting it with a crystal, axing it or lighting torches inside, nothing seemed to have any effect. That L shape was just a place to rest while the AI glitches out on the walls...
Otherwise this game had so much polish that I still think there's an easter egg or ending here that we're all missing :) Regardless, well done!
Is there any point to torches besides the aesthetic?
@theblitz Thanks for playing. Actually in the latest version there should be a way to switch between items with the keyboard (1-9) and the mousewheel.