Monkey Seen, Monkey Screwed by Roolow
Tactical Espionage Ape Action
Controls:
Enter: start
Arrow Keys or WASD: Move
Space: Jump
Ctrl: Pickup Bananas at Banana Factory / Drop off at the BTM

TIPS:
You're safe underneath a spot light's beam (unless you jump)
Obtaining banana's gives you more time.
The BTM deposits are worth triple--high interest rate :)
Help Monkey--a gorilla named Monkey-- collect enough bananas to deposit in the BTM before his automatic loan payment goes through tomorrow morning. Robbing smoothie tower factories is tough work though, and your energy won't last forever. But with every palmful, Monkey grabs and eats one banana, keeping his spirits up. He will be a free gorilla again. Until the inevitable next month payment is due.
| Link | https://roolow.itch.io/monkey-seen-monkey-screwed |
| Original URL | https://ldjam.com/events/ludum-dare/50/monkey-seen-monkey-screwed |
Ratings
| Overall | 680th | 3.54⭐ | 27🧑⚖️ |
| Fun | 574th | 3.48⭐ | 27🧑⚖️ |
| Innovation | 208th | 3.8⭐ | 27🧑⚖️ |
| Theme | 1187th | 3.1⭐ | 27🧑⚖️ |
| Graphics | 947th | 3.32⭐ | 27🧑⚖️ |
| Humor | 283th | 3.72⭐ | 27🧑⚖️ |
| Mood | 687th | 3.479⭐ | 26🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
@calzone407 I agree. Although to be technical I think he's more of a gorilla. But I wouldn't have it any other way.
but honestly, i think it's completely unnecessary for there to be any button press at all. i think it would play much more smoothly to automatically get the bananas. when i'm already concerned with keeping an eye on all the spotlights, i don't want to need to remember to press a button when i finally make it to the bananas.
it felt pretty challenging over all, especial for getting caught to be an instant loss. i think a QOL would be to have three chances, or maybe a timer like 2 seconds to get away if you're under the light.
The controls broke my brain at first, but I got used to them. Not super sure the explicit key is needed for picking up/dropping off bananas.
Had fun. Nice work!
@mrbrainfed I don't believe that that's possible. But thanks! Flattery accepted!
@matterlinx Thank you! I'm especially proud of the pixely 3D look of that gorilla and his animations, and I definitely want to do more in the future. I used blender, aseprite, and pribambase. Some things were plainer than I wanted (like the buildings) but I struggled with not making them distracting.
Graphics could use some spicing up, I can see there's some artistic talent there but clearly you ran out of time to give it what it deserves haha.
As others have said, controls feel weird but make sense after a few moves.
Could try and make the monkey go to the direction you've pressed even if it requires them to move around multiple corners maybe?
But that said I already had fun so you succeeded in the most important part of game dev :)
@arihan10 Thanks! I had a tutorial level on paper! just didn't get to it. I ended up with a decision between making an easy level or a super hard one, and I felt like super hard fit the theme: you'll almost always inevitably lose :)
@lonelyliongames Yeah they graphics aren't where I need them to be, but if you want to follow me on itch and I promise you'll see this game come back with better graphics and some more depth! I'm glad you liked what I had though.
@sammot GOT YOU....I was just trying to 'delay the inevitable' start of the game :)
Biggest complaint is that the audio balance is off, the background sounds are way too quiet, and the sound effects are way too loud. The background city ambient noise doesn't get in the way of the game since there's no audio cues, so it can be much louder without getting in the way. I turned up the volume assuming the game was just overall very quiet and had my eardrums blown out by the whistle sound.
The fixed camera work well with this kind of game so that you can always be aware of the dangers more then the player position.
Gameplay is hard but fun
Great entry.
@collin-visser @snowdrama Yeah I and the other commenters agree, it needs some control tweaks and audio leveling. I had considered rotational controls a la tetris, and probably will ad those in the future. Also this isn't the first game where I've surprised people with loud sounds but I promise it wasn't intentional! I need to work on my audio balancing. Thanks for playing!
@mar3k Thanks! Yeah ideally I wanted to lean into the randomness with some proc gen and maybe even make it more of a roguelike. Updates to come soon.
@tan-games @pev @deighta Yes, I do plan to give more control options in the future. I had a few options when I started this one and I guess I picked a less liked one.
@bodcodes Thanks! Caught the reference I see? Please anticipate the improved version of this game, follow me on itch if you're interested. I don't intend for it to take me long.
@kromeboy Yes even I found it very hard, which is probably a sign that it's too hard. I intended to give some early victories with some easy levels but I never got there. Thanks!
@noiyy Yeah while testing personally felt a certain catharsis from emptying a stuffed banana basket and seeing the numbers go up, so I thought I was on to something! Thanks!
I also found the controls were very intuitive thinking that left and right would send me round the pillar rather than jumping to that direction. Made quick manouvers more difficult. However, the gameplay seems to be bug free and works exactly as intended so that's all you could want in a jam! The game has been well put together although I would have loved to see "Press enter to play" since I almost gave up until I read the comments! Might want to add it to the description.
Overall, a well put together submission with a nice atmosphere and original gameplay!