Warrior's way by Remn
If you decide to follow the way of battles and battles, first learn how to use a sword. The better you do it, the more chances you have to delay your inevitable death. Remember that sword wounds don't heal so easily. The scars from them remain for life.


Code, gd
Discord: Remn#9501
3D Art
Instagram: @polyas_design
| Link | https://gameremn.itch.io/warriors-way |
| Link | https://drive.google.com/file/d/1l2cB0a4RB5UwZUsBkVvY-vkBQL-gy1J8/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/50/warriors-way |
Ratings
| Overall | 1068th | 3.212⭐ | 28🧑⚖️ |
| Fun | 1045th | 3.038⭐ | 28🧑⚖️ |
| Innovation | 679th | 3.327⭐ | 28🧑⚖️ |
| Theme | 948th | 3.423⭐ | 28🧑⚖️ |
| Graphics | 314th | 4.115⭐ | 28🧑⚖️ |
| Humor | 989th | 2.413⭐ | 25🧑⚖️ |
| Mood | 468th | 3.692⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
Often times my block wouldn't work consistently (sometimes I could hold it down, other times it would just work for a second or so), spamming buttons would sometimes stack moves, the animations can sometimes take a little long which makes it harder to respond quickly and the camera animation was a bit too intense which made it hard to see what was going on. Maybe it could work better in third person or with smoother animations? I also didn't notice the healthbar at first and it'd be nice to have some settings to control audio for example.
I really liked having to think about blocking or dodging though, makes for some good gameplay and the graphics were also really well done! For such a short timeframe you made a pretty nice game, with a little more polish I could see it being a really solid game. Good job! :D
I found a way to cheese the combat :P You spam LMB until the enemy blocks you, you kick them and then repeat.
It would be nice if death didn't immediately cut to the statue screen.
It also feels a bit broken when you run out of hp.
I enjoyed playing, Good job.