Perspective by ChuiGum

[raw]
made by ChuiGum for LD33 (COMPO)
*Headphones Recommended*

This is my 7th Ludum Dare. If you were here for the last Ludum Dare, I made 'Frisbee Training' for the theme: An Unconventional Weapon. I do feel that I improve each time. This time, I kept everything very simple. I feel like this game is missing something but I'm not sure what. The best part about this game, is its concept, its mechanic. It's an Endless Runner I guess. It's not just a Side Scroller, and it's not just Top Down. It's both. You'll figure out what I'm talking about when you play.

Instructions: Z to Jump, Up and Down Arrow Keys to Move (When Top Down), and P to Pause.

As you can already tell, I didn't care for the theme this time. I usually do, but I already had an idea before hand.

I am still going to work on it. I especially need to work on the platform design, and the randomness. Make some more structures. Maybe I'll make levels? Maybe I'll add another endless mode where you manually switch the perspective? Who knows?

Either play it on the web or play it here, but put it in full screen if you're going to play it right here.

*Some people have been having problems saying that the Z key won't let you jump. I've tried it on multiple PCs and it's been fine for me. I'm not sure what the problem is though...? If that's the case then let me know exactly what kind of PC you're using.

And if you streamed this game on Twitch, let me know in the comments!

Follow me on Twitter: @ccolongames

Check out some other LDs or other games I've made at my Website: ccolongames.com

Ratings

Coolness 63% 3
Overall 3.03 558
Audio 3.56 103
Fun 3.14 381
Graphics 2.54 735
Humor 2.17 700
Innovation 4.14 21
Mood 2.85 563
Theme 1.32 952

Feedback

MrBlade
24. Aug 2015 · 14:51 UTC
Input doesn't seem to be working on the web version. Enter works at the beginning, but if I die, Y and N don't work. Z for jump also doesn't work. Cool concept!
MrBlade
24. Aug 2015 · 15:05 UTC
The download version seems fine with the input. Good game! Kind of confusing. But I might just not be smart enough to understand it. Haha. Keep it up.
lancemaker
25. Aug 2015 · 04:11 UTC
Seems great, but the Z isnt making it jump.
Ryusui
25. Aug 2015 · 04:29 UTC
Awesome concept and very polished!
collaboration
25. Aug 2015 · 08:36 UTC
Love the idea - really interesting, would like to see it more polished!
guoboism
26. Aug 2015 · 08:12 UTC
The game is unique! Playing this game is like walking into a strange bar. The sound and music really bring me there!
Chris M
26. Aug 2015 · 16:55 UTC
Had problems manoeuvring when in top down mode. Really nice feel when in side mode and skating along the platforms, although I'd have liked the game to be more lenient to errors (eg crashing into a wall)
qkerguelen
26. Aug 2015 · 17:05 UTC
Very interesting ! I really like it! Good job!
Jani Nykänen
27. Aug 2015 · 06:01 UTC
That a personal and innovative gameplay concept! Too bad the input doesn't work (the web console says: ReferenceError: event is not defined).
Pietro Ferrantelli
27. Aug 2015 · 06:30 UTC
Amazing concept, it's really, really innovative and inspiring ! The minimalist artstyle reminds me Terry Cavanagh and that's a huge plus for me. The gameplay is really nice and the mood is good thanks to the music ! Take a nice score, sir :)
Logan
27. Aug 2015 · 16:17 UTC
Yeah, the jump button isn't working for me, either. Additionally, I fell through the floor and died during the tutorial bit.

No idea what the cause could be.
Marjie62
27. Aug 2015 · 22:17 UTC
Very nice concept and fun to play! I don't see the connection with the "monster" theme though ...
Saf
28. Aug 2015 · 06:14 UTC
Like the concept. You need to work on the feedback loop to reinforce the mechanics for the player. I died in the tutorial once and then the tutorial didn't show up again, I was sent to the game directly every time. I couldn't find the perspective switch 'Bar' that the tutorial showed me again in the game.
You should remove the 'Theme' rating parameter from your Rating entry. Since you are aware and have declared the game is not made to fit the theme, it will only help you improve the ratings for this interesting little game.
Shaw
28. Aug 2015 · 06:39 UTC
Fantastic concept, lots of fun, graphics are clean and fit well. Nice work.
n8b
28. Aug 2015 · 20:35 UTC
Can't jump!
emmelineprufrock
29. Aug 2015 · 03:44 UTC
Really interesting way to go about this perspective change -- like mechanically it's quite interesting.
OnlySlightly
29. Aug 2015 · 03:46 UTC
Loved the mechanic. And great job explaining such a complicated mechanic without making me leave the game. (also bonus points for not having the user watch the tutorial each time they died) It kept my attention way longer than I expected. I loved playing this one. Great job!
DAT.NOT.MY.GAME!
29. Aug 2015 · 12:47 UTC
Nice concept!
Ulydev
30. Aug 2015 · 20:01 UTC
Great idea!
Evergreen Games
31. Aug 2015 · 05:14 UTC
Really cool idea! unfortunately its a bit buggy on safari. sometimes i glitch through the ground and die.
block97
04. Sep 2015 · 17:17 UTC
Cool game it was hard to transition some times between different perspectives. Really liked the music
Omiya Games
04. Sep 2015 · 19:42 UTC
I finally got the game working (unlike what appeared on the stream)! Just had to use Chrome instead of Firefox.

I had a tough time figure out that I had to jump off the platform when switching from top-down to side-scroller. As of right now, it looks like the level is generated regardless of where your meter of switching perspectives is at, frequently leading to unfair level designs. Additionally, I'm not a fan of the fact that in side-scrolling moments, hitting the side of a platform is an instant game over, despite there being a ground to land on below the wall. And the jump heights are not controllable in either mode, so I bumped into a lot of gaps that forced me to trip. It's pretty rough on the edges, to be honest.

I hope you work on it, though, because it's a neat idea. Just needs implementation tweaks.
Tselmek
06. Sep 2015 · 17:45 UTC
Really nice concept and nice music. It looks like the levels are randomly generated, I wish the whole thing was designed to give us some mini panic attacks and intensify the needs of keeping an eye on the bar. In the same idea, some obstacles, spikes or something of the likes would have been nice and spicy. Great game nonetheless that I'm eager to see further development of.
Jupiter_Hadley
13. Sep 2015 · 16:46 UTC
Really neat concept. I included it in part 29 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/s8htp2RZS7I