Perspective by ChuiGum
*Headphones Recommended*
This is my 7th Ludum Dare. If you were here for the last Ludum Dare, I made 'Frisbee Training' for the theme: An Unconventional Weapon. I do feel that I improve each time. This time, I kept everything very simple. I feel like this game is missing something but I'm not sure what. The best part about this game, is its concept, its mechanic. It's an Endless Runner I guess. It's not just a Side Scroller, and it's not just Top Down. It's both. You'll figure out what I'm talking about when you play.
Instructions: Z to Jump, Up and Down Arrow Keys to Move (When Top Down), and P to Pause.
As you can already tell, I didn't care for the theme this time. I usually do, but I already had an idea before hand.
I am still going to work on it. I especially need to work on the platform design, and the randomness. Make some more structures. Maybe I'll make levels? Maybe I'll add another endless mode where you manually switch the perspective? Who knows?
Either play it on the web or play it here, but put it in full screen if you're going to play it right here.
*Some people have been having problems saying that the Z key won't let you jump. I've tried it on multiple PCs and it's been fine for me. I'm not sure what the problem is though...? If that's the case then let me know exactly what kind of PC you're using.
And if you streamed this game on Twitch, let me know in the comments!
Follow me on Twitter: @ccolongames
Check out some other LDs or other games I've made at my Website: ccolongames.com
This is my 7th Ludum Dare. If you were here for the last Ludum Dare, I made 'Frisbee Training' for the theme: An Unconventional Weapon. I do feel that I improve each time. This time, I kept everything very simple. I feel like this game is missing something but I'm not sure what. The best part about this game, is its concept, its mechanic. It's an Endless Runner I guess. It's not just a Side Scroller, and it's not just Top Down. It's both. You'll figure out what I'm talking about when you play.
Instructions: Z to Jump, Up and Down Arrow Keys to Move (When Top Down), and P to Pause.
As you can already tell, I didn't care for the theme this time. I usually do, but I already had an idea before hand.
I am still going to work on it. I especially need to work on the platform design, and the randomness. Make some more structures. Maybe I'll make levels? Maybe I'll add another endless mode where you manually switch the perspective? Who knows?
Either play it on the web or play it here, but put it in full screen if you're going to play it right here.
*Some people have been having problems saying that the Z key won't let you jump. I've tried it on multiple PCs and it's been fine for me. I'm not sure what the problem is though...? If that's the case then let me know exactly what kind of PC you're using.
And if you streamed this game on Twitch, let me know in the comments!
Follow me on Twitter: @ccolongames
Check out some other LDs or other games I've made at my Website: ccolongames.com
Ratings
| Coolness | 63% | 3 |
| Overall | 3.03 | 558 |
| Audio | 3.56 | 103 |
| Fun | 3.14 | 381 |
| Graphics | 2.54 | 735 |
| Humor | 2.17 | 700 |
| Innovation | 4.14 | 21 |
| Mood | 2.85 | 563 |
| Theme | 1.32 | 952 |
No idea what the cause could be.
You should remove the 'Theme' rating parameter from your Rating entry. Since you are aware and have declared the game is not made to fit the theme, it will only help you improve the ratings for this interesting little game.
I had a tough time figure out that I had to jump off the platform when switching from top-down to side-scroller. As of right now, it looks like the level is generated regardless of where your meter of switching perspectives is at, frequently leading to unfair level designs. Additionally, I'm not a fan of the fact that in side-scrolling moments, hitting the side of a platform is an instant game over, despite there being a ground to land on below the wall. And the jump heights are not controllable in either mode, so I bumped into a lot of gaps that forced me to trip. It's pretty rough on the edges, to be honest.
I hope you work on it, though, because it's a neat idea. Just needs implementation tweaks.