All grown up? by Helen
Steve lives at his parents house. Can he delay growing up some more?
It's my first point and click adventure and my first compo :) So I totally underestimated the time. Sadly I didn't had enough time to add proper message handling and sound.
I used Unity, Rider and Illustrator to make the game.
How to play
- Movement - Left Mouse Button
- Confirm dialogue/message - Enter
- Show inventory - Tab
Edit: Fixed WebGL Build afterwords

Ratings
| Overall | 567th | 2.833⭐ | 26🧑⚖️ |
| Fun | 594th | 2.396⭐ | 26🧑⚖️ |
| Innovation | 545th | 2.646⭐ | 26🧑⚖️ |
| Theme | 554th | 2.896⭐ | 26🧑⚖️ |
| Graphics | 369th | 3.271⭐ | 26🧑⚖️ |
| Humor | 159th | 3.375⭐ | 26🧑⚖️ |
| Mood | 517th | 2.717⭐ | 25🧑⚖️ |
| Given | 34🗳️ | 38🗨️ |
Nice entry for your first compo :slight_smile:
I'm happy you played it multiple times :)
If I had more time I would add some other options to be more childish.
To slice the apples I had to add a knife. Then I thought: 'What if somebody tries to use it on the grandma?'
I used Unity and Rider and made the graphics with a super old version of Illustrator.
Before this ludum dare I made a couple of jams with my friends. This time we decided to take the challenge of compo and I'm surprised and proud I did it :)
I would challenge you to try to add sounds next time. It really makes a big difference to have at least a little feedback there. I have only recently started trying to do more of it myself.
My other suggestion would be to spend half your time on polish (whatever time you have) in which I would include graphics, sound and improving UI. It is really difficult for me because I always have more I want to build and often want to add more rather than polish. I feel it is a good benchmark for planning though.
Great job making a game solo in 48 hours!
My fear was to get lost in the graphics, so I would miss out the rest. Instead of sound I tried some stuff which I didn't use in the end.
Next time I should go for the "feature complete" plan. Implement a small feature with functionality, then create only the graphics and sound needed.
I would polish some areas related with the order of drawing of elements (sometimes the door draws in front of the character), and also the UI to do actions with objects.

@coatline When I played while developing the game, I always smashed enter when a text message was shown. So I didn't recognize it could be a problem. Thanks for mentioning it. I think I should hide the message when clicking somewhere else.
@melon-spirit Thanks for your feedback! First my idea of the rooms was another one where the player wouldn't look like he was flying. But then I hadn't enough time to draw nice backgrounds, so I also had no time to restrict the movement. Thanks for mentioning the bug. I think you can go further when you hide the message by hitting enter. Then you can give her an Apple. She'll say that she needs slices. You can combine apple and knife in your inventory by clicking on the hand icon of both. Then finally you can give her an Apple slice and the game is finished.
Thanks to all for playing! :)