Apo K'Lypse IV by Magic_mike
Apo K'Lypse IV
Lore
While you were going through a long journey aboard your space ship, you crashed on a wonderful planet. Recently, meteors started to fall endlessly. You have tried everything so far, you even constructed an ice station to cool the planet, but there is nothing to be done. It's a tragic decision for you, who loved this new place, but now it's an emergency. You HAVE to leave, and you know that you won't be able to save the planet.
Your spaceship contains everything you need to get repaired, now you have to collect the last materials to finally escape the planet.

Gameplay
Collect materials by searching it all around the planet : - Get metal scraps to unlock power-ups and repair your space ship. - Bring ice shards to the ice station, it's the only way for you to delay its explosion.
Hitting a meteor or the lava will make you lose all your loots.
Your spaceship contains different power-ups that will help you through your escape. Don't understimate the apocalypse.
Authors:
- Magic_Mike - Developer.
- Aiyn Skriban - Musics and sound design.
- Anekitous - Developer.
- Dragon_mouche - Game Designer.
- Aliou - Artist
Controls
- Move using "A" and "D" or directional arrows.
- Jump with "Space"
- Interact with the Rocket and Ice Station with "E"
- Pause menu with "Escape" or "P"
Known bugs
-Sometimes you can't jump when on the planet. No fix known, it last for a second.
Post jam version
/!\ This is not our jam submission
We improve slighty the version with the feedbacks, if you want to see how the game evolved, or want to play the game without voting, you can play this version: https://magik-mice.itch.io/apo-klypse-iv-2
Jam submission
| Link | https://github.com/Schoenbm/JAM2022 |
| Link | https://magik-mice.itch.io/apo-klypse-iv |
| Original URL | https://ldjam.com/events/ludum-dare/50/apo-klypse-iv |
Ratings
| Overall | 970th | 3.308⭐ | 28🧑⚖️ |
| Fun | 669th | 3.404⭐ | 28🧑⚖️ |
| Innovation | 830th | 3.173⭐ | 28🧑⚖️ |
| Theme | 300th | 3.98⭐ | 27🧑⚖️ |
| Graphics | 1220th | 2.635⭐ | 28🧑⚖️ |
| Audio | 583th | 3.365⭐ | 28🧑⚖️ |
| Humor | 1059th | 2.196⭐ | 25🧑⚖️ |
| Mood | 960th | 3.231⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 37🗨️ |
Only feedback would be to not throw rocks where you buy the upgrades, cause they hit you when you finish, and the upgrade screen doesn't disappear until some seconds if you missclick and press scape or whatever instead of 'E', so you're super vulnerable.
Thanks for your feedbacks guys !
I think the progress of the game / ui was a bit inconclusive.
Nice to see circular gravity!
Nice work overall, thanks for your submission!
Only thing I'd give as feedback is to improve the platforming a bit. Just giving the player a "regulable" jump (like, letting go of the space bar early makes it so you don't jump as high) would make a huge difference I think.
The gameplay was simple enough for me to understand quickly what to do without reading the instructions, which is nice :), while still being interesting and fun.
As others have mentioned, the jumping feels slightly wonky, which for a platformer isn't great. However, that should be easily remedied by tweaking some values and adding some coyote-time.
Also, the programming was obviously the focal point during development, so the art is quite basic. This is especially noticeable in the UI, as it took a while for me to understand what the point of the ship was.
Overall, I really like the game. Good job.
I saw that you mentioned a post jam version in another comment and I'm really glad that you're planning on doing that because I think this has a lot of potential. If I were to make a few small improvements for the post jam version, I would add a health bar for the planet to make it more clear how close to death you are (Although the changing background indicated this fairly well). Also fix the player stuttering in the camera. I would also add a button to confirm a purchase as navigating the shop menu using the mouse is reliant on the player already knowing what the upgrade does.
@Tankou i agree, i tried to implement a camera that allows to always an optimal vision on the scene, but the downside is a kinda motionsick effect, i'll look into that
@starboihooch Wow thank you! We are really happy that you enjoyed the game! Thanks for the feedback, the shop has already been improved.
Thank you all for the feedbacks!
As far as the overall platforming experience goes I think it could've been a bit better if there was a way to drop through platforms or limit my jump height by pressing the button less - in the end when I upgraded myself fully I had difficulty lowering down to the ship while also dodging meteors!