Run Fast! by Crimsonshade
This game is made for Ludum Dare Game Jam number 50. The theme of the jam is Delay the inevitable. In this game, the theme is observed as follows: The player could die at any second, and to delay this, the player must take several crystals on the way to the hospital.
All game content was created by myself.
If you want to see more from me, click this link to follow me on my social media you can also find the source code from the game on this Github page!
Ratings
| Overall | 1156th | 3.114⭐ | 24🧑⚖️ |
| Fun | 860th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 1345th | 2.364⭐ | 24🧑⚖️ |
| Theme | 1130th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 1206th | 2.682⭐ | 24🧑⚖️ |
| Audio | 858th | 2.773⭐ | 24🧑⚖️ |
| Humor | 763th | 2.816⭐ | 21🧑⚖️ |
| Mood | 1296th | 2.579⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |
I haven't created a lot of levels, cause I hadn't much time left, because I tried to implement a moving platform to use it in the levels as well, but I can't finish it in time... That's the reason why there aren't that much levels.
Also the grafics are very plain. Yes. I absolutly agree. I tried to paint something, but nothing looked that good in combination with each other, so I tried to make the best out of what Unity gave me!
But anyways thanks for the feedback!
The platform mechanichs themselves could be improved but worked really well and felt nice to use.
The story was quite original and funny at times.
There could have maybe been a little more levels but apart from that your game is really fun.
The movement and jump controls could have been better (like others already said). Also, since the game is very "try, fail, try again"-style, a shortcut for restarting the level would be practical, and the menu should be usable via keyboard.
Another small thing: When entering the next level, the timer immediately starts. This makes sense ingame since you need to hurry to the hospital, but from a player's perspective it would be a bit more pleasant if the timer was delayed until the first key press.
If there was an update with some of these improvements and some more levels, I'd play it again. :)
It's a correct game, it's using the theme at a very basic level, I think one thing that would make it a little less frustrating is having a key to restart the level and not having to switch to the mouse to click on restart when you lose ^^