Time DashKing by Tryston

Controls:
Left Click- Dash
Right Click- Ax Throw
W, A, S, D- Move
You are DashKing.
DashKing is a Viking who ventures into the dungeons to find and rescue an alluring Hot Viking Woman! Find your way through the dungeon by throwing your ax and dashing into your enemies to kill them. Be sure to fend off these deadly
creatures to delay the constant countdown! If the countdown reaches 0, you will die an unfortunate death...

Resources:
all assets were made during the jam
tools used: Unity, Pixelart Studio, Photoshop, Bosca Ceoil, sfxr, Audacity
Credits:
Tryston Minsquero: Programmer and Project Manager
Michael Bettes: Game and Level Design
Aparna Manoj: Character Art, Prop Art, and Character Animation
Pauline Le: Tile Design, UI Art, and Sound Effects
Kameron Thrasher: Game Soundtrack
Known Bugs:
- Throwing your axe when on a wall throws it out of the level. Can get it back by going into another room. If you do it in a room with enemies (including tutorial room), you will have to die/reset.
Ratings
| Overall | 638th | 3.565⭐ | 25🧑⚖️ |
| Fun | 229th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 449th | 3.543⭐ | 25🧑⚖️ |
| Theme | 1233th | 3.022⭐ | 25🧑⚖️ |
| Graphics | 1083th | 3.043⭐ | 25🧑⚖️ |
| Audio | 796th | 2.935⭐ | 25🧑⚖️ |
| Humor | 699th | 2.917⭐ | 20🧑⚖️ |
| Mood | 977th | 3.214⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
I also lost my axe e few times (twice I was standing next to a wall and shoot it parallel to it behind some barrels, and it glitched out). But in the next room the axe always returned.
All in all, well done
Good job :thumbsup:
Thank you so much! We really appreciate it and glad you enjoyed it. Original concept was thought of by @michbet and refined by the both of us.
@malero @noskro
yea I need to do a check to not throw if the axe is in the wall so it just throws it outside, sorry if this makes you have to reset. Going into another room gives it back though, so just try not to do it in the tutorial room or an active room.
@nathan-evans
No the levels are not procedural, handcrafted and designed by @michbet. There is an end, 5 upgrades, and a secret boss.
Once I managed to throw the axe through the wall, however it respaned when I went through the next door.
All in all a great game.
Art was simple but cohesive, and the music/audio fits well.
Nice work!
Sometimes retrieving the axe felt a little finicky. Maybe increase the pickup radius a bit or introduce some kind of summoning where you cal let the axe fly back to you (a bit like thors hammer in marvel)
I am also a big fan of the pixel art animations you drew. They look great!
One thing I would have wished for is a time freeze when things are explained to you. In the first room that is already the case. But when the red rooms were explained while I could see the clock ticking down it felt really frustrating.
The ax has a way of being thrown through the wall where you cannot go to retrieve it. I lost mine in the little cauldron when you first start to play
Great job on this one
Overall a very solid and fun game! Great job!
I was streaming my playthrough of your game, here's a recording in case you'd like to see it https://youtu.be/1s0mnrLO_ak
I kind of feel like controller twin-stick or even just aim and aim dash in direction of movement controls to remove the mouse from the equation would result in a control scheme that feels more comfortable and natural for me. Game felt good but a little too hard, I wish I could have seen more of the upgrade content.