Not Today! by AlexDaCxt
Harold has lived a wonderful life and has done many fabulous things. He has been putting off dying, and the grim reaper is fed up. This is my first submission and I only used about half the time. But everything in the game is original! I used asperite for art, bfxr and audacity for sound effects, and bosca ceoil for music, also I used the unity game engine.
| Unity WebGL | https://alexanderchatham.github.io/LudumDare50/ |
| Link | https://github.com/alexanderchatham/LudumDare50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/not-today |
Ratings
| Overall | 365th | 3.34⭐ | 27🧑⚖️ |
| Fun | 231th | 3.52⭐ | 27🧑⚖️ |
| Innovation | 490th | 2.86⭐ | 27🧑⚖️ |
| Theme | 310th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 430th | 3.12⭐ | 27🧑⚖️ |
| Audio | 263th | 3.3⭐ | 27🧑⚖️ |
| Humor | 71th | 3.76⭐ | 27🧑⚖️ |
| Mood | 319th | 3.229⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 26🗨️ |
Really liked the transitions and the frogger vibes, this arcade games are my jam.
Cool style with simple gameplay, wanna keep playing.
Potential improvements: it seems like there are a few different pixel scales being used (tiles, cars, death guy, time, text boxes, etc.), so see if you can settle on a single lower resolution/grid to prevent the different sizes from clashing. It could also be nice to have some sort of transition between rounds, perhaps with widening roads that you have to cross in less time or something?
The music is appropriately tense and I like that you string the levels together and make them harder but let me keep going until I die (in keeping with the theme!)
As people commented, it's a great way to use Frogger's mechanics. The humor in the death lines and the use of different phrases when cars pass very close gave a special touch.
I loved the song, it created a tension without taking away the mood.
Congratulations!
I haven't played a frogger like game in a long time, thanks for making this game.
Nice work.