Reversary by AploveStudio

A reverse boss battle action platformer where you play the role of adversary. See that big guy? That's you.
Use your massive sword, your wide variety of magic, and your superior physique to squash them to a pulp. Unfortunately for you, however, they come back for more. Defeat the protagonist as many times as possible before they defeat you. Perhaps the two of you could learn something about each other?
| Newgrounds Page | https://www.newgrounds.com/portal/view/project/1859416 |
| Itch Page | https://aplovestudio.itch.io/reversary |
| Original URL | https://ldjam.com/events/ludum-dare/50/reversary |
Ratings
| Overall | 33th | 4.281⭐ | 59🧑⚖️ |
| Fun | 218th | 3.816⭐ | 59🧑⚖️ |
| Innovation | 28th | 4.272⭐ | 59🧑⚖️ |
| Theme | 46th | 4.345⭐ | 60🧑⚖️ |
| Graphics | 24th | 4.655⭐ | 60🧑⚖️ |
| Audio | 84th | 4.123⭐ | 59🧑⚖️ |
| Humor | 56th | 4.254⭐ | 59🧑⚖️ |
| Mood | 29th | 4.417⭐ | 56🧑⚖️ |
| Given | 36🗳️ | 5🗨️ |
The supplementary lore doesn't make sense to anyone who hasn't read your entire body of work, but it doesn't really matter to these two characters, as it provides a topic of conversation to build trust over.
Plus the premise of the gameplay was interesting. I didn't think you had it in you.
And should mention artstyle and music. Beautiful
I can only notice that the game is a little slow for me
.... let's hope Paige doesn't forget to ask Empress to give Xora a raise.
Ahem, back to game, this reversed role is awesome. Glad to know that Xora could vary his/her magic attack allowing different tactics against Paige.
The gradually fleshed out dynamic between the two, from knowing that eventually the hero was gonna win to the two becoming frenemies was done perfectly.
Great job :)
It's incredible, that this amount of work was done in that small period of time! Big kudos
One more thing: Please update the game with a story mode later. I want to see, how the relationship between the two evolves, without worrying about being killed by Paige.
Very cool and interesting reverse concept. The animations of the boss (us) is on point and the total aesthetics are very very eye-pleasing! Also, I like how it gets progressively harder.
Sound effects are really nice, music was just okay. It's impressive that you managed to pull off a decent boss fight on a 72 hours timeline. Congrats!!
Bad things:
The responsiveness is not that good unfortunately. I understand that one action has to end in order to begin a new one, but I think it takes way too long to give you access on your next move. Sometimes controls don't response (especially on left-right movements) even when there was no action before. Small tweak will make the game way more enjoyable!
Too many dialogues :P Providing dialogues at the start of every combat makes sense and it's funny at first. After a while though, I ended up skipping them because I wanted to play, so it's a pity that your writing work has to be skipped because of the game's repeatability. The skip option is always good though, so it's a minor issue.
Overall, great submission, fun game and has a lot of potential! I enjoyed playing it, keep it on!
Really, REALLY well done. I hope more people play and leave ratings.
There was good combat depth for the amount of controls you gave the player. I hadn't expected jump and magic to be wielded in several ways but the game system ended up allowing for that.
I was aiming for level 20 but got killed at 19
I love that when I was in low health the music and the attacks changed, it sure makes you feel like a Boss(no pun intended).
I died at level 15 and I feel that Paige really learn something from Xora. Maybe in a future game, I would love to see an alternative in which both Paige and Xora fight the Empress. Overall a Must Play on this Ludum.
Super great entry, loved it.
Gameplay
https://youtu.be/h7PkP9LaTcw
I only realized at the end that I could do different types of magic.
I'm guessing the "slowness" was intentional, being that I am a giant boss.
The one complaint I would have is that the camera seems to move with the hero, rather than with my character. A bit jarring at times when I am pushed offscreen.
i found the melee attack to be very unreliable, rarely actually making contact. it seemed to me like it never hit all the way to the ground. also, it was a bit unintuitive at first that i couldn't turn around without jumping or attacking. i guess it makes sense, because i might want to backup without turning my back on paige, but i found myself several times wishing i could turn around right away, and paige was going back and forth so it was hard to stay facing her. but, i suppose that's pretty common behavior / strategy for a dark souls boss, so i guess its quite fitting!
i made it to level 16. at that point, it seemed like there wasn't any more unique dialogue, so i just let paige kill me without doing anything. that was actually a pretty interesting experience. as i just sat there, so did paige, for like 30 seconds. then she attacked me a few times, and then just sat there again. in the end, it took her quite a while to defeat me, with a few pokes in between long periods of just standing there doing nothing. it was rather emotional experience, it felt like in the end, she didn't really want to kill me, and i didn't want to kill her. i don't know if this was intentional or not, but it was very moving.
i found that my best strategy was backing myself into the right hand wall and use ranged attacks. paige didn't seem to do very well with that, it seemed like she was pretty confused about where to find and attack me:

thank you so much for such a wonderful game!