CinderWoods by kirypto

Welcome to CinderWoods… You will burn. The only question is - how long will you survive?
CinderWoods is about surviving the oncoming forest fire as long as possible. Just running away is not a good option. Harvest resources of wood and stone and use them to construct fire barriers to give yourself a momentary reprieve, by slowing the spread.
Barriers require 2 wood resources and 1 stone resource to build. Manage your resources by keeping a close eye on the counters… don’t get caught without a barrier to get behind. Get a higher score by delaying the inevitable. The longer you make it and the less fire there is, the faster your score climbs.
Stop. Drop. And run!




Attribution: - Music and sound effects from GameDev Market [https://www.gamedevmarket.net/] - Additional sound effects from Zapsplat [https://www.zapsplat.com/]
| Link | https://kryogenicamusement.itch.io/cinderwoods |
| Original URL | https://ldjam.com/events/ludum-dare/50/cinderwoods |
Ratings
| Overall | 682th | 3.535⭐ | 45🧑⚖️ |
| Fun | 543th | 3.512⭐ | 45🧑⚖️ |
| Innovation | 760th | 3.244⭐ | 45🧑⚖️ |
| Theme | 335th | 3.953⭐ | 45🧑⚖️ |
| Graphics | 989th | 3.256⭐ | 45🧑⚖️ |
| Humor | 554th | 3.146⭐ | 43🧑⚖️ |
| Mood | 937th | 3.25⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 67🗨️ |
It was a fun experience to play it
My idea was also about stopping an exponentially growing fire so feel free to check it out if you want to see a different take on the concept.
Anyway, great job and good take on the theme!
The placement of the blocks was antagonistic for me, but I think there may be a point to that in a game about trying to delay forest fires!
I found myself just "playing" the game instead of trying to analyze it for a bit, which I think means huge success. :D
Well done!
One piece of feedback would be to put the controls on the Title Screen before you start playing. The first time I played I was so focused I didn't see the info on the side, and wouldn't have time to read it anyways with how fast things start.
One piece of feedback would be to put the controls on the Title Screen before you start playing. The first time I played I was so focused I didn't see the info on the side, and wouldn't have time to read it anyways with how fast things start.
In some situations the movement was a bit buggy.
The instant death is fitting but a bit sudden in combination with the discrete map movement.
+1 Humor for the Wilhelm scream as well!
But it become too easy when I know how to play.
I want to see some new thing, but nothing comes.
Maybe the tree can burn(but need two turn) can make the game harder.
would be nice to have a tutorial before im thrown in i need my handholding
i feel like the game is too hard right off the bat (im very bad at this game if you couldnt tell lol)
walk animations and some effects when collecting would be nice but i understand that that's hard to do in 72 hours
it also feels like the grid isnt necessary and kind of takes away from the graphics
placing barriers where you want to is a bit challenging
verdict: some polishing & balancing tweaks and this could be an excellent mobile game :D
The one thing that felt off to me was the player movement. I feel like if each resource can only occupy a single tile, and the fire can only occupy a single tile. I expected the player to only move in whole tile increments. Most of my deaths were caused because I wasn't quite precise enough and a little bit of my head was sticking in to a tile it shouldn't have been but, maybe that just because I am bad at games.
Thanks for this game it was a ton of fun... I think I might play it between 1 and 10 more times before I move on to another game.

As @Yellowscope said, the game is tile-based, so the movements should also be tile-based. The hero should occupy only one tile. When I press a key, the hero should move exactly one tile in the specified direction. For the difficulty balancing, you could add a little movement cooldown between each moves, if needed.
Sometimes, my position is exactly between two tiles. When I hit the space bar, the resource is not taken, and I stay blocked.

The problem is solved by just going a little up or down. But in the urge of building barriers and evading fire, I have no time to handle these movement glitches. These glitches would solve themselves if the game was entirely tile-based.
It's hard to lay barriers where I want to. The barrier is put in the direction I'm facing. Usually, I place barrier between me and the fire. So I have to move slightly toward the fire. Sometimes, this little move makes me step on the next tile, and exactly at the same time, a fire is generated on that tile and I die. Laying barriers should be done by pressing the "B" key + the direction key where I want to lay it. So that i don't need to make a slight move. This problem is more or less related to the not-entirely-tile-based thing.
The fire spreads quite rapidly, which is a choice of difficulty that I have to deal with. But the fire spreads without any warning. Very often I was at a distance of one or two tiles of the fire, and it immediatly spread to the tiles where I am. It's rather frustrating, it gaves me the feeling I died because of unluck and randomness, not because of lack of attention. Maybe, some seconds before the fire propagates to a new tile, you should show little harmless flames on the tile. So that I know I have to quickly go away of it.
Speaking of fire, does it spread diagonally ? It seems so, but I'm not sure, as it's really fast for me.
The sound is great, and we all love Whilhelm sound. But the sound played when a barrier is laid is too long. Hammering noises that lasts about 2/3 seconds, whereas we sometimes lay more than one barrier in one second. It sounds weird and it can break the concentration.
The score calculation is well-thought. It is quite simple to understand, but it can provoke an "emerging behavior", where we are driven to contain fire as much as we can, to have more clean tiles that generate points, instead of just running away to survive as long as we can.
All right... Just one more game, even if the movements are unpractical... See you next time !