{"author_link":"\/author\/killedbyapixel\/","author_name":"KilledByAPixel","author_uid":"2075","comments":[{"author_name":"snakezito","author_uid":"45687","time":"Aug 24, 2015 @ 2:39am","epoch":1440383640,"text":"Pretty fun game.\r<br\/>As for critisism, i just think that it feels too floaty, i understand it is supposed to be like that but i just think it was a little bit much."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 25, 2015 @ 1:50am","epoch":1440467100,"text":"snakezito Thanks, I agree on that. Need to polish the platforming more."},{"author_name":"Lucho9","author_uid":"52094","time":"Aug 25, 2015 @ 3:44am","epoch":1440473940,"text":"i didnt like the movement, but the destruction yes i do"},{"author_name":"Ryusui","author_uid":"12635","time":"Aug 25, 2015 @ 4:15am","epoch":1440475800,"text":"I got to high-five the top off of a building. Good times. :3"},{"author_name":"MiniBobbo","author_uid":"22584","time":"Aug 25, 2015 @ 5:18am","epoch":1440479580,"text":"This looks great.  It is what I wanted Rampage to be.  I liked the attacking helicopters also.  \r<br\/>\r<br\/>Controls are loose.  Sometimes I had trouble with the helicopters because the buildings were in the way, but that's just me."},{"author_name":"irwatts","author_uid":"56905","time":"Aug 25, 2015 @ 2:34pm","epoch":1440512940,"text":"Jumping into planes is awesome! Player health could be messaged a little more visibly and movement floats around some when trying to make sharp turns, but jumping into planes and pulling down buildings is sweet!"},{"author_name":"Tuism","author_uid":"35114","time":"Aug 25, 2015 @ 4:53pm","epoch":1440521280,"text":"So, what I really wanted to play, was as the jets. And the wobbly buildings are rad. But the monster didn't feel particularly fun. Those jets though!"},{"author_name":"Joror","author_uid":"15925","time":"Aug 26, 2015 @ 11:32pm","epoch":1440631620,"text":"Cool physics &amp; visuals! Game needs a scoring \/ health display mechanism or something though... missing a 'goal'. :) But still had fun collapsing buildings and looking at the pwetty fighters."},{"author_name":"ChosenCharacter","author_uid":"21666","time":"Aug 26, 2015 @ 11:34pm","epoch":1440631740,"text":"I wasn't quite sure what I was doing, to be honest.\r<br\/>\r<br\/>I like the effects you did, and the random generation was nice, but what exactly was my objective? Why wasn't it communicated clearly in game? Why were the buildings spontaneously combusting?\r<br\/>\r<br\/>I also felt like I just didn't have any control of the monster, having the jump AND grab button as the same key, as well as a super high, slippery, jump that I couldn't control the height of made the game really hard to play.\r<br\/>\r<br\/>It's actually a creative approach to the monster smash game genre, though, and I liked the audio and again - the effects were gorgeous. I just wish you could update this and add in variable height jumps, separate the keys, and add a bit more control over your momentum."},{"author_name":"veoviscool12","author_uid":"57463","time":"Aug 27, 2015 @ 12:43am","epoch":1440635880,"text":"Platforming is a little floaty, and I wasn't exactly sure what the difference between jumping and grabbing was. Having jump and attack on two separate buttons could help. But very nice otherwise, nice Rampage twist."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"Aug 27, 2015 @ 2:31am","epoch":1440642360,"text":"Thanks for the comments so far, getting some good feedback. I guess I really screwed up the platforming mechanics. Thought maybe the lowered gravity would help with sense of scale, but needs better jump\/air control. I combined the jump and grab button to try to simplify."},{"author_name":"Reallysketchy","author_uid":"56083","time":"Aug 27, 2015 @ 3:30am","epoch":1440645900,"text":"The jumping is a bit floaty and I wish there was a health bar, but otherwise really great idea, well executed."},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 27, 2015 @ 6:00am","epoch":1440654900,"text":"Fun! Very floaty, but the movement is nice and fast."},{"author_name":"Aumni","author_uid":"42308","time":"Aug 28, 2015 @ 12:02am","epoch":1440719820,"text":"I don't know why but this was one of the most satisfying game to play :P Just destroying stuff and seeing the flame effect was cool. Awesome work!!"},{"author_name":"CrazyMinnowStudio","author_uid":"56101","time":"Aug 28, 2015 @ 3:31am","epoch":1440732360,"text":"Really fun game and those sounds brought me right back to the days of Defender and Joust. I'd love to see a future release with a bit more control and visual polish. Great job!"},{"author_name":"derr","author_uid":"55643","time":"Aug 28, 2015 @ 1:35pm","epoch":1440768600,"text":"I actually like the floaty mechanics. It makes you think twice about your next move and you really have to observe those pesky jets. Fun game!"},{"author_name":"xvw","author_uid":"57278","time":"Aug 29, 2015 @ 7:42pm","epoch":1440877020,"text":"Ut is easy to survive ... if we do not destroy buildings. But I really struggle to destroy all and avoid getting burnt \/ shot. :)\r<br\/>\r<br\/>Congratulation for the physics and graphics!\r<br\/>\r<br\/>I liked to jump right in the planes. :)"},{"author_name":"Interface","author_uid":"42145","time":"Aug 30, 2015 @ 3:59am","epoch":1440906840,"text":"Nice game. I'll have to come back and play your after jam version when I get a chance."},{"author_name":"Saf","author_uid":"27438","time":"Aug 30, 2015 @ 4:00am","epoch":1440906900,"text":"great entry! City destruction sandboxes are always fun :)"},{"author_name":"mahalis","author_uid":"46778","time":"Aug 31, 2015 @ 12:15am","epoch":1440979800,"text":"This is really well done! The mechanic is simple but it works great, and there are a couple of really nice touches of visual polish like the airplane trails and squished-people effects. Lots of fun to mess around with, and room for strategy too. Great job!"},{"author_name":"PowerSpark","author_uid":"38755","time":"Sep 1, 2015 @ 6:03am","epoch":1441087080,"text":"This is fun! It's really hard to stay alive for me."},{"author_name":"Biruts","author_uid":"25209","time":"Sep 1, 2015 @ 8:01pm","epoch":1441137360,"text":"Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy."},{"author_name":"freaknarf","author_uid":"46874","time":"Sep 2, 2015 @ 6:58am","epoch":1441176780,"text":"RAMPAGE !\r<br\/>It seems we have some commons references and gameplay elements :) \r<br\/>Cool game, i liked building physics +design ; airplanes are very good looking too.Player's physic is a bit more weird, and i often go out of screen ... \r<br\/>Good idea with electricity !\r<br\/>This could be very fun and destructive with some polish !"},{"author_name":"roaringcatgames","author_uid":"58120","time":"Sep 3, 2015 @ 11:18pm","epoch":1441321980,"text":"Good use of particle effects. It was fun just &quot;hulking&quot; around climbing the building blocks. Plane explosion was a nice touch.\r<br\/>\r<br\/>Good entry!\r<br\/>\r<br\/>-Loi LeMix"},{"author_name":"Nurbs","author_uid":"3938","time":"Sep 4, 2015 @ 12:12am","epoch":1441325220,"text":"Neat little physics game, I think the fire is both your greatest ally and your worst enemy because it's the best way to get rid of the building but it'll kill ya good."},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Sep 5, 2015 @ 1:36am","epoch":1441416660,"text":"Nice game, liked the way you used physics aspects for the building destruction, controls were a bit floaty but with such a big time limit always hard to get everything right. Liked the rampage feel and the airplanes worked really well."},{"author_name":"pavel_insight","author_uid":"46567","time":"Sep 6, 2015 @ 10:04am","epoch":1441533540,"text":"Simple and addictive. )"},{"author_name":"nihilaleph","author_uid":"49665","time":"Sep 10, 2015 @ 12:59am","epoch":1441846440,"text":"Great effects! The sky, the fire, the smoke, the lights, the airplanes are awesome! It's really fun to just rampage about and destroying planes~\r<br\/>The controls do feel a bit weird, since the monster can jump so high (even people jump very high!). The buildings being blocks connected I found a bit weird, but still it worked well. The fire causing damage made the game difficult, since you can't just wreck everything mindlessly (can't say if it's good or bad). Maybe it could cause a little less damage? Audio is quite basic, but it gets the job done. Oh I would also make the people smaller xp And they could get squashed instead of piling up, but I guess that's just details.\r<br\/>Anyway, awesome work!"},{"author_name":"Jelinib","author_uid":"54894","time":"Sep 10, 2015 @ 2:09am","epoch":1441850640,"text":"Nice building destruction simulator! The graphics style was also simplistic yet quite moody. Lots of nice particle effects too.\r<br\/>\r<br\/>It felt a little unnatural how I'd sometimes launch into the air if I was climbing too fast. Monster needs more weight! But overall I liked it. Well done game!"},{"author_name":"OccultOne","author_uid":"56014","time":"Sep 11, 2015 @ 10:00pm","epoch":1442008500,"text":"I actually had quite a bit of fun with this, but I'm a sucker for destroying cities... The controls weren't quite what I wanted to play with, but it was very satisfying to play."},{"author_name":"yuigoto","author_uid":"50909","time":"Sep 14, 2015 @ 1:42am","epoch":1442194620,"text":"Looks like a mix of &quot;rampage&quot; and some 80's arcade games, it's simple and fun, even though you said it's more like a rough sketch. It took me a while to realize the fire causing damage though. XD\r<br\/>\r<br\/>The procedurally generated buildings add a nice touch to the game too. \r<br\/>\r<br\/>I'd like to see this game on an arcade cabinet. :P\r<br\/>\r<br\/>+1 because of your own engine! It's really nice to see this kind of work! I'm not much of a coder lately (too much time doing PHP at work), so I'm always impressed by custom engines :P."}],"images":["ld33\/2075-160cf95e0db3aa2c05287dc49f5a9998.jpg","ld33\/2075-e3a3b7d9a2cfdecdb4941bc90861ab79.jpg","ld33\/2075-485adfcbb26e3c75ef1c94a1e9772a30.jpg","ld33\/2075-a197e8934b3db824d23b8898f60224ab.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/42191645\/TheMonsterIAm_LD33.zip","text":"Windows"},{"url":"https:\/\/sourceforge.net\/p\/frankengine\/code\/HEAD\/tree\/branches\/LudumDare33\/","text":"Source"},{"url":"https:\/\/www.youtube.com\/watch?v=ujo75MUfiEM","text":"YouTube"},{"url":"http:\/\/frankforce.com\/?p=5041","text":"Postmortem"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/42191645\/TheMonsterIAm.zip","text":"Post Compo Latest Version"}],"metadata":{"g_key":"8266","g_author":"2075","g_event":"LD33","g_eventkey":"29","g_subevent":"COMPO","g_urlkey":"8299","g_title":"The Monster I Am","g_status":"UCHK1","g_place":"209","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/2075-shot0-1440379312.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/2075-shot1-1440379312.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/2075-shot2-1440379312.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/2075-shot3-1440468300.png-eq-900-500.jpg"],"text":"What starts as another boring day ends in chaos as you transform into a monster and destroy the city.\r\n\r\n* Controls *\r\n\r\nGamepad recommended\r\nWASD - Move\r\nSpace - Jump\r\nHold Space After Jumping - Grab\r\n\r\n*How to Play*\r\n\r\nJump and grab buildings. \r\nRapidly press the Jump button to climb faster\r\nAvoid fire, it will drain your health.\r\nYour health indicator is how bright you are.\r\nYou heal automatically over time.\r\nDestroy all the buildings to advance to the next level.\r\nThere is no ending to the game though I usually die after a few cities.\r\n\r\n* Concept *\r\n\r\nThis is really more of a rough sketch then a game. Trying for a combination of old black and white monster movies with some Rampage. Added in color for effects and the player to make it more readable. \r\n\r\nI thought it would be fun to make randomly generated buildings that were destructible in a very realistic way. This really pushes the limits of Box2d because each block is a fully active physics object which allows buildings to sway without breaking, so hopefully it runs well enough on slower machines. \r\n\r\nThere's also a simulation for fire which spreads to neighboring blocks, and electricity that allows the lights to properly turn off when electricity cant' reach them. I added tiny people to kill to help with sense of scale and reinforce the evilness of what you are doing.","title":"The Monster I Am"}