Somnokid by Saturnyoshi

Somnokid is a unique shmup/platformer hybrid in which you must construct the stage before platforming and battling on it. Stave off your nightmares by slaying monsters, then survive on whatever ground you could build in time!
Each stage, your powers of flight will inevitably be removed - but you can delay this by defeating enemies and getting combos to give yourself the best chance of survival.
Features:
- 25 Levels of precarious combat
- 18 monsters haunting your dreams
- An original soundtrack
- Controller Support
- High quality pixel art graphics
Controls:
- WASD/Arrow keys - Move
- Z/Space - Jump
- X/Shift - Fire
- Esc - Pause
Credits:
- sarn - Programming
- orisghost - Art
- Snakeblock - Art
- valentines - Art
- jordy - Art
- NotYourSagittarius - Art
- JonTheRealJon - Art
- squp - Level Design
- Shrombus - Level Design
- tup - Music, Sound, Art
- RENREN - Music
Game design by everyone involved.
The OST can be found here.
| Link | https://team-bugulon.itch.io/somnokid |
| Link | https://team-bugulon.itch.io/somnokid |
| Original URL | https://ldjam.com/events/ludum-dare/50/somnokid |
Ratings
| Overall | 72th | 4.121⭐ | 64🧑⚖️ |
| Fun | 205th | 3.831⭐ | 64🧑⚖️ |
| Innovation | 151th | 3.887⭐ | 64🧑⚖️ |
| Theme | 987th | 3.387⭐ | 64🧑⚖️ |
| Graphics | 59th | 4.548⭐ | 64🧑⚖️ |
| Audio | 46th | 4.234⭐ | 64🧑⚖️ |
| Mood | 163th | 4.042⭐ | 62🧑⚖️ |
| Given | 18🗳️ | 23🗨️ |

Had a lot of fun playing it. Solid entry, good job. :heart:
I had to go to sleep but I couldn't stop playing before beating it. It's like the opposite of your game.
It also took me like one hour to finish it.
Good job ! Good night !
Loved playing the game, but I'll have to play through the rest later on.
Great art too!
Really interesting strategy to try to pick apart. I am assuming the safest way to play the game is to clear all the blocks before going into platforming mode. Since it's LD though, I tried to be as quick and efficient as I could be, foregoing a lot of the combat blocks.
I thought this was a fun tradeoff to try to juggle. You get less real estate to play with, but a lot of time gained from not having to fight as many things in shmup-mode. I could see this leading to a lot of replayability as the player experimented more what what types of platformers they liked to use on various stages. Of course, once things got hard things changed where it was more a puzzle and you were trying to find a good setup for you to complete it.
The forced mode switching is a neat mechanic in general that I don't see very often. It makes you think about the stage in 2-dimensions. That is, as you are filling the blocks you are consciously thinking about how the platforming section is gonna go once it's complete. This adds to some mental depth to the game.
This was a hectic game that was worth the play, great job on the execution! Also, gratz on sustaining such a large dev team. Must've taken a good amount of practice to get there :)
I didn't quite like the gameplay, but thats just personal preference.
The sound, art and everything else was just close to perfect :D
Love the art. Really wish I could play with a game pad (only because I suck at platformers with keyboard).

Can I say I dislike something about this game? Nope... Will I be able to finish it without taking damage? Well that's a question to be answered later :)
I haven't heard of Team Bugulon until this jam, so I was blown away by the meticulous care and detail of the gameplay, the graphics, the audio (especially the audio and pixel art), the level design, and the UI and structure of *Somnokid*, especially within 72 hours, which is quite the feat! This game I wouldn't hesitate to replay again if I had the time, but I ended up stopping at the second level.
From what I just played, the tutorial levels were well-planned, and started off simple. That is, until the player character lost their ability to fly and the ghosts came out! This part was quite tricky, but the challenging parts, I can say, was one of the aspects that made the game shine!
As for how the theme fit into the game, the flying mechanic was the feature that one had to keep before the inevitable, the ghosts, entered. No critiques, or nitpicks, I have for this entry for now, but it is a gem!
Congratulations to the team for another brilliant entry! :thumbsup:
Good job and congratulations, one of the best entries I played so far.