BLUNDERSIEGE by MatthewLevy

[raw]
made by MatthewLevy for Ludum Dare 50 (EXTRA)

His royal highness has made quite the blunder. He forgot the keys to the kingdom in the door! Now overrun with foreign invaders, the monarchy is in jeopardy. Desperate to preserve his power, he has one last hope: his divine right to rule.

Intervene divinely and protect the king for as long as you can.

Controls: - QER to use abilities - Left click and drag or WASD to pan - Right click and drag to rotate - Scroll wheel to zoom

Patch Notes v0.1.1: - Enemy IQ increased and given ability to find doors - Camera motion overhaul - Keyboard bindings for player abilities - UI improvements - General bug fixes

WebGL Build: https://djtequila.itch.io/blundersiege

Ratings

Given 14🗳️ 14🗨️

Feedback

OlenIkimid
05. Apr 2022 · 11:47 UTC
![blundersiege.PNG](///raw/de0/54/z/4c896.png)

The enemies don't seem to want to attack my king :sweat_smile:

I like the music - you could probably do an edit to keep it in a perpetual loop instead of having the track restart :D

*edit

So a sneakyboi went through the other gate/door and captured the king :laughing:. But for some reason the front entrance gets bugged.
DJTequila
07. Apr 2022 · 03:45 UTC
@olenikimid Thanks for the feedback. The enemies seem to get stuck and run into walls, we're still tweaking their behaviours. The enemy AI is a big priority for us.

I'm glad you liked the music, I do music production as a hobby.
jandourek
09. Apr 2022 · 22:03 UTC
Not bad! Exploding the enemies was a lot of fun! I liked the music too. I found out that you can move the king from his original position using rocks and cavalry, which kind of ruined the challenge. But other than that it was pretty fun!
DJTequila
12. Apr 2022 · 04:24 UTC
@jandourek Thanks for playing our game. You used to be able to explode the king too, sending him flying off the map :laughing: We're working on a patch.
Quinn_Patrick
13. Apr 2022 · 20:41 UTC
This is fun, well rounded, and the music is great. I found it a little bit annoying that I had to click on the weapons every time I wanted to use them. It might be better if they remained selected after being used.

I love the physics based attacks though. Sending those little guys flying is hilarious.
DJTequila
13. Apr 2022 · 21:49 UTC
@quinn-patrick Yeah, I can see how having to click twice for each attack can be annoying. We'll keep that in mind for future updates. Thanks for playing!
someone
13. Apr 2022 · 22:29 UTC
It was fun sending everyone flying.
I like the music, though some sound effects would have been nice.
Everyone seemed to get stuck on the walls so it wasn't much of a challenge.
The stone button is mostly blocked by the help text in the non-fullscreen html5 build. It also hides the mouse after pivoting until you right click again.
dikkop
13. Apr 2022 · 22:51 UTC
Fun little game, I hid the king behind a rock outside the castle and the enemy couldn't find him. Maybe target the king instead of the center of the map or lock the king in his castle.
Jacinto Mba
14. Apr 2022 · 00:07 UTC
Nice game. The AI may need some improvement as the enemies get stuck too often, but I enjoyed the experience. The music is awesome too :)
aevek
14. Apr 2022 · 19:14 UTC
I really liked the 3 different powers, I think they can be used in interesting ways. I agree with the others that the AI should target the king and not the center since it is possible to move the king (or possibly fix the king in place on a raised throne or something?). Hotkeys for the powers would be appreciated too as others suggested. I think the enemy spawning ramps up at a good rate, but its hard to be sure since once the king was moved to a spot inside the castle but between doors the game is basically solved and requires no further action. I think with a little AI work and without the king this has the core of a fun little game! Well done!
gamescodedogs
17. Apr 2022 · 18:28 UTC
That's really unique idea! I like this defense game! Music is cool too! Unfortunately, sometimes rocks and riders behave unexpectedly and crash or jump over other objects.
Thanks for this game!
shp
17. Apr 2022 · 20:29 UTC
good concept and is playable even now, but some of the abilities are a bit janky. the visuals serve the game alright and the music is pretty good!
jaaskeh
18. Apr 2022 · 08:56 UTC
I liked blasting the enemies with the explosions! You can constantly place the rock over the king, making the runs infinite. Pretty cool concept for a game!
epeachyband
18. Apr 2022 · 14:50 UTC
Very strong position. Loved this light idea, visual, menu, sounds. Good game, thank you
DJTequila
18. Apr 2022 · 16:32 UTC
@someone Thanks for playing! We've fixed a few of the issues you mentioned (enemies getting stuck, text getting in the way). Sound effects are still a work in progress.
DJTequila
18. Apr 2022 · 16:35 UTC
@dikkop Thank you! For now, we made the king unable to move. The rock might need some tweaks in the future.
DJTequila
18. Apr 2022 · 16:37 UTC
@jacinto-mba Thanks, our most recent patch should help the enemies avoid getting stuck. Glad you liked the music!
DJTequila
18. Apr 2022 · 16:38 UTC
@aevek Thanks for the feedback! Hopefully our recent update fixed some of these issues (i.e. moving the king, ability hotkeys, AI getting stuck).
DJTequila
18. Apr 2022 · 16:44 UTC
@gamescodedogs Yeah, the cavalry can be clunky around walls and it gets launched off of rocks. It's not intended behaviour, so we'll have to work on that. Thanks for playing!
DJTequila
18. Apr 2022 · 16:48 UTC
@shp Thanks! We're gonna be working on polishing the abilities (and maybe adding more).
DJTequila
18. Apr 2022 · 16:54 UTC
@jaaskeh Thanks for the feedback! I can see how placing long-lasting rocks over the king can be exploited. We might need to adjust that.
DJTequila
18. Apr 2022 · 16:55 UTC
@epeachyband Thanks for playing! Glad you enjoyed.
lilkrit
18. Apr 2022 · 18:12 UTC
I really liked the graphics. Simple but stylish. The music could be a bit more upbeat. I have no idea what the 3rd power does :P
DJTequila
18. Apr 2022 · 18:56 UTC
@lilkrit Thanks! The 3rd power spawns a rock on the ground wherever your mouse is pointing.
rojo
18. Apr 2022 · 19:25 UTC
The game has an interesting overall mechanic. I think a nice addition would be adding the ability to actually defeat the enemies rather than just pushing them around the map. Some UI for when boulders are going to expire would also be a welcome improvement.
DJTequila
18. Apr 2022 · 22:11 UTC
@rojo Initially we only planned to have physics-based attacks, but we have some ideas for new abilities that would deal damage/kill. I agree that the boulder should show when it's going to expire. Thanks for playing!