Hydra by bentglasstube

[raw]
made by bentglasstube for Ludum Dare 50 (COMPO)

title

You are the last human survivor of an alien invasion. You have fled Earth in your spaceship and are being pursued by the swarming drones. While navigating an asteroid field, your ship was hit, destroying your main engine. You have only your thrusters left and can no longer run.

Trapped in the asteroid field, you make your last stand. Each drone you destroy makes more appear like the heads of the mythical Hydra. You can't win, but you can do as much damage as possible before you go.

Controls

Left/Right, A/D - Rotate ship
Up, W - Forward thruster
Down, S - Reverse thruster
Space, Z - Fire (hold for autofire)
Tab, J, X - Drop Bomb
Enter - Pause/Resume

Controllers may also be supported

screenshot screenshot

The game was written in C++ using SDL2 and my game framework gam along with entt.

The music was made with my Piano, Arturia Drumbrute, and modular synthesizer. It was arranged and mixed in Ardour.

Ratings

Overall 262th 3.522⭐ 25🧑‍⚖️
Fun 252th 3.478⭐ 25🧑‍⚖️
Innovation 588th 2.326⭐ 25🧑‍⚖️
Theme 535th 3⭐ 25🧑‍⚖️
Graphics 275th 3.523⭐ 24🧑‍⚖️
Audio 112th 3.696⭐ 25🧑‍⚖️
Humor 449th 2.053⭐ 21🧑‍⚖️
Mood 411th 3⭐ 24🧑‍⚖️
Given 35🗳️ 25🗨️

Feedback

Pierce Brooks
04. Apr 2022 · 03:45 UTC
Always astounded by your dedication to ground-up game engine development!
Davide Rossetto
04. Apr 2022 · 17:59 UTC
Considering you made this in a couple of days in C++ is pretty insane :scream:

The game is funny to play, the graphics and the music reminds me a lot of Battlezone and other epic games for 80s. Good job! :v:
AlexDaCxt
05. Apr 2022 · 05:55 UTC
Wow I loved the particle effects! Also the sound track is an entire vibe! An incredibly fun and classic feeling game
candlesan
05. Apr 2022 · 06:05 UTC
![2022-04-04 23_04_08-Hydra.png](///raw/cf6/2/z/4c600.png)

That was intense! Totally reminds me of Asteroids from back in the day. It's rare to get a game nowadays that has pixel-perfect particle effects. It really has a fantastic look and feel on modern day systems to get that explosion of single pixel dust.
LDJam user 268934
06. Apr 2022 · 23:00 UTC
Astroid on steroids , good job
PetTurtle
08. Apr 2022 · 18:47 UTC
![Screenshot from 2022-04-08 13-44-22.png](///raw/add/82/z/4d8f2.png)

The was fun, the intensity increased real quickly! I wish there was a health bar.
🎤 bentglasstube
08. Apr 2022 · 21:37 UTC
I love that people are sharing their high scores! Here's mine, although I probably played a lot more than anyone else.![image.png](///raw/939/z/4d94a.png)
vidarn
08. Apr 2022 · 22:08 UTC
I like how the game started being just like asteroids and then became... Something else :grin:

Cool game with really neat graphics. You managed to get an impressive amount of stuff on screen! The particle effects in particular were quite nice.
commanderstitch
09. Apr 2022 · 02:00 UTC
really need stuff. Really retro feel, smooth everything, nailed the theme. Music was a bit too much like the portal song, but that's not necessarily bad, just not my thing. I loved the colors and the particles. There were so many! :D
tigerfinch
09. Apr 2022 · 11:59 UTC
perfect graphics and builds to a great chaotic endscreen :)
pepnou
09. Apr 2022 · 12:24 UTC
Fun remake of asteroid. It quickly turn into the apocalypse x)
Art and music are fine and work well with the game.

Great job for using sdl2 in a jam, you must like pain.
coatline
09. Apr 2022 · 20:02 UTC
Great music and sound effects! ! I basically just spam the space bar with my jitter clicking skills and enjoy the particles as they slowly destroy the framerate. The framerate drops to the point where my bullets don't even detect a hit :smile: I enjoyed playing it. Very solid entry and thanks! (best score: 98155, best combo: 41)
Furtive Pygmy
09. Apr 2022 · 23:30 UTC
Love it, the visuals and audio really set it apart from the rest. Great entry and good luck, I thoroughly enjoyed this one!
LudumDareDevil
10. Apr 2022 · 02:15 UTC
Really impressed that you were able to make this in c++! The game was pretty fun. Pretty good Asteroids clone.
blockerz
10. Apr 2022 · 14:55 UTC
I enjoyed this entry. From a game design perspective, I like that this had a health system which gave a different feel to asteroids. That also lets things build more because you don't have to start over upon death. It may have gone too far with it in the sense that I stopped trying to avoid things once it got chaotic. The screen was so full of objects that it didn't seen feasible.

I think the graphics and audio were good and enhanced the game.

The controls functioned different than I expected for a space game. Turning and acceleration felt more like a car. That seemed to change things up in how you navigate the screen.

I respect the pain of C++ and SDL2 and getting it built for web too. Nice job on that front.

All around I like the game. Great job making it in 48 hours!
NeneChico
12. Apr 2022 · 17:07 UTC
19086 points Compo 10. Very crowdy and beautiful at the game end there. Looooved the intro music also !
r_p
13. Apr 2022 · 12:21 UTC
Pretty nice, old-school-ish aesthetic. Being able to go through crowds of things to destroy feels nice, even though it is a bit too easy to lose sight of your spaceship at times. Oh, and intro music and particle effects were great!
Neon Orbis
13. Apr 2022 · 15:06 UTC
I really enjoyed this remake of asteroids and it really fun to play. It gets chaotic very quickly. The graphics, sound, music and gameplay give it a classic feel. I also like how you merged the classic asteroids with a shoot'em up. Well done!
Fatsheep
20. Apr 2022 · 07:07 UTC
![hYDRA.PNG](///raw/a7a/1/z/4e364.png)

😎
LakeDev
21. Apr 2022 · 09:16 UTC
Very interesting and fun game! The controls were different than what I'm used to, which I think make it more interesting to try to avoid the asteroids. At first it was quite fun to dodge the obstacles but near the end it got so chaotic I basically just run around in circles. Also, it seems that there's no reason ever to stop shooting, so maybe it could be done automatically instead of having to press a button?

Overall, very well done, and getting this done using C++/SDL2 on a game jam is seriously impressive!