Delay the dancing fire by squirrelsoft

[raw]
made by squirrelsoft for Ludum Dare 50 (JAM)

​Delay the inevitable fire that is advancing toward local farmers and help them evacuate, reinforcement are on the way but losses are to be expected. Good Luck !!delay<em>1.png delay</em>2.png delay<em>3.png delay</em>4.png

Ratings

Overall 1282th 2.9⭐ 27🧑‍⚖️
Fun 1334th 2.48⭐ 27🧑‍⚖️
Innovation 408th 3.58⭐ 27🧑‍⚖️
Theme 425th 3.88⭐ 27🧑‍⚖️
Graphics 1070th 3.08⭐ 27🧑‍⚖️
Audio 876th 2.708⭐ 26🧑‍⚖️
Humor 841th 2.682⭐ 24🧑‍⚖️
Mood 1243th 2.792⭐ 26🧑‍⚖️
Given 31🗳️ 31🗨️

Feedback

HiddenTavern
05. Apr 2022 · 17:38 UTC
Oh dear... I am not a very good forest fire fighter.
yagmurumsu
06. Apr 2022 · 09:26 UTC
I like this idea. There was indeed a delay in the inevitable. I fought for every pixel of the trees but the fire was stronger.
Jonrei
06. Apr 2022 · 18:28 UTC
i burned to a crisp :(
Pixelydian
06. Apr 2022 · 18:34 UTC
I like this take on the theme! I was a little confused how to play at first but it didn't take long to figure out. The music and sound effects worked well to create the mood. Great job!
Quinn_Patrick
06. Apr 2022 · 18:38 UTC
I love the concept, and this is one of the best uses of the theme I've seen. Unfortunately, the end product just doesn't feel finished. The framerate crawls, for one thing, but the big issue was that it just wasn't clear to me at all how to play well. I couldn't tell what any of my units were doing, particularly the dynamite. They would sometimes die, and sometimes return to my inventory. And speaking of the inventory, it was apparently glitching out, showing that I had 2 out of -1 units available, and other such things. That being said, the foundation here is cool and unique, and I'm willing to bet it would be really fun if you guys had more time.
omgitsleana
06. Apr 2022 · 18:55 UTC
I liked the idea a lot, and the game was enjoyable in itself.
However, I experienced severe lagging issues, and the audio was cracking a lot. The game also wasn't very clear. I did not exactly understand the lose condition, nor what some of the items were supposed to do (or be). It would have benefited a lot from a better tutorial I think.
Still good overall though, I had a fun time :)
Joror
06. Apr 2022 · 19:03 UTC
Hmm fight the fire with fire! (or explosions?)
Interesting setup - wasn't clear to me how all the mechanics worked - I couldnt see how my actions slowed (or didn't slow) the fire. Perhaps a more clear/bigger effect for each would help there :)
sacredbacon
07. Apr 2022 · 02:06 UTC
Whatever the last option is on the bar, it's extremely efficient. Really happy when I deployed a firefighter, I saved a farmer. What a cool game, super unique and well executed.
MrEvilGuy
07. Apr 2022 · 02:06 UTC
Really interesting concept. I think it definitely could work as a proper game. This build was a bit laggy and buggy, but I still enjoyed it nonetheless. The tree cutting was a great idea.
Aune
07. Apr 2022 · 19:46 UTC
I really like the idea, but unfortunately the gameplay is a bit slow and I would have liked to have a bit more "macro" gameplay on cities rather than farmers.

The game fits the theme perfectly. With a bit of improvement it could be really cool to have like trade-offs on which land to give up to fire and which to keep no matter what.
Likirus
11. Apr 2022 · 16:05 UTC
Nice game and very fitting for the theme. I couldn't quite figure out how the fire hydrant works, but the other items were very straightforward to use. I felt like I didn't play too badly, but the loss was indeed inevitable (or is there a win condition in the game?). The WebGL version feels a bit laggy, but that seems to be a general Unity problem.
doomshmuck
11. Apr 2022 · 16:27 UTC
I more or less understood what was happening... but it would have been nice to have tooltips or descriptions on what each ability does... It came to trial and error otherwise. It also wasn't immediately apparent whether I was doing the right thing (like chopping the trees, it didn't look like it was doing much and I didn't really know what its effect on the fire really was).
zimny11
11. Apr 2022 · 16:41 UTC
Cool idea! I like in-game mechanics. Only I'm not sure what firefighters do, there isn't any visible feedback, or maybe I just missed it. Also, sound effects sound weird, but it maybe caused by the website. Anyway, good job!
MartinK
14. Apr 2022 · 19:12 UTC
This was a cool idea. The WebGL build was very laggy for me though, to the point that the game wasn't really playable. A downloadable release would have been nice.
Ehon
18. Apr 2022 · 13:12 UTC
WOah, what an unique theme idea, also really important in terms of our world problems like climate change and raging forest fires. Amazing, I loves the sounds, graphics and gameplay. The Web built was a little laggy for me but It might just have been my internet connection. Solid entry!
JOZGames
21. Apr 2022 · 17:00 UTC
Muitos gráficos para meu pobre i5, de 8 RAM, SSD e GTX 1050 Ti
TOminerTV
21. Apr 2022 · 19:05 UTC
Good idea, but it stutters a lot