Prophet Kingdom by dans17

[raw]
made by dans17 for Ludum Dare 50 (JAM)

The end of humanity has been prophesied. Numerous natural disasters have been predicted, but they can be delayed to give time for preparations. Use your prophetic knowledge to build the richest kingdom you can before its inevitable end!

ProphetKingdomScreenshot1.PNG

ProphetKingdomScreenshot3.PNG

ProphetKingdomScreenshot.PNG

ProphetKingdomScreenshot2.PNG

Controls:

Click and drag to reorganize upcoming disasters
Click icons or press corresponding number key to select a building
Left-click to place building
Right-click to cancel building placement
Right-click to demolish buildings - to prevent the spread of fire (post-jam only)
Space to pause (post-jam only)
WASD - move camera
QE - rotate camera
Scroll wheel - zoom camera in and out
R or middle mouse button - rotate building
ESC - exit game

Disasters:

Flood - expands outwards from water sources
Fire - spreads to nearby buildings
Quicksand - surrounds and destroys lone buildings


Post-jam changes

Web version
Various balance changes
Quicksand can now destroy any number of buildings it can completely surround at once
Right-click to demolish buildings (to prevent the spread of fire)
Space to pause
Placeable spots for certain buildings are now shown
Disasters now have multiple magnitudes that increase over time
Added animations
Overhauled UI
Fixed some bugs


Made with Unity
Art created in Blender, MagicaVoxel, and Gimp
Music recorded in Studio One 5

             Created By:

     Daniel Sousa | Andrew Potach

Ratings

Overall 840th 3.429⭐ 23🧑‍⚖️
Fun 958th 3.143⭐ 23🧑‍⚖️
Innovation 346th 3.643⭐ 23🧑‍⚖️
Theme 479th 3.833⭐ 23🧑‍⚖️
Graphics 674th 3.667⭐ 23🧑‍⚖️
Audio 514th 3.45⭐ 22🧑‍⚖️
Mood 691th 3.476⭐ 23🧑‍⚖️
Given 34🗳️ 16🗨️

Feedback

LDJam user 235915
06. Apr 2022 · 09:51 UTC
An interesting game, you don't have time to build. The city is collapsing too fast!)
ZevsEHG
06. Apr 2022 · 10:45 UTC
I liked the mechanic of scheduling disasters
Okamit
06. Apr 2022 · 19:47 UTC
Interesting game! I like the graphics and the music, sets the mood well!
A bit hard to get in to at first, learning about all the buildings and so on, but fun when you get the hang of it!

Good job!
Klumaster
07. Apr 2022 · 19:39 UTC
Would definitely benefit from a pause button, at least to give the player a chance to read what the buildings do. But an interesting take on the theme, and as @zevsehg says, the scheduling disasters is cool
thecoconutdream
07. Apr 2022 · 19:40 UTC
It’s a cool little complex game, love the graphics, good job!
Gildar76
07. Apr 2022 · 19:53 UTC
I like this type of game, Interesting take on the theme. Love the graphics and audio as well.
Yokin
07. Apr 2022 · 20:44 UTC
I may have successfully delayed the inevitable

![Untitled.png](///raw/2ed/12/z/4d6e2.png) ![ProphetKingdom_pZT2mKII7d.png](///raw/2ed/12/z/4d6ec.png)

Really cool game 👍 - I think it could benefit from scaling difficulty, some markers on the map for where your selected building is placeable, and maybe it would be neat if fire was nerfed (or maybe structures that don't spread fire could be added?) to encourage building more conglomerately like in your first image

Also I didn't really find myself using the ability to move the disasters around once I got enough structures placed around the map - I think because there wasn't much time to think and not enough benefit to doing so since there isn't any way to prevent quicksand or fire
AndyZYZ
08. Apr 2022 · 07:50 UTC
Interesting concept. The disaster animation can be polished to let player know what's going on more obviously. The gameplay design is creative.
LDJam user 202408
08. Apr 2022 · 11:08 UTC
I think this is the first asymmetric game I've seen so far, I like the visuals and the music, the gameplay is a bit confusing at first but it was fun to get into, nice work!
FulminDerek
09. Apr 2022 · 00:28 UTC
Pretty solid game, I'm honestly surprised you were able to produce a management game like this within the time limit lol.

Something I think would help a lot is a little bit more clarity in which order the disasters are occurring. When I first played, I thought whatever was at the top of the list was happening first until I basically forced myself to witness a flood when the node for it was at the bottom.
radmccool
09. Apr 2022 · 03:15 UTC
nice game!
i had a lot of fun trying to micro manage all the building. i think with a bit of UI/UX work this could be a really greatgame.
LudumDareDevil
10. Apr 2022 · 02:05 UTC
Cool game idea. I really liked the graphics and the music was good.
SwordMage
10. Apr 2022 · 19:20 UTC
the blocky assets and pleasant colours really work out and the game is fun while having some depth. I wish wall were a bit more durable, maybe a pause button but this is a great jam title!
Marvis
10. Apr 2022 · 20:16 UTC
it was hard to me, but game is cool
Timur_Bahadir
10. Apr 2022 · 20:26 UTC
Pretty game! Love the implementation of the theme!
Andre Sadie
15. Apr 2022 · 20:26 UTC
Unique take on the theme. I was really in the mood for some kind of city builder so I really enjoyed this. Unfortunely, the best strategy is to just spam everything as fast as you can and then the inevetiable never comes. I got to 300k Gold before I decided to bail.
zimny11
15. Apr 2022 · 20:47 UTC
Really cool concept for a game, and nice execution too! I really like the 3D art style and the music. The game could have been more balance, besides that great job with the game!
🎤 dans17
16. Apr 2022 · 23:57 UTC
@bassilij @zevsehg @okamit @klumaster @thecoconutdream @gildar76 @yokin @andyzyz @0x-void-x0 @fulminderek @radmccool @ludumdaredevil @swordmage @marvis @timur-bahadir @andre-sadie @zimny11

Thank you all for the feedback! We have just released a post-jam version that addresses most of the issues you have brought up and improves on various features. Please let us know what you think!
evgeney24
13. May 2022 · 16:17 UTC
Interesting concept. Suggestions:
It would be good to have indicator for how much resource produced per second.