Prophet Kingdom by dans17
The end of humanity has been prophesied. Numerous natural disasters have been predicted, but they can be delayed to give time for preparations. Use your prophetic knowledge to build the richest kingdom you can before its inevitable end!




Controls:
Click and drag to reorganize upcoming disasters
Click icons or press corresponding number key to select a building
Left-click to place building
Right-click to cancel building placement
Right-click to demolish buildings - to prevent the spread of fire (post-jam only)
Space to pause (post-jam only)
WASD - move camera
QE - rotate camera
Scroll wheel - zoom camera in and out
R or middle mouse button - rotate building
ESC - exit game
Disasters:
Flood - expands outwards from water sources
Fire - spreads to nearby buildings
Quicksand - surrounds and destroys lone buildings
Post-jam changes
Web version
Various balance changes
Quicksand can now destroy any number of buildings it can completely surround at once
Right-click to demolish buildings (to prevent the spread of fire)
Space to pause
Placeable spots for certain buildings are now shown
Disasters now have multiple magnitudes that increase over time
Added animations
Overhauled UI
Fixed some bugs
Made with Unity
Art created in Blender, MagicaVoxel, and Gimp
Music recorded in Studio One 5
Created By:
Daniel Sousa | Andrew Potach
| Jam Version (Windows) | https://dans17.itch.io/prophet-kingdom |
| Post-jam Version (Web or Windows) | https://dans17.itch.io/prophet-kingdom |
| Original URL | https://ldjam.com/events/ludum-dare/50/prophet-kingdom |
Ratings
| Overall | 840th | 3.429⭐ | 23🧑⚖️ |
| Fun | 958th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 346th | 3.643⭐ | 23🧑⚖️ |
| Theme | 479th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 674th | 3.667⭐ | 23🧑⚖️ |
| Audio | 514th | 3.45⭐ | 22🧑⚖️ |
| Mood | 691th | 3.476⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 16🗨️ |
A bit hard to get in to at first, learning about all the buildings and so on, but fun when you get the hang of it!
Good job!
 
Really cool game 👍 - I think it could benefit from scaling difficulty, some markers on the map for where your selected building is placeable, and maybe it would be neat if fire was nerfed (or maybe structures that don't spread fire could be added?) to encourage building more conglomerately like in your first image
Also I didn't really find myself using the ability to move the disasters around once I got enough structures placed around the map - I think because there wasn't much time to think and not enough benefit to doing so since there isn't any way to prevent quicksand or fire
Something I think would help a lot is a little bit more clarity in which order the disasters are occurring. When I first played, I thought whatever was at the top of the list was happening first until I basically forced myself to witness a flood when the node for it was at the bottom.
i had a lot of fun trying to micro manage all the building. i think with a bit of UI/UX work this could be a really greatgame.
Thank you all for the feedback! We have just released a post-jam version that addresses most of the issues you have brought up and improves on various features. Please let us know what you think!
It would be good to have indicator for how much resource produced per second.