Seven Seconds to Midnight by HitchH1k3r

[raw]
made by HitchH1k3r for Ludum Dare 50 (EXTRA)

Welp it's finally here... with just seven seconds to midnight, and the end of everything, you'll find yourself...

Embracing Certain Doom Screen8.PNG

Solving Puzzles Screen4.PNG

Playing With Gears Screen3.PNG

Finding Secrets Screen5.PNG

...surely all that will do more than to simply delay the inevitable.


Controls

  • Move - WASD or Arrows
  • Wait - Spacebar

Tips and Tricks

  • You only have seven seconds, on the ground their are Time Runes that advance time. On top of the walls you may find Chrono Arcana that can rewind time.
  • To activate a Chrono Arcanum it must be connected to a chain of gears. Unpressed buttons and missing gears could be keeping it off. To activate one try pressing buttons and finding a replacement gear willing to sacrifice itself.
  • You will find Clockwork Automata around the world. They can be programmed, and activated to carry out a set of instructions. The player or another automaton can ride on top of them. They can press buttons, and if compelled, could probably replace missing gears.
  • There are seven golden stars you can find hidden throughout the world.

Known Bugs

  • None so far (Apr. 8, 2022)

Version History

Apr. 8, 2022 :: v1.0.0-extra - Extra release

Apr. 20, 2022 :: v1.0.1-extra - Improved first two levels - Fixed unintended solution to "Way of Active Falling" - Adjusted late game lighting - Fixed bug with room's displayed names - Updated ending text

Apr. 22, 2022 :: v1.0.2-extra - Some improvements to the puzzle rooms - Added a new tutorial room


Questions

Help us out by answering some of these questions in the comments. - For the rather dark theme do you think we: got the tone right, made it too dark (something clever and light would be nice), or did not go dark enough? - Which rooms/puzzles felt well done to you, and which could use more work? Of the later, if you figured it out, any suggestions on how to make it more approachable? - The player character was originally going to be a gnomish tinkerer, do you think a wizard or tinkerer is a better fit for this game?

Ratings

Given 24🗳️ 7🗨️

Feedback

ljol3
09. Apr 2022 · 01:19 UTC
it took me a while to get the hang of, but then it really opened up!
AcidicDonkey
09. Apr 2022 · 01:55 UTC
Cool concept, i think you should slowly introduce the robots, make it so its only a few moves then get bigger from there. Other then that great job!
captainexpo
09. Apr 2022 · 01:59 UTC
Quite complicated and complex for a jam game. Good job. the visuals also looked really good.
n00b
09. Apr 2022 · 02:01 UTC
It had some good graphics and responsive controls. I also thought the music helped to set the mood. My problem was that the game took a while to get used to how to play it. It got better after a while but I don't think I ever fully grasped how the game was meant to be played.
Itskdog
09. Apr 2022 · 02:06 UTC
The graphics were well done. I liked exploring. I just wasn't sure what to do or whether there was a puzzle or not. I think I just needed more direction.
frozenfire92
09. Apr 2022 · 02:13 UTC
What a cool game, great use of the extra time to make a very polished and well thought out experience! The puzzles were challenging and rewarding. The graphics and audio were nice and fit the mood quite well. Keep on making games \o/
Melik Cagan Oduncuoglu
09. Apr 2022 · 08:36 UTC
Great music, graphics, puzzles and gameplay, also a bit hard :) but I think you did a great job!
Gastar
09. Apr 2022 · 21:09 UTC
Found only 2 stars, saw 2 more but dont know how to reach :)
![SevenSeconds.png](///raw/90e/f3/z/4dafc.png)
Reaaly cool and challenging game!
Skyeward
11. Apr 2022 · 02:05 UTC
Really very good, sound design, opening cutscenes, a puzzle mechanic that was robust and interesting, loved programming those robots. Hats off to a very solid entry. Loved the camera work and the cohesion, felt like an interesting mystery. Only criticism is the robot interface is so full screen I have to remember the tile layouts for the edges of the screen. Loved the rest of it though, the rounded tiles and the clackiness of it all. Great stuff!
lolopupka
11. Apr 2022 · 06:05 UTC
Great game, the art style and the music design are awesome! It takes a bit time to get use to but after that the game experience is so cool. Great job!
Supersonic
12. Apr 2022 · 17:24 UTC
Cool concept and great art & sound, well done!
Anaxie Studio
20. Apr 2022 · 16:33 UTC
I don't think I fully get how the game is meant to be played, but I think the programmable automatas are super cool! The music and visuals are also pretty neat. Some kind of subtle introductory level at the beginning would probably help quite a bit. As for the questions you asked, I think a tinkerers character would make sense since you thinker a lot with the automatas but (as far as I've seen) there isn't really a lot of magic or spell casting going on. Really neat game overall, I can see a lot of work went into it! Keep it up guys :)
zimny11
20. Apr 2022 · 16:38 UTC
Great game! Super well design and polished. I love puzzle games. I like the art style, and same goes for puzzles design and difficulty. Since you asked, I think wizard don't feet that well with robots and gears, but on the other hand it is an interesting combination. If you add some lore/backstory why wizard is fixing robot, then it should work fine. My only complaint would be zoom level. It is too close for me. Maybe the ability to zoom in and out would be a solution. Anyway, amazing job with the game!